I keep seeing and hearing this ideology thrown around, and I used to accept it as well. However, after much careful introspection and observations I have come to the conclusion that this is not true.
Casual is much less that 1-2 hours a day. I feel this way because I used to think I was casual and I play 1-2 hours a day. When you think about it, that’s more time than some working folks spend with their families, more time than some students spend at their studies, and more time than many people spend exercising and trying to stay healthy.
The casual player thinks, “Maybe I will have some time tonight to get on and play a few pvp matches or explore that area of Sparkfly Fens that I never saw.”
Not, “I need to get out of work soon so I can get home and farm CoF1 and get my daily done before 8pm.”
I would even go so far as to say that logging on every day is not quite casual. That is pretty strict and rigid if you ask me. Aside from my job and family, I don’t have any obligations or activities which necessitate my time and attention on a daily basis.
So where am I going with all of this? I am just trying to highlight this misconception of what a “casual” player is and what their limitations are in GW2. As it has been pointed out, Anet has made many concessions to and for casual players with limited time to progress and have fun, and that’s great! But if you are casual by the definition I have proposed, then you can throw out any ideas of you having a legendary, or BiS armor, or even many exotics in less than a year or two – possibly even longer. Remember, I have already shown that I am not a casual player based on my frequency – I seem to put in even more hours, yet still can’t reach my goals. What classification would you apply to someone that is less than hardcore and more than casual?
As an example, in 8 months I have exactly, 6 corrupted lodestones (and that is from parking a character in Frostgorge and farming when I can). Need 50 for Jormags Breath – an exotic. You can do the math. I understand Anets approach in making things difficult to acquire, thus attempting to keep players around longer. However, they may have overlooked the fact that players will leave eventually – whether or not they have met their in game goals. It is just that some players will leave happy and satisfied, while others will not. This is likely by design. But does it have to be this way?
So basically in a nutshell I am saying:
1. That the “casual” term is misused – at least in GW2.
2. True casual players (and even some more hardcore) will never reach their in game goals of gear/achievements – even after years of playing (without using gems or getting lucky drops).
3. Perhaps it is time we stop pretending that this game is for casuals.
Sorry for the rant. I feel better now.