Cap points the only game mechanic?

Cap points the only game mechanic?

in Guild Wars 2 Discussion

Posted by: Jatacid.3725

Jatacid.3725

We see cap-the-point/hold the area everywhere in this game. WvW, dungeons, sPvP – all maps, heart quests, dynamic events, world events. ITS EVERYWHERE!

When can we get some different mechanics?

Please take a look at some first person shooters and get some ideas dev team. Capturing a point is fine, but you’re putting too much reliance on it.

Cap points the only game mechanic?

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

With the combat mechanics basically built for SPVP (notice how most AOE circles are a perfect fit to the size of such a point), and SPVP revolving around capture point fights, it is what ANet has to do to make anything outside of spamming DPS valid skill bar options.