Can we talk about scribing for a min, devs?

Can we talk about scribing for a min, devs?

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Posted by: Kitiara.2706

Kitiara.2706

I have been leveling my scribing up to help my guild, and have spent WELL over 1500g to get to level 200.

So I reached level 200 and was excited to see I could finally make guild arrow carts for my guild. This is what the recipe will require:

1 guild arrow cart will require – 5 badges of tribute, 3 arrow cart blueprints, 15 steel ingots and 125 flax fibers.

125!!!??? That means that each guild arrow cart is worth well over 10g just to make.

Now, this is just the arrow cart. Let me tell you about Ink… Oh please, let me tell you about ink.

Fine ink set requires – 1 crystalline bottle, 1 basic ink set, and 10 yellow pigment. No big deal, right? Wrong, because 1 basic ink set requires 1 crystalline bottle, 1 simple ink set, 10 red dye. Again, no biggy. But see, the simple ink set requires 1 cystalline bottle, 1 1 jug of water and 10 brown dye.

Everything requires 10 brown dye! Why are you making it so expensive and so complicated to make anything in this?! I have 1 recipe at level 200 that goes 8 levels deep. This is so much worse than even making ascended gear!!

I know you think this is a guild profession, and it would be if it was like this:

You have a scribing station that everyone comes and works at. It works for the guild. Anyone in the guild can do it, anyone in the guild can utilize it, anyone can pool their supplies together into it – but the only thing that can use the stuff from it is the guild. It stays in the guild and with the guild. That is the only way this makes sense. As it stands now, the person working on scribing is suffering, the recipes are way too complicated and too steep. Infact, I am not sure there are enough potatoes in the entire game to support this much brown dye!!!!

Please, lower these recipes, simplify them. This is beyond ridiculous.

(edited by Kitiara.2706)

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Posted by: Sinbold.8723

Sinbold.8723

Wow…. maybe they DON’T want you to craft an AC that way. I mean, looking at it logically. Maybe they’re trying to show you how good we have it with the mystic forge recipe?

Hopefully they’ll severely reduce what’s needed for a lot of the recipes, as several of them seem ridiculous. Sorry, not seem, ARE ridiculous.

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Posted by: lilcoffeebean.3149

lilcoffeebean.3149

I have to agree, that scribing as it stands currently is extremely unbalanced in terms of cost as well as some of the hoops you have to go through to craft a single item of mid/high tier.

Please! This is supposed to be a happy occasion.
Let’s not bicker and argue over who killed who.
Lilcoffeebean~Yak’s Bend~Perfect Dark [PD]

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Posted by: Wanze.8410

Wanze.8410

Everything requires 10 brown dye!

Plenty of brown dyed undergarnments in raids these days, should be enough to go around.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Kitiara.2706

Kitiara.2706

Everything requires 10 brown dye!

Plenty of brown dyed undergarnments in raids these days, should be enough to go around.

LOL – too bad that doesnt really help the situation

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Posted by: Malediktus.9250

Malediktus.9250

I agree. Scribing in the current form is a sick joke. And this is coming from someone who enjoys exclusive things.
Not only is levelling it way 10x more expensive than it should be, but the items you create with it also do have a horrible cost-benefit ratio.

It also will not be a guild effort to level this, since everyone want the personal rewards – 40 AP and the backpack skins, too. So if people help others level this profession, they hurt themselves.
I know I would leave a guild if they would ask me to send my materials to a guild scribe.

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

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Posted by: ham.8209

ham.8209

I agree. Scribing in the current form is a sick joke. And this is coming from someone who enjoys exclusive things.
Not only is levelling it way 10x more expensive than it should be, but the items you create with it also do have a horrible cost-benefit ratio.

