Can we talk about condition disparity in PvE?
My bleeds and confusion do good damage.
My necro does everything BUT burns, and he can punch out serious damage. But, he could do more if there were runes (etc.) that focused on poison and bleeding as well as there are for burning. It does seem like burning outstrips all other conditions, if you can focus on burning.
there are definitely runes that focus on bleeding. Not sure about poison though
Superior Rune of the Krait (Bleeds)
- +25 Condition Damage
- +10% Bleeding Duration
- +50 Condition Damage
- +15% Bleeding duration; 25% chance when struck to cause Bleeding for 10 seconds. (Cooldown: 15s)
- +100 Condition Damage Condition Damage
- +20% Bleeding duration; When you use your elite skill you inflict Bleeding,Torment, and Poison for 8 seconds to nearby foes. (Cooldown: 30s)
Rune of Orr (Poison)
- +25 Condition Damage
- +10% Poison Duration
- +50 Condition Damage
- 25% chance when struck to inflict Poison for 10 seconds. (Cooldown: 20 seconds)
- +100 Condition Damage
- +20% Poison Duration; when struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
Rune of the Afflicted (Bleeds and Poison)
- +25 Condition Damage
- +10% Bleeding Duration
- +50 Condition Damage
- +15% Poison Duration
- +100 Condition Damage
- +20% Bleeding Duration, When you are downed, you create a death nova. (Cooldown: 30 seconds)
Rune of Nightmare (any conditions)
- +25 Condition Damage
- +5% Condition Duration
- +50 Condition Damage
- +10% Condition Duration
+100 Condition Damage50% chance when struck to inflict fear for 1 second. (Cooldown: 60 seconds)
-And- (read: often paired with)
Rune of the Trapper
- +25 Condition Damage
- The duration of conditions you apply last 10% longer.
+50 Condition DamageWhen you use a trap skill, you gain 2 seconds of super speed.+100 Condition DamageGain 2 seconds of stealth when using a trap skill.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
im running runes of the afflicted, any recommendation for weapon runes?
Yeah, shatter condition chronomancer is kind of… bad.
They can maintain 10-20 stacks of torment and confusion, but… because of the nature of the conditions, they simply don’t do enough to justify their existence over a condition engineer/berserker/ranger/necromancer, they’re even poor when compared to just leaving up 3 phantasmal duelists/mages and just autoattacking.
Perhaps we could get a PvE only buff to them? They’re powerful enough in PvP as it is, but PvE wise they’re pretty bad.