Can we get rid of all the chests?
Who don’t love big chests <3
Then we also need is more unique chests/containers then overall then if you hate chests. Jars, Tree Trunks, Pots, Crates, Piles of Bones/guts, Loose Rocks, Bookcases, Bunnies holding objects they hand you, Mimics, Barrels, Things that explode, severed Stomach Organs filled with loot, and so on.
Then we also need is more unique chests/containers then overall then if you hate chests. Jars, Tree Trunks, Pots, Crates, Piles of Bones/guts, Loose Rocks, Bookcases, Bunnies holding objects they hand you, Mimics, Barrels, Things that explode, severed Stomach Organs filled with loot, and so on.
The question is.. ‘does it make sense’. I think when you design an MMO that should be one of the main question you should ask yourself.. make sense within the realm of the world obviously.
Let’s say we are in some pirate dungeon and you killed the end-boss (the captain) some animation start, you see one of the players walk to the body, take a key and walk to a door to open it and behind it there is a chest. That’s fine.
The chest the JP’s are sort of acceptable while not the greatest. Somebody hides his chest on some hard to reach place hoping nobody will fund anyway, could make a some sense.
But you kill a boss and there pops up a chest, the same for all bosses and many mobs. Well then it becomes a little strange.
Anyway sure, also in those where chest make sort of sense (like the JP’s) there could be way better containers. Somebody hiding his stuff in a Tree Trunk or some Jars would indeed be better. There are also a few more then chest but what is really immersion breaking are all the chest popping up out of nowhere.
When I google chests I don’t see a GW2 reference until page 3…
And I forum more than the average bear.
I do see some nice IKEA furniture, though.
It’s a medical condition, they say its terminal….
More fitting loot containers would be okay, but please don’t give me any more bags. I’m tired of double-clicking everything in my inventory as it is.
More fitting loot containers would be okay, but please don’t give me any more bags. I’m tired of double-clicking everything in my inventory as it is.
Bags fit in this same category I guess but are in a way the interface equality of chests.
pffft LoL without Chest people would Leave this Game in a quick sec it will ruin Anet money income
But if we take away people’s chests, we will open the way to their hearts!
To OP: i don’t see this as a problem, honestly(apart from them not being affected by MF – Anet should either make it work everywhere, or get rid of it completely). There’s always some degree of suspension of disbelief necessary if we want the mobs to drop anything worthwhile. Because, why, for example, centaurs, kraits, inquest, skritt would wear all the same size of armor, that magically fits whether you are Charr, Norn or Asura? Especially if we’re talking pants?
Remember, remember, 15th of November
please dont take away chests I want to see if toons are male or female <3
I don’t understand the issue that the OP is trying to address. Not enough loot? Too much loot, but insufficient quality? Not earning enough coin? Too many things in the environment?
The game isn’t meant to mirror life on Earth; it creates a fantasy world, that happens to include magical chests that pop up all over. I happen to like this aspect, but on a practical basis, for ANet to revisit this at such a late date would mean a ton of work — and I think that effort would be more useful directed at things that affect everyone, instead of a small minority (who might be very passionate about the topic).
I’ve always thought the reward system was blah.
Games are supposed to be ‘rewarding’, but GW2 has progressed from challenging and rewarding to easy and unrewarding.
By unrewarding I mean:
After a difficult challenge you should be rewarded with a chest (Ex. complete Fractal of the Mist run)
After spamming through dungeons, champions, events, etc, you’re rewarded with tons and tons of chests. These chests lose their reward feeling and become just loot. There’s nothing special about recieving a chest for me, not any more. Champion bags, to me, are the equilavent of large moldy bags.
yellows and oranges were first put in chests to make you loot them separately, to prevent bots from looting those.
When I google chests I don’t see a GW2 reference until page 3…
And I forum more than the average bear.
I do see some nice IKEA furniture, though.
Google image “Big Chest”
MmmMmm.
Just to play devil’s advocate, chests take up a lot less inventory space than their contents, so you can spend more time out looting before you have to go vendor trash, salvage, and dump things to the BLTC.
It’s a game. You just have to ignore certain unrealistic portions of it. How do you explain being able to walk through other characters? How is your asura not squished when a norn walks over him?
Just ignore it and move on.