It also will not be a guild effort to level this, since everyone want the personal rewards – 40 AP and the backpack skins, too. So if people help others level this profession, they hurt themselves.
I know I would leave a guild if they would ask me to send my materials to a guild scribe.

your right on this and not only that but i think this Scribing is something that should not be hooked to a guild at all . as it be more better suited with other crafting classes . and as well cut down on the costs to craft items as it is now with all crafting the costs are more the rewards of it are a bit less . but yet still have to do it . thus being forced to join a guild for some is not a welcomed idea . from what i get out of what i hear about it all together . even tho we know anet will not change any of this . it be nice and good idea if they did . and i think it would be more welcomed by some if not most all if this was not hooked to a guild at all . just my 2 cents on this topic is all

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Yeah, I wish they’d made Scribe in line with all the other crafting professions – something you can get and level solo but that specializes in making guild hall items.

I don’t see why that wouldn’t have worked.

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Posted by: ham.8209

ham.8209

Yeah, I wish they’d made Scribe in line with all the other crafting professions – something you can get and level solo but that specializes in making guild hall items.

I don’t see why that wouldn’t have worked.

agreed there and i think it would have worked out very well too . and that is like that mastery stuff too that is hooked to guilds . why could they not made them single as well just like all the other mastery and points stuff . i do not understand it nor will i try to . just only hope they even tho we all know they will not but yet hope they change it too single and take it away from guilds and back into the hands of the players

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Posted by: Notsoperky.2348

Notsoperky.2348

Just wait until the guy you nominated as guild scribe and all donated stuff to to get him to 500 leaves the guild, or decides to ‘go on a break’ from GW2.

Then people will really realise just how awful the current imposition of scribe is.

Not to mention I agree with OP, costs of making anything are outrageous. I’ve no idea what they polluted the water with near Anet’s offices but it’s obviously affecting them badly…

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Posted by: Crystal Black.8190

Crystal Black.8190

I dont have aproblem with some guild specific scribe stuff is expensive, cause it is supposed to be done by a guild, but leveling a scribe is insane expenisve. The challenge should not be to get scribe to 400 but should rather be to aquire the needed materials to craft the desired item like decoration for the guild hall.

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Posted by: PopeUrban.2578

PopeUrban.2578

There are two primary gates on scribing.

Pigment, which is needed in large amounts to make anything and have an extremely low drop rate, and shards, which are only avaliable from guild missions.

The shards are a great example of a good gate. You’re guaranteed to get 1-5 shards per member, per guild mission. Guilds that want to benefit from scribes can effortlessly provide the scribe with 50+ shards per week. it isn’t enough to spam levels, but its enough to make roughly the same number of banners/consumables as you did in the old system with some left over for a few decorations. Just like the old system, large and more active guilds will generate more shards, but will likely consume the things they make with them at a faster rate. Shards reard scribe mats needed for guild items be doing guild content. It’s a good system. The fact you can trade them if you want to is icing on the cake. It gives guilds that don’t care about scribe stuff a way to profit off of guilds that don’t generate enough shards themselves. However, the market having stabilized on most other things, the shards are still valued higher than one would expect for a common time gated item with no other crafting ingredients.

The second gate is pigments, and this is the spot where we have a fundamental rarity problem. For each rank of a scribing recipie, you need 10 pigments, AND you need pigments of a specific color, AND certain recipies require additional pigments on top of those used to make inks. The problem here is that pigemtns are extremely rare items from plant harvesting or quite low yield salvages from dye. The system is designed in increments of ten, while the actual drop and salvage rates for pigments seem to be balances around increments of one.

All other material requirements have varying degrees of sanity. I’ve got not problem with some of the furniture being particularly expensive/rare, or the base materials cost of most of the banners, but I agree that the WvW stuff needs a serious cost overhaul (and wvw needs a serious rewards overhaul) to even be worth crafting at all.

Guild missions should pay out 3x the shards as they do currently, and all pigment costs in recipies should be divided by ten. This would fix the two primary hard gates in the system. Furthermore, WvW cost/benefit is seriously out of whack, and the costs and rewards of WvW need a total overhaul if you expect anyone to actually bother with the war room.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: Doggie.3184

Doggie.3184

Scribing was designed to only be maxed by very very few people via their Guild selecting them for the Job and donating tons of mats to that person. So without selfless help and trust expect to spend 11 million gold.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

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Posted by: ham.8209

ham.8209

Scribing was designed to only be maxed by very very few people via their Guild selecting them for the Job and donating tons of mats to that person. So without selfless help and trust expect to spend 11 million gold.

gosh with that being the factual case of the matter no wounder why this needs major changes any one in there right mind will ever be foolish to do that and give up that much gold or mats . i know i never would and just the reason why it needs to be taken out of guilds or take the rank for it of people,s list of ranks they need to do.and make the leader of the guild do the scribing all by him self . as that is something not worth the time or gold by players for a hall or a rank . but yet we all know anet will never change this or fix this problem they fail to see they have made . just my 2 cents on this all the way around now

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Posted by: Kitiara.2706

Kitiara.2706

There are two primary gates on scribing.

