(edited by nerovergil.5408)
Carry (Damage), Support (buff), Tank (Front)
I’m a little confused as to the point of this thread? These generalized setups don’t have much play in GW2. You can go full damage while still giving more than sufficient support. No need to split damage and support.
I’m a little confused as to the point of this thread? These generalized setups don’t have much play in GW2. You can go full damage while still giving more than sufficient support. No need to split damage and support.
Yes. But the different between a Support and a Carry is the effectiveness (quality) of the Support Skills Duration. Example a Carry can stun for 2-3 seconds, a Support can stun for 8 seconds.
Its just example and might chance for the balance sake.
I’m a little confused as to the point of this thread? These generalized setups don’t have much play in GW2. You can go full damage while still giving more than sufficient support. No need to split damage and support.
Yes. But the different between a Support and a Carry is the effectiveness (quality) of the Support Skills Duration. Example a Carry can stun for 2-3 seconds, a Support can stun for 8 seconds.
Its just example and might chance for the balance sake.
I don’t agree that there are or will be some kind of Trinity.
Most builds focus on completing the content as efficient as possible, whether it be wvw or dungeons.
Some professions can buff up/cc the/a team and still deal enough dmg to complete the goal more efficiently than the support you talk about.
Edit: I just took a closer look at your first post and I’m very confused. I’m not sure what you’re trying to Point out.
(edited by Ovalkvadratcylinder.9365)
What im trying to tell is every class can be carry, support and tanker.
For example in guild war 2, a thief is a carry. or mixed between carry + tanker, with low quality supporting skills and low hp to tank long enough.
Thief cant give greater heal (shadow refuge just give low heal, i want like water field elementalist), support buff like guardian and elementalist
I want Thief to be able to be a good tanker as well.
GW2 will never have the trinity. There’s so many threads already created about this… If you want the trinity there’s lots of other games you can play. Final fantasy 14 isn’t too bad.
There are however certain classes that function as support type classes. For instance j. Fractals a good mesmer will always be focus pulling mobs into groups to kill faster. They will also be taking stacks down quickly for ice bow deep freeze. They also will use iWarden, curtain, feedback to have lots of reflect up time. Such as in the Ascalon Shard they will strip boons.
Ele has water field and fire fields to blast for healing, might and fury.
Engi stacks vulnerability.
Most classes have some type of support but some more so than others. Currently necro is one of the most lacking and ele is probably the strongest in terms of support as it has so many blast finishers with water and fire fields plus ice bow. Outside of this type of support, as in some actual healing skill for healing other players such as cure is in final fantasy, you won’t be seeing that in GW2.
GW2 will never have the trinity. There’s so many threads already created about this… If you want the trinity there’s lots of other games you can play. Final fantasy 14 isn’t too bad.
There are however certain classes that function as support type classes. For instance j. Fractals a good mesmer will always be focus pulling mobs into groups to kill faster. They will also be taking stacks down quickly for ice bow deep freeze. They also will use iWarden, curtain, feedback to have lots of reflect up time. Such as in the Ascalon Shard they will strip boons.
Ele has water field and fire fields to blast for healing, might and fury.
Engi stacks vulnerability.
Most classes have some type of support but some more so than others. Currently necro is one of the most lacking and ele is probably the strongest in terms of support as it has so many blast finishers with water and fire fields plus ice bow. Outside of this type of support, as in some actual healing skill for healing other players such as cure is in final fantasy, you won’t be seeing that in GW2.
I dont want play other game I just like GW2, the graphic, the combat, the UI is awesome.
So I just giving ideas to make it better. Its just idea so dev can read.
Yes every class has different unique skills. But this uniqueness make it harder to balanced.
All classes have the ‘ability’ to support, themselves and others. Some have more of it and some less. But I’d argue that there is no such thing in gw2 as a support role.
The only roles I see are damage dealers.
Some deal more dmg and are squishier, some are tankier and soak up the dmg, but they still do dmg.
The supportish abilities and effects are just mashed in every prof.
Some players try to make pure healing builds or pure buffish builds but they will never be as efficient as the different dps builds
Edit: In my opinon**
GW2 will never have the trinity. There’s so many threads already created about this… If you want the trinity there’s lots of other games you can play. Final fantasy 14 isn’t too bad.
There are however certain classes that function as support type classes. For instance j. Fractals a good mesmer will always be focus pulling mobs into groups to kill faster. They will also be taking stacks down quickly for ice bow deep freeze. They also will use iWarden, curtain, feedback to have lots of reflect up time. Such as in the Ascalon Shard they will strip boons.
Ele has water field and fire fields to blast for healing, might and fury.
Engi stacks vulnerability.
Most classes have some type of support but some more so than others. Currently necro is one of the most lacking and ele is probably the strongest in terms of support as it has so many blast finishers with water and fire fields plus ice bow. Outside of this type of support, as in some actual healing skill for healing other players such as cure is in final fantasy, you won’t be seeing that in GW2.
I dont want play other game I just like GW2, the graphic, the combat, the UI is awesome.
So I just giving ideas to make it better. Its just idea so dev can read.
Yes every class has different unique skills. But this uniqueness make it harder to balanced.
And a lot of us play GW2 because it does not have the trinity. We don’t have many other games to go to of any variety of level of quality. Please don’t kill one of our games to make it into another trinity game. There are a ton of them out there.
And I want uniqueness. Otherwise they may as well remove all classes but one and all builds but one. Then the game can be balanced. But I don’t want a game with no variety. Kills a LOT of replayability. Which MMO’s need since players will always consume content incredibly faster than developers can create it.
There is no tanking or support in GW2. Period. No build on any class can stand in the line of fire for an extended time and not die. No build on any class can bring more value to the group by focusing on support skills instead of attacking and using support reactively. This is a game where the fighting makes some actual sense, in that not getting hit is always better than getting hit, and not fighting is always worse than fighting.
What the kitten is Carry? Is that DPS? Why do you call it Carry, just call it what it is.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
There is no tanking or support in GW2. Period. No build on any class can stand in the line of fire for an extended time and not die. No build on any class can bring more value to the group by focusing on support skills instead of attacking and using support reactively. This is a game where the fighting makes some actual sense, in that not getting hit is always better than getting hit, and not fighting is always worse than fighting.
Except that there is.
What, you think those commander guardians are running medi zerker roamer builds?
Hell there is even healers. Eles arent brought only for their meteor shower, they are a critical part of sustaining a raid – so that it can stand in the line of fire for an extended period of time and not die. Maybe they dont call themselves healers, but they bring the skills to do the job. Just like the frontline melee tanks does. Or the AoE zerker necros.
I assume we are talking about WvW since PvE is just a distraction where exactly zero of the GW2 skill mechanics have a moment to shine. If you dont run full zerker you are only trolling everyone else by scaling up content.