There’s nothing special about recieving a chest for me, not any more. Champion bags, to me, are the equilavent of large moldy bags.
Totally this. When you open chests first thing you think of is “how much gold can i get from it”. Good loot is totally random (even that you can’t sell at TP), all certain loot we get from dungeon runs is just trash. T-r-a-s-h.
I’ve never seen any exotic berserker gear drop to me from the very beginning, lol. It’s like devs want me to be useless and say “hey, we have build diversity!”. No, we don’t. As we don’t have devs that are any good at all – game won’t be fixed even in expansion. Devs are lazy as my kitten and don’t deserve their money.
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
Remove then? No.
Make them affected by magic find? Yes.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I would at least like to see them consolidated, chest through interphase and chests through items in the world should be 1 thing either one or the other.
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Locked out of JP (Wintersday) 2015
Well, there is a good reason why the chests aren’t affected by MF. That’s simply due to MF inflation seen over the last 2+ years, and the desire not to have it break the economy.
With regards to the OP, there is a simple solution. Make all the champ/bag containers be masterwork in quality (chests currently spawn on rare+). For world bosses, I suspect you are stuck with the chest though, since I don’t think the ‘construct’ bosses leave a lootable corpse.
Chests of loot are a staple in any fantasy game.
Not only does it fit the theme of being a fantasy game, it also serves a mechanical and psychological purpose.
Mechanically it separates the “good” stuff from the mundane. Implying that the boss has hidden his treasures away in a safe location, and now that they have been defeating, the spoils are the players.
Psychologically its a big shiny reward. Having been indoctrinated into the world of fantasy, where chests are common, when we see a chest, something triggers in our brains that says: “OOOOO A chest! Must be something good!!” Although our experience has taught us differently, that the good loot/rewards are too few and far between, everytime we see a chest it triggers that response. It’s the same reason people buy/farm keys. Although we KNOW without a doubt that the chances of getting something worthwhile in a BLTC chest is beyond rare, we still do it, because “OOOOO A Chest! Must be something good!!”
It’s the chain I beat you with until you
recognize my command!”
I’m curious what your search parameters are, when I put in chest I get stuff about exercise, which is interesting since I rarely do and don’t do searches about it.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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I’m curious what your search parameters are, when I put in chest I get stuff about exercise, which is interesting since I rarely do and don’t do searches about it.
yeah, I’m showing furniture….
Unless he did GW2 chest…and of course he would get a bunch of stuff about chests from guild wars 2….
It’s the chain I beat you with until you
recognize my command!”
If they made Chests affected by Magic find, that’d be fine.
Current situation feels like a con.
I think the OP’s main complaint about the chests is that they just magically appear when a boss dies, even a mobile boss in the case of patrolling champions, and why would the monster be hauling a giant heavy chest around?
While I respect the wish for deeper immersion, I think this is a case where game play trumps realism. If the loot is too well integrated into the landscape, it will become easy to miss it. So events like the giant in the Kessex cave who opens up his landslide to let players open his chest after they help him evict trespassers in his home can retain their cool factor without becoming a standard. I’ve seen a lot of players just run off after the event ends, not knowing there is another reward coming (ok, it’s a small Kessex-level blue, but still!).
I disagree with the immersion conundrum, sure its awkward that a chest comes out of nowhere, but then again same thing can be said of fully adult creatures just showing up where we just killed some others of its kind.
I do agree that its kind of bad that MF doesn’t affect chests, specially since usually that’s the only reward we get from some of the most challenging content (ie world bosses).
Chests of loot are a staple in any fantasy game.
Not only does it fit the theme of being a fantasy game, it also serves a mechanical and psychological purpose.
Mechanically it separates the “good” stuff from the mundane. Implying that the boss has hidden his treasures away in a safe location, and now that they have been defeating, the spoils are the players.
Psychologically its a big shiny reward. Having been indoctrinated into the world of fantasy, where chests are common, when we see a chest, something triggers in our brains that says: “OOOOO A chest! Must be something good!!” Although our experience has taught us differently, that the good loot/rewards are too few and far between, everytime we see a chest it triggers that response. It’s the same reason people buy/farm keys. Although we KNOW without a doubt that the chances of getting something worthwhile in a BLTC chest is beyond rare, we still do it, because “OOOOO A Chest! Must be something good!!”