Pigment, which is needed in large amounts to make anything and have an extremely low drop rate, and shards, which are only avaliable from guild missions.

The shards are a great example of a good gate. You’re guaranteed to get 1-5 shards per member, per guild mission. Guilds that want to benefit from scribes can effortlessly provide the scribe with 50+ shards per week. it isn’t enough to spam levels, but its enough to make roughly the same number of banners/consumables as you did in the old system with some left over for a few decorations. Just like the old system, large and more active guilds will generate more shards, but will likely consume the things they make with them at a faster rate. Shards reard scribe mats needed for guild items be doing guild content. It’s a good system. The fact you can trade them if you want to is icing on the cake. It gives guilds that don’t care about scribe stuff a way to profit off of guilds that don’t generate enough shards themselves. However, the market having stabilized on most other things, the shards are still valued higher than one would expect for a common time gated item with no other crafting ingredients.

The second gate is pigments, and this is the spot where we have a fundamental rarity problem. For each rank of a scribing recipie, you need 10 pigments, AND you need pigments of a specific color, AND certain recipies require additional pigments on top of those used to make inks. The problem here is that pigemtns are extremely rare items from plant harvesting or quite low yield salvages from dye. The system is designed in increments of ten, while the actual drop and salvage rates for pigments seem to be balances around increments of one.

All other material requirements have varying degrees of sanity. I’ve got not problem with some of the furniture being particularly expensive/rare, or the base materials cost of most of the banners, but I agree that the WvW stuff needs a serious cost overhaul (and wvw needs a serious rewards overhaul) to even be worth crafting at all.

Guild missions should pay out 3x the shards as they do currently, and all pigment costs in recipies should be divided by ten. This would fix the two primary hard gates in the system. Furthermore, WvW cost/benefit is seriously out of whack, and the costs and rewards of WvW need a total overhaul if you expect anyone to actually bother with the war room.

Thank you for every single thing you have written. If there wasnt a computer between us, I would totally kiss you! <3 (Especially the pigment and WvW statements!!)

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Posted by: Arctic.7691

Arctic.7691

banner prices are unbalanced too, crafting banners cost is very high………..and you can get 3 banners for 10 silver and 2 commendations (compared to the scribing is almost free) xD this makes scribe banner crafting useless, well only to exp up scribing

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Posted by: Tumult.2578

Tumult.2578

Scribing is not crafting. It’s something locked behind absurd guild restrictions.
I’ve maxed all crafting, but this is something I and most players will never touch.
Period.

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Posted by: PopeUrban.2578

PopeUrban.2578

Scribing is not crafting. It’s something locked behind absurd guild restrictions.
I’ve maxed all crafting, but this is something I and most players will never touch.
Period.

That’s kind of the point. The whole thing is designed to designate one or two people in a guild as scribes, as what scribes craft is for the benefit of an entire guild, not for personal use like other professions.

The costs are still out of whack from that lens, of course, but it isn’t a bad thing that it’s not designed to be something everyone can skill up as easily as personal gear or buff crafting professions. It’s not supposed to be used that way, and it isn’t designed that way.

It’s a guild-centric profession that requires guild missions and guild upgrades to fully function. It is designed to create a job in the guild for the person that does it, and to create a greater amount of interdependence and teamwork among guilds, just like the new upgrade system. If anything the game need more crafting professions like it that create valuable jobs for players in stead of things that have no social or trade value because every single other player has also fully skilled the profession. Professions that make stuff intended for use by groups of people with a crafting cost designed to be funded by the groups that use what it produces are a good thing.

