Q:
I have been playing this game since it was offered with a preorder. I will not say it was a beta because the game came out way to fast to be a beta test.
I have always felt that upon release the game was rushed. Key points to that are mobs that become OP when placed together. Get hit once and die. But this will take a few minutes. Hence wasting the players time. Bugs in story missions, dungeons, and pve. (a chunk of these bugs have been fixed.) Or any zone past 30 being an after thought as far as content has gone. Yes the megaservers have helped get through these zones. However it would be nice to see substantial changes to Orr after defeating the dragon.
Can you please use some moments of phasing in these areas. Yeah it splits some players from the others but it would help to make a player feel like they did something. Instead of waiting on a event timer.
The other pros to this would be a player would be more enticed to have a main toon. Side note I have an 80 of all professions and duplicates with only a sex, race, or build difference.
In other words I have no main toons. The story missions and such to not reach out to me and say keep this character at all times. Or use this character when a new story arc is unveiled.
I will say ditching the two week content drop was a great idea. It is nice to see a more centralized story. And all hands on deck to provide a great story and play experience.
Some of the new content came so close to being wonderful if not perfect. But was marred by some silly mechanic or bug. (yes bugs happen…..I am willing to wait 6 months for you to get it right. As in in house play tests and alpha sites).
Many of the fights that come out are nothing but time eaters. Keep hitting this thing for at least 30 minutes and there is a prize at the end. The ones I thought were great and I would love to see more often are the Marrionette and Teqatl. Most other fights have felt like a dps rush. Oh I did forget Spider Queen . That is my favorite regular event.
What I am asking for is events that trigger and have many objectives to them. Using skills, the environment, and items found on the ground. When utilizing these things, prep the player. Lead them into the mission knowing that their thief has these abilities when picking up an item and here is how they are used. Do this before the main fight. It is frustrating to try and get a grip on everything while the fight is happening.
Use the destructible terrain that is in Ascalon for some varying game play. Some parts have it. Yet it never gets utilized. Why not have fights to trap and crush some monsters?
Please add phasing to some zones. It would be great to see Orr after killing the dragon lord. Not just as Orr is always. It would make it a more memorable experience to have changes being made to zones depending on what you are doing.
Yes I know that everything I am asking for takes time and money. From artists to programmers and level engineers. So with that a few ideas to secure more revenue.
Create a voting area with a pre screen for independent people to create items and armor looks for the game. Yes before the public gets to vote pre screen the submissions and take what will work in the game to be voted on.
Other games are doing this as well. It ensures profit, brings more people to the community to make these items which could become new players, and takes the pressure off the in house team to create new items looks in a timely manner.
Add mounts to the game. It would be a new collectible. And if done right can have combat mechanics of its own. It could change how WvW and PvE battles are fought. This would also benefit the game by creating more diverse boss fights .
I am sure the community would be just fine if the mounts operated a certain way depending on profession and build.
These are the things I really want to see in this game. And yes I know that some are a ton of work and resources. But I really want to be able to tell friends that have quit playing what amazing things are happening . Instead of yeah I log on for 15 minutes and do dailies.