Hello,
So let me first start out by saying Gw2 is probably the first major casual MMO I have seen. From a business standpoint, it is very successful. The game is also very casual and caters to that crowd. Now many will jump up to arms over why this isn’t true, but consider the following. This doesn’t mean the game is bad, nor good. It just means it caters to a certain audience, which is smart. More revenue, wider audience, etc.
-There have been many time gate activities. What this means is that things are regulated by time, as if the developers want to slow people down. Example: Daily/monthly system. Diminished rewards/things being reset such as dungeons, fractals, etc. Guild merrits and the guild mission system. This is by far the biggest flag for a casual game, they actually force their players to slow down
-Little to no hardcore content. Content that takes time to do. Not grinding, but planning tactics and skill. Fractals and somewhat WvW.
-Anything that is “hard” or takes skill has been nerfed or ignored. Take for example, world bosses. In beta they were hard. People actuallly died. Then people complained about them being too hard and they were nerfed into the ground. Now I can kill a Champion of an ELDER DRAGON while sleeping on my keyboard. There needs to be 100% scalling to make things a challenge for max level. If the endgame is supposed to be the open world, make it so we can’t just one shot this stuff. I mean watching these boss fights in beta, espcially SB, they looked hard and fun. When SB would drop those shadow pillars, people would actually take a lot of damage and die. Now with zergs and AoE caps, you can just stand in it and either take no damage, or very little damage. Then the portals spawn and you just one shot any mobs that steps out.
-Living Story. I appreciate what they are doing. Its a cool concept. However, it is not for hardcore players at all. These things are up for 2 weeks – 4 weeks at a time, and any player who plays for more than 3 hours a day can complete the entire thing. It is not like it is hard or anything, it is just time consuming. I sent 3 hours walking around push #2 for samples and auto attacking enemies with entire zergs.
-In terms of new content, a majority of it has been cash shop items. The best release of content we have gotten are fractals and southsun (which considering how quickly they were released, I expect they were supposed to be in the final product). New patch? Awesome! New weapon skins? I can’t wait! Ohh look, its from an RNG chest. The following weeks I see post after post about people spending 30$ + for this stuff and not getting it. Then you get things you get in game (most recent was molten things like jetpack and what not) and have an absurd drop rate. I had a guildy run it 2-3 times a day for the entire month the dungeon was up and never got it while it cost 150g + on the Trading Post.