The problem with scribe isn’t that it’s designed to be funded by a group and progressed by an individual. it’s that the cost is outrageously high even when being progressed and used in the intended manner.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Just gonna chime in with my comments…

I think the whole Guild Hall and Scribing concept it utterly broken and the biggest gripe I have with it is that it requires so darn many Flax and coarse sand… I mean it is sick that we need it for almost everything in Scribing and for building stuff!

And all these sick Brown pigments …

Except for WvW stuff most of the Scribing stuff is for fun and cosmetic, for the sake of making your Guild Hall pretty, well a chair is more complex to build than a sword O_o

If Anet made Weaponsmithing now we would need, 200x oil to wax the 200x leather for the grip, 200x Stone, 100x coal to make a firebed, 100x water to make a bath, 300x iron ingots to make an anvil another 200x Iron ingots and 300x soft wood planks to make a hammer and with these things togheter with 30x Orichalcum Ingots to make the blade.

Having a Guild Hall and being a leader of it is more work than work, and before the expansion I had planned a Guildmember to be the decorator… He is still waiting to be able to decorate something. I wonder why the dragons isn’t dead yet becouse there are som many chairs and tables, houses and lot of pretty things in the world but if you have to go to Maguuma to gather Flaxseeds and Coarse sand every human in Tyria would be realy strong.

I have spent alot of Gold on Guild Hall and my guildmembers have to but none of us would mind it if Anet nerfed the ammount of Flax and Coarse sand needed and upped the ammount of pigment you get from Jungle Plants and Salvaging Dyes.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

(edited by EdgarMTanaka.7291)

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Posted by: Kumion.7580

Kumion.7580

I agree that scribing costs and requirements are way out of whack. Anet needs to make some serious adjustments.

I would like to see:

  • Material increments of 1 instead of 10 (pigments, linseed oils, etc.)
  • BASIC decorations unlocked with the scribe station.
  • A guild collection/treasury bank for easy donations to scribing.
  • Guild-bound crafting for scribe.

This craft is supposed to be guild-centric, the guild supposed to level it co-operatively, right? Make it guild bound. Forget having 1 designated whipping boy guild scribe who may or may not stick around; let each crafty-inclined person contribute as they can. It would feel like each person had a hand in making the guild items and not like they were throwing their hard-earned mats into the wind. Let everyone level the scribing so no one person takes the whole burden of this crappy craft.

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Posted by: ReaverKane.7598

ReaverKane.7598

I have been leveling my scribing up to help my guild, and have spent WELL over 1500g to get to level 200.

So I reached level 200 and was excited to see I could finally make guild arrow carts for my guild. This is what the recipe will require:

1 guild arrow cart will require – 5 badges of tribute, 3 arrow cart blueprints, 15 steel ingots and 125 flax fibers.

125!!!??? That means that each guild arrow cart is worth well over 10g just to make.

Now, this is just the arrow cart. Let me tell you about Ink… Oh please, let me tell you about ink.

Fine ink set requires – 1 crystalline bottle, 1 basic ink set, and 10 yellow pigment. No big deal, right? Wrong, because 1 basic ink set requires 1 crystalline bottle, 1 simple ink set, 10 red dye. Again, no biggy. But see, the simple ink set requires 1 cystalline bottle, 1 1 jug of water and 10 brown dye.

Everything requires 10 brown dye! Why are you making it so expensive and so complicated to make anything in this?! I have 1 recipe at level 200 that goes 8 levels deep. This is so much worse than even making ascended gear!!

I know you think this is a guild profession, and it would be if it was like this:

You have a scribing station that everyone comes and works at. It works for the guild. Anyone in the guild can do it, anyone in the guild can utilize it, anyone can pool their supplies together into it – but the only thing that can use the stuff from it is the guild. It stays in the guild and with the guild. That is the only way this makes sense. As it stands now, the person working on scribing is suffering, the recipes are way too complicated and too steep. Infact, I am not sure there are enough potatoes in the entire game to support this much brown dye!!!!

Please, lower these recipes, simplify them. This is beyond ridiculous.

