Celestial = Magic Find. Let us Re-Roll

Celestial = Magic Find. Let us Re-Roll

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Posted by: Hamartia.3421

Hamartia.3421

I used Celestial for the Magic Find.

Without Magic Find, I want to re-roll them. C’mon Anet.

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Posted by: Chrisplosion.3756

Chrisplosion.3756

Anet: “No”

The MF was only a small feature of Celestial so they won’t do that.

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Posted by: Hamartia.3421

Hamartia.3421

They said they wanted to do this with minimal issues for players. This is an issue for players.

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Posted by: Vayne.8563

Vayne.8563

They said they wanted to do this with minimal issues for players. This is an issue for players.

This is a minimal issue for players. They didn’t say no issues.

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Posted by: Manuhell.2759

Manuhell.2759

Considering that many people crafted that armor especially for magic find, it is all but minimal.
Also, if they didn’t want to cause issues, they should have avoided to put it to armors and weapons to begin with if they already knew they would remove it with no compensation. And considering they were introduced quite recently, they should have known – and acted otherwise.
Obviously this also means people wouldn’t have used up resources to get the recipes and to craft them and wouldn’t have consumed transmutation crystals to skin them…

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Posted by: Brick.9276

Brick.9276

Then they should increase the rest of the stats appropriately. To decrease the itemization of one of the hardest-obtained sets in the game is an insult.

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Posted by: Vayne.8563

Vayne.8563

Considering that many people crafted that armor especially for magic find, it is all but minimal.
Also, if they didn’t want to cause issues, they should have avoided to put it to armors and weapons to begin with if they already knew they would remove it with no compensation. And considering they were introduced quite recently, they should have known – and acted otherwise.
Obviously this also means people wouldn’t have used up resources to get the recipes and to craft them and wouldn’t have consumed transmutation crystals to skin them…

It was well known, even when the celestial armor came out, that magic find would be removed from armor. Anyone who bought it for magic find didn’t do their homework.

Sucks, but there it is.

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Posted by: Manuhell.2759

Manuhell.2759

It was well known, even when the celestial armor came out, that magic find would be removed from armor. Anyone who bought it for magic find didn’t do their homework.

Sucks, but there it is.

It was well known that there would have been a compensation involved, too. And there isn’t any for celestials.
It is the only equip that is getting a straight nerf. After a month of its introduction on armors/weapons.

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Posted by: Strawberry Nubcake.7163

Strawberry Nubcake.7163

Uhhhh… It takes more than a month to craft a full set of celestial armor and weapons. People actually crafted this set just for the MF? Seriously? Explorer took far less time to craft and rares were even easier if MF was the only stat you cared about. I think my brain just melted.

The only issue for me is that they are removing something from this set rather than replacing it with something else. Boon duration or something else like that would have been great.

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Posted by: Chrisplosion.3756

Chrisplosion.3756

The MF was a small part of it, it was never meant to be the main attraction of the gear unlike Explorers. It doesn’t matter what you crafted it for, it wasn’t main purpose for the stat set. Therefor no reroll for you :P

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Posted by: Abramelin.7356

Abramelin.7356

Yes please let us choose another stat set if you are not going to compensate for the removal of mf. Nerfing gear players have worked kitten is not a good way to run the game. And yes it is a nerf since mf was included in the stat budget.

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Posted by: Evans.6347

Evans.6347

No it’s not. The stat ‘budget’ already exceeds the stat totals of other sets.

I don’t understand how these complaints keep coming. Making a time gated exotic set with relatively hard to get materials just for the magic find is absurd. And for what reason? Because it made you less of a burden in a party? Barely.

Anyway removal of MF from these sets change nothing to the combat usefulness of the set. It keeps a balanced stat total.

Joy to the world, ignorance is bliss

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Posted by: Brutaly.6257

Brutaly.6257

No it’s not. The stat ‘budget’ already exceeds the stat totals of other sets.

Which is wrong, or a misunderstanding, since all stats isnt worth equal and the fact is if people bothered to do the math (or just use build craft) you will find that celestials actually has a lower effective budget compared to other non MF gear. Any build composed with celestial trinkets can be bettered in all effective aspects by mixing other gear types. If you dont believe me, lets place a 100g bet, and post a celestial build and i will make it better with mixed gear.,

The only really interesting thing with the celestial gear was infact MF.

Here are some facts:
Ascended celestials where out before the MF removal was announced. Now they are close to worthless compared to the other options. At least if you want to max your efficiency in game.

It was possible to craft 3 celestial armor pieces before they announced the removal of MF. Most just crafted 2 pieces. Basically you could have 8 pieces of celestials be fore the announcement.

It was officially announced that the removal of MF would be compensated.

You could craft an entire armor and at least 3 weapons before they changed their previous statement and didnt compensate celestials.