“Chests of loot are a staple in any fantasy game.” Not in the usage and quantity you have it in GW2.
“Mechanically it separates the “good” stuff from the mundane." The thing you kill or complete, like a a ‘boss’ (or other hard mob / NPC) vs a rat in the open world should for the biggest part separate the goos loot from the bad.
“Implying that the boss has hidden his treasures” That is possible in some cases but with all those chest popping up all over the place that doesn’t work anymore.
“Psychologically its a big shiny reward.” Well for me it would work the other way around. Looting the boss is more interesting then the chest. Of course I do know the chest have the better loot but they simply don’t feel special. The fact that they have the better loot is nothing more then a fact I know but doesn’t work positive psychologically the way you describe it. Just the other way around. I guess that if there would be one chest somewhere sure this would be the case but with all the chest all over the place this is completely gone.
About the guy who said at this point it would be to much to take it out. Well I have the feeling that this chest-like reward (same for the bags) really increased during the life-time of the game.
I disagree with the immersion conundrum, sure its awkward that a chest comes out of nowhere, but then again same thing can be said of fully adult creatures just showing up where we just killed some others of its kind.
I do agree that its kind of bad that MF doesn’t affect chests, specially since usually that’s the only reward we get from some of the most challenging content (ie world bosses).
`but then again same thing can be said of fully adult creatures just showing up where we just killed some others of its kind.` Well that is also something I would try to avoid as much as possible. If it make no sense and there is no need for something to re-spawn then don’t and at least try to keep it out of the line of sign as much as possible. With the chest.. why not simply loot the thing you just killed? It makes more sense, it works better from ‘feeling / physiological’ way imho.
I think the OP’s main complaint about the chests is that they just magically appear when a boss dies, even a mobile boss in the case of patrolling champions, and why would the monster be hauling a giant heavy chest around?
While I respect the wish for deeper immersion, I think this is a case where game play trumps realism. If the loot is too well integrated into the landscape, it will become easy to miss it. So events like the giant in the Kessex cave who opens up his landslide to let players open his chest after they help him evict trespassers in his home can retain their cool factor without becoming a standard. I’ve seen a lot of players just run off after the event ends, not knowing there is another reward coming (ok, it’s a small Kessex-level blue, but still!).
But why not simply loot the thing you killed? It’s so basic, easy, logically and feels more like a reward for the kill imho. Of course I would then also expect more loot that fits with the thing I killed and this might be why they use chest as they seem to have separate loot tables.
The only reason I can think of they do this is because they created MF and then came with a loot system they wanted to have a lot of control over but now the MF was messing with that.
Immersion breaking?
Nevermind the method of killing the big dragon to get the immersion breaking chest is by beating its big toe until it dies of boredom….
Really, is the mysteriously appearing chest that much more of a breaker…..
Yes its a poor system. They dont really need to put 3 bandit crests in a chest…
Space Marine Z [GLTY]
Just to play devil’s advocate, chests take up a lot less inventory space than their contents, so you can spend more time out looting before you have to go vendor trash, salvage, and dump things to the BLTC.
Silverwastes would really suck if it weren’t for that.
Chests in this game, and loot in general makes no sense.
If a chest has loot in it, it should be preset, not random, yet the loot you get in chests is random. If loot is going to be random, then our magic find should factor into what we get. But loot from chests isn’t influenced from magic find.
I know people are going to say – “Oh look, its the same loot again.” But isn’t like that already? You open the chest at the end of Vinewrath and you get so many rares, so many greens and blues and they all get salvaged and the mats sold. Predictable.
Why not have magic find influence loot from chests and bags? It’ll make increasing magic find worth it. Wouldn’t it be nice to open a chest and get an exotic because you’ve spent all the time and money boosting it to 300% then run boosters and buffs? Sure people are going to power level it, but at the end of the day, it’ll reach 300 on it’s own and people will still get the same loot.
It’s crazy in this game, so is a lot of other stuff.
Quick Edit: It does make me wonder if MF really doesn’t influence anything in this game. A friend of mine opens a Lesser Nightmare Chest in SW and get a Dusk. I run Orr for months and SW when it comes out and see nothing but the same loot I can get elsewhere.
(edited by Shivan.9438)