Been saying this since HoT launch week pretty much. good to see people catching up.

I agree. Scribing in the current form is a sick joke. And this is coming from someone who enjoys exclusive things.
Not only is levelling it way 10x more expensive than it should be, but the items you create with it also do have a horrible cost-benefit ratio.

It also will not be a guild effort to level this, since everyone want the personal rewards – 40 AP and the backpack skins, too. So if people help others level this profession, they hurt themselves.
I know I would leave a guild if they would ask me to send my materials to a guild scribe.

This! If it was meant as a guild effort, then it should be done by the guild, as in a system in the guild hall, if it is a personal crafting it must be treated as a personal crafting.

Pretty much whoever was in charge of anything related to crafting in HoT, fumbled badly. Legendary collections for precursor crafting are grindy and more expensive than just buying the thing outright.
New stats involve a ton of materials (thanks to the way too high requirement on linseed oil), and scribing is just a sick joke.
Pigments have insanely high requirements for something that is so rare as a drop. Not to mention you have several different ones which are differently required, instead of just having a single item from ALL dyes.

Some suggestions on fixes for these things:
1) On precursor crafting i’d replace forcing players to craft 50+ ascended items and hundreds of other items with them having to “quest” for rare ores/wood, etc.
I’d add a randomly rotating NPC (like the vendor for the xmas tree, but random) that would be around certain specific places. For example, a Master Miner, which would spawn randomly every day at a different mine/quarry in the game (there’s a ton of them, specially in ascalon). You’d then have to purchase a mining tool from him daily (maybe with karma?), and use it to mine the required amount of the exclusive material used for the precursor. You could require 5-10 items per material, and require 2-3 different types, which could extend the precursor quest for over a month (pretty much in-line with the ascended item requirements).
There’s also a ton of different ways players could prove their prowess in crafting so they can go on and make their precursor that don’t involve crafting hundreds of items that you’ll have to simply delete.

2) Reviewing the requirements for some absurd recipes, for example, oils should require 3-5 flax seeds, not 10, no other fine material requires 10 of anything that i’m aware of. Glass, should take 2 coarse sands, mugs, 2 glass shards; 1-2 pigments for lower tier ink bottles, higher tiers use 1 more per tier, all dyes give pigment, instead of red, brown, blue, etc; flax fiber recipes need their requirements cut down to 10% of current; Sandpaper should require 1-2 sands at most, unless you get MORE ways to get coarse sand, cause no one should be forced to play 1 of two maps for base materials.
3) Resonating slivers should be used only for higher tier and finalized recipes, like the advanced decorations, not the basic kits.
4) Balance scribe for what it is, a personal profession, otherwise, refund the stuff people spent on scribing, and turn it into a system akin to the queue in the workshop, where its your guild that gains scribing levels, and not a single player, and everyone in the guild can use it (with permissions).

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Posted by: Kitiara.2706

Kitiara.2706

This! If it was meant as a guild effort, then it should be done by the guild, as in a system in the guild hall, if it is a personal crafting it must be treated as a personal crafting.

Exactly.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

I hit L30 Scribe and stopped. I think I will just wait it out till the Scribe redesign is released.

Or maybe this is End-Game crafting made for the Hardcore players. If that’s the case, not to worry.

Look at this Simple Scribe’s Backpack I made. If I squint my eyes and tilt my head, it almost looks like an Ascended Quiver of a Thousand Arrows, so I got that going for me… which is nice.

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Posted by: Palador.2170

Palador.2170

I expect the horror stories of “Scribe detachment” to start coming in soon. Stories where either a guild supported someone learning to be a scribe only to have them leave or stop playing, or stories where some poor soul had to level the skill without help, only to be thrown from the guild or see someone else appointed as official scribe out of left field.