Opinion:
Ofc Celestials should be compensated, it was promised.

Ofc celestials should be buffed so they are on par with other gear types, especially since its so heavily timegated.

Anything else is just poor customer service.

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Posted by: Evans.6347

Evans.6347

That’s very nice and technical, but imo irrelevant. Choosing jack of all trades inherently makes you master of none.
What do you expect then? That they make Celestial better than all other choices, boosting it’s attack on par with Berserker and give all the other stats as a bonus?

The stat totals are higher, the effectiveness rarely. That’s just the way this combination is supposed to work.

Joy to the world, ignorance is bliss

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Posted by: ilr.9675

ilr.9675

Anet: “No”

The MF was only a small feature of Celestial so they won’t do that.

small feature??

It was the Primary Stat!

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Posted by: Brutaly.6257

Brutaly.6257

That’s very nice and technical, but imo irrelevant. Choosing jack of all trades inherently makes you master of none.
What do you expect then? That they make Celestial better than all other choices, boosting it’s attack on par with Berserker and give all the other stats as a bonus?

The stat totals are higher, the effectiveness rarely. That’s just the way this combination is supposed to work.

I think you missed my point, celestials isnt a jack of all trades. If you stack celestials the combination of stats you get can be bettered by combining other geartypes. The fact is that celestials isnt the best jack.

Combining other gear types makes you a better jack

Buffing them slightly would make them jack of all trades, 5% is probabaly enough in order to make them that,

Atm no one uses them because you get the best jack and if they do they are poorly informed.

Btw not being able to specialize is a bad thing in this game and that celestials brings a lot of.

I dont know what info you got that makes you so certain that they are supposed to be useless.

Raw stats are higher but the budget isnt. The budget is based on performance, if it werent the gear we have would be totally random. Ofc each stat has an underlying budget based on its performance. If anet dont have one they are incompetent and considering how other gear types in fact has their own niche, besides celestials which dont, i doubt that.

Anet: “No”

The MF was only a small feature of Celestial so they won’t do that.

small feature??

It was the Primary Stat!

This, this is the primary reason to get celestials, when mf is removed there is no reason at all to use them besides poor knowledge, curiosity, having fun or any other subjective feeling.

Based on performance its just stupid to use them.

(edited by Brutaly.6257)

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Posted by: arKRazor.8654

arKRazor.8654

No it’s not. The stat ‘budget’ already exceeds the stat totals of other sets.

I don’t understand how these complaints keep coming. Making a time gated exotic set with relatively hard to get materials just for the magic find is absurd. And for what reason? Because it made you less of a burden in a party? Barely.

Anyway removal of MF from these sets change nothing to the combat usefulness of the set. It keeps a balanced stat total.

Basically this. Celestial exists to cater to those that are either unwilling to specialize or to those that craft builds that can take advantage of all stats. The magic find was a secondary gain.

Halfpint Sapper – Poorly-traited Asuran Engineer/CatHound/Part-time Warbanner

Devona’s Rest [OHai][GloB]

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Posted by: Evans.6347

Evans.6347

That’s very nice and technical, but imo irrelevant. Choosing jack of all trades inherently makes you master of none.
What do you expect then? That they make Celestial better than all other choices, boosting it’s attack on par with Berserker and give all the other stats as a bonus?

The stat totals are higher, the effectiveness rarely. That’s just the way this combination is supposed to work.

I think you missed my point, celestials isnt a jack of all trades. If you stack celestials the combination of stats you get can be bettered by combining other geartypes. The fact is that celestials isnt the best jack.

Combining other gear types makes you a better jack

Buffing them slightly would make them jack of all trades, 5% is probabaly enough in order to make them that,

Atm no one uses them because you get the best jack and if they do they are poorly informed.

Btw not being able to specialize is a bad thing in this game and that celestials brings a lot of.

I dont know what info you got that makes you so certain that they are supposed to be useless.

Raw stats are higher but the budget isnt. The budget is based on performance, if it werent the gear we have would be totally random. Ofc each stat has an underlying budget based on its performance. If anet dont have one they are incompetent and considering how other gear types in fact has their own niche, besides celestials which dont, i doubt that.

Anet: “No”

The MF was only a small feature of Celestial so they won’t do that.

small feature??

It was the Primary Stat!

This, this is the primary reason to get celestials, when mf is removed there is no reason at all to use them besides poor knowledge, curiosity, having fun or any other subjective feeling.

Based on performance its just stupid to use them.

I know I instigated it with my quoting, but reading all the jacking in your post certainly doesn’t help staying serious about it.

snickers

Joy to the world, ignorance is bliss

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Posted by: Brutaly.6257

Brutaly.6257

No it’s not. The stat ‘budget