Don’t say it won’t happen, because we all know it will sooner or later. Real Life events and guild politics can do nasty things to people even without this burdensome investment to consider. It needs to be dealt with now, before it becomes a huge mess.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Iason Evan.3806

Iason Evan.3806

The guild halls are gorgeous. The design of progression for guild halls and scribing is seriously in a weird place. What should be a social and fun place to hang out has been designed with the goal of it being a massive time and material sink over just being a cool place guildies can call their own. Whether or not you think the implementation is good or not is moot. ArenaNet designed Guild Halls to pull large quantities of materials and gold out of the economy as its first priority. Super gross.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Susulemon.3204

Susulemon.3204

Crafting system is really boring, I wish more gamification can be applied to it

Devs can look at a tale in the dessert for reference, its fun to craft charcoal in there

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Posted by: Odyssey.6523

Odyssey.6523

I expect the horror stories of “Scribe detachment” to start coming in soon. Stories where either a guild supported someone learning to be a scribe only to have them leave or stop playing, or stories where some poor soul had to level the skill without help, only to be thrown from the guild or see someone else appointed as official scribe out of left field.

Don’t say it won’t happen, because we all know it will sooner or later. Real Life events and guild politics can do nasty things to people even without this burdensome investment to consider. It needs to be dealt with now, before it becomes a huge mess.

These are best case scenarios. Worst case scenario is the guild helps the scribe level all the way to 400, dedicating thousands of gold to it, and helping him to unlock recipes. Then, when the person reaches 400, they have instantly become one of the most valuable players in the game who can go to ANY guild because what guild wouldn’t want a free level 400 scribe? So they simply leave for another guild.

My recommendations from another thread are to split the scribe levels. Have a guild level and a player level. You need to meet the level requirement on both to craft a recipe. The guild level lowers much slower but gains xp every time ANY player uses the scribing station. The player gains XP much faster but because of the guild level, can’t out run/out pace his guild.

Example, say going from 75-100 requires crafting 100 banners to get the XP, totaling hundreds of Gold. Make it so that the guild needs to craft 100 banners to go from 75-100, but player scribes only need to craft 10-20 banners to level from 75-100. Now you’ve cheapened the cost to level scribe individually, allowed more players in a guild to work toward scribing, and created a better community effort by allowing 10-20 players to work toward the goal of leveling the guild’s scribe level.

I would also add a scribe materials storage to the bank upgrades and a “deposit to guild storage” drop down for collectibles from player inventory.

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Posted by: PopeUrban.2578

PopeUrban.2578

I expect the horror stories of “Scribe detachment” to start coming in soon. Stories where either a guild supported someone learning to be a scribe only to have them leave or stop playing, or stories where some poor soul had to level the skill without help, only to be thrown from the guild or see someone else appointed as official scribe out of left field.

Don’t say it won’t happen, because we all know it will sooner or later. Real Life events and guild politics can do nasty things to people even without this burdensome investment to consider. It needs to be dealt with now, before it becomes a huge mess.

These are best case scenarios. Worst case scenario is the guild helps the scribe level all the way to 400, dedicating thousands of gold to it, and helping him to unlock recipes. Then, when the person reaches 400, they have instantly become one of the most valuable players in the game who can go to ANY guild because what guild wouldn’t want a free level 400 scribe? So they simply leave for another guild.

My recommendations from another thread are to split the scribe levels. Have a guild level and a player level. You need to meet the level requirement on both to craft a recipe. The guild level lowers much slower but gains xp every time ANY player uses the scribing station. The player gains XP much faster but because of the guild level, can’t out run/out pace his guild.

Example, say going from 75-100 requires crafting 100 banners to get the XP, totaling hundreds of Gold. Make it so that the guild needs to craft 100 banners to go from 75-100, but player scribes only need to craft 10-20 banners to level from 75-100. Now you’ve cheapened the cost to level scribe individually, allowed more players in a guild to work toward scribing, and created a better community effort by allowing 10-20 players to work toward the goal of leveling the guild’s scribe level.

I would also add a scribe materials storage to the bank upgrades and a “deposit to guild storage” drop down for collectibles from player inventory.

This is a good thing. GW2 tends to be a very antisocial game that doesn’t really encourage people to form strong bonds and connections with one another. The design of the open world, easy LFG, and the passive nature of the old influence system created an MMO that removed other players as barriers, but also never really introduced the concept of other players as long time friends and allies.

Scribing and the guild decoration system creates an evironment where guilds are important because investing in a guild or scribe is a declaration that you believe in what you’re doing enough to sacrifice, permanently, a nonerefundable amount of materials, furniture, or just plain trust.

The fact that making connections and needing to trust and engender the trust and good will of others is now an important part of these systems is a good change, and something the game has desparately lacked up until this point. Until now it has been a very selfish game where other player are at best tools to help you accomplish personal objectives rather than allies you might actually be able to form long term mutually beneficial associations with.

If interpersonal problems cause fallout between guilds and their scribes, that is a social problem, not a systemic problem, and it is no different than the possibility of someone rage quitting an instance. Group based systems exist to encourage and reward strong groups and tight social bonds. If your gaming experience is such that you can’t form those kinds of bonds with other players, then those systems are obviously not designed around you.

We don’t need incentives to level more scribes. We need more professions like scribes to create more important and varied jobs and roles in those social structures so that players have greater permanent rather than temporary value to one another.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: Shaaba.5672

Shaaba.5672

My recommendations from another thread are to split the scribe levels. Have a guild level and a player level. You need to meet the level requirement on both to craft a recipe. The guild level lowers much slower but gains xp every time ANY player uses the scribing station. The player gains XP much faster but because of the guild level, can’t out run/out pace his guild.

I was writing stuff out and realized this is the idea I really like. (quoted from Odysssey above) It solves many problems. Maybe we need to also sink in lots of mats into leveling up a scribe level, just like we do for leveling up areas of the guild proper, since that seems to be one of Anet’s goals here. That’s fine – just let personal scribe levels be on par with every other crafting profession.

(edited by Shaaba.5672)

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Posted by: Kitiara.2706

Kitiara.2706

How are more people not raging about this? Has hardly anyone even hit 200 yet? We are still such a select few that our voices are small?

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Posted by: LadySwan.8751

LadySwan.8751

I wish Scribing costed way lessss, honestly I was excited when I first heard of it and after seeing the back pieces I was even more excited. No offense Anet but this has been a disappointment in my eyes (Generally I’m a huge supporter). The amount of cost for someone to level scribe on thier own is ridiculous, and if it its supposed to be a guild effort where we all donate to one person dedicated as a scribe, then there shouldn’t be such things as the Back pieces. It’s unfair.
Why would one person who aims to level scribe donate their resources to the guilds dedicated scriber simply so they(guilds scriber) can reap all the rewards from it? Makes no sense to me. Either allow items created by the scribe to be traded, or lower the costs so this can be achieved on a personal basis.
I would have no issue donating to my guilds scriber if I knew that when the time came, I could ask them to create me the back pieces to completely my collection. (I’d give them the necessary materials of course). As it stands there’s no guarantee of this so I don’t feel compelled at all, and going at it alone is just ridiculously overpriced.

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Posted by: Sthenith.5196

Sthenith.5196

The whole thing is designed to designate one or two people in a guild as scribes, as what scribes craft is for the benefit of an entire guild, not for personal use like other professions.

IF people would actually send their “stuff” for scribing to the person doing it.
IF that person couldn’t just “walk up and leave”.
IF the cost of the mats wouldn’t outweigh the usefullness of scribing.

Seriously, i went for scribing, got it to something in the 56’s and stopped :
- it’s not a priority for the guild to get the npc needed (VERY expensive)
- it’s plain and simple NOT worth levelling seeing the cost(again) and the usefullness which is, truth be told, almost nill.

If anything in ‘crafting’ is bad, it’s this. Scribing is uttely pointless in comparison to the cost.
Why would i want chairs in the guild hall ? And plantpots ? And whatever crap no one really cares about ? Have you even seen the cost of making a “Writ” of strenght ?
Who in his right mind would spend so much coin on something worth less then food ?

Dev’s really messed this one thing up. And saying “It’s for the Guild” is a sad excuse to justify the cost.

Either allow items created by the scribe to be traded, or lower the costs so this can be achieved on a personal basis.

That’s a +1(000) from me.

Word of advice to all “aspiring” scribers : get rich first or just ignore this pointless badly concieved thing they call a “craft”.

My 2 cents.

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Posted by: Malediktus.9250

Malediktus.9250

How are more people not raging about this? Has hardly anyone even hit 200 yet? We are still such a select few that our voices are small?

There was someone with 394 on reddit, but he used up over 5000 resonating shards alone. Which cost 1.28g each at the moment.

1st person worldwide to reach 35,000 achievement points.

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Posted by: TJgalon.5012

TJgalon.5012

To me, and I am sure it might have been said already, too. It helps the guild so the guild helps you. Also there zero reason to rush anything so you can easily group collect what you need. I know it might not sound like the best way to go, but that how I see it.

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Posted by: Kitiara.2706

Kitiara.2706

To me, and I am sure it might have been said already, too. It helps the guild so the guild helps you. Also there zero reason to rush anything so you can easily group collect what you need. I know it might not sound like the best way to go, but that how I see it.

What guild has that much stuff, and gold, to go into scribing? My guild is 150 strong, and we arent poor by any means. Even with donations of gold and items, we cant come up with all that is needed to level up scribing. We dont get near enough slivers, brown pigment, or flax fibers to level this crap up!!

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Posted by: Solomon Darkfury.3729

Solomon Darkfury.3729

I’m currently level 387… when I hit THREE THOUSAND gold spent I stopped counting… good luck to the rest of you lol

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Posted by: grifflyman.8102

grifflyman.8102

I bet people are converting gems to gold though…

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Posted by: Grim West.3194

Grim West.3194

Scribing is just another reason to not play GW2. It is amazing that anyone was clueless enough to design this pathetic mess.

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Posted by: Odyssey.6523

Odyssey.6523

To me, and I am sure it might have been said already, too. It helps the guild so the guild helps you. Also there zero reason to rush anything so you can easily group collect what you need. I know it might not sound like the best way to go, but that how I see it.

This sounds good on paper it just doesn’t pan in practice. I would never give to a scribe. It’s not that I don’t like you, or don’t trust you but at the end of the day this is a game and there is a real world outside. At some point we all take breaks or depart. But all that investment I put into you, all that money, is lost. I don’t think people would be as disheartened with the material cost of the cost benefitted their guild. But at the end of the day the cost benefit you and it’s your choice whether to turn that to the guild or not. This is why I suggest splitting scribe into 2 levels, a guild level and a personal player level.

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Posted by: roamzero.9486

roamzero.9486

How to fix Scribing:

Scribing is now tied directly to the guild. A character’s scribe level is whatever the scribe level is of the guild they are repping. 400 scribing achievement is now aquired by crafting a 400 level item while repping a guild with 400 scribing.

All players that currently have or are leveling Scribing will get an exp token that matches total exp gained in the profession, which can be applied directly to a guild or sold on the TP.

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Posted by: Xenesis.6389

Xenesis.6389

If they wanted scribing to be something that only a few would unlock for a guild, fine, I can go along with that. Make the process of researching the schematics difficult. But after you’ve done researching the schematic, why do they also have to require a ridiculous cost of mats to make each time?

Here I thought Guildwars 2 was developed with the opposite of that in mind.
Seems this entire expansion is about restricting access in one thing or another, and I know they want the content to last for a while cause we ain’t getting another expansion in quite a while, but this is ridiculous.

P.S I’ve been farming flax on 9 characters and both farms plus whatever from playing for a week and only got like 129 flax fibers out of that, and 1 schematic cost 125 fibers alone? 1? one? uno? 1o1 101 lol LOL!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

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Posted by: Behellagh.1468

Behellagh.1468

Another case of everybody trying to get something ASAP and the rogue demand wave far outstrips the supply which makes the cost astronomical.

The devs aren’t going to tweak supply rates to handle this demand spike. If it’s too costly now, don’t pursue it and use this time to profit providing the needed supply.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: LunarNacht.8913

LunarNacht.8913

The WvW crafts for scribing all require too much fibers.
Not only that, many upgrades every activ wvw guild had for several years were riped away and gated behind guildhall unlocks.
The new tricks could have improved wvw but at these prices you will rarely see any of them.

Scribing is a bad joke and WvW is in the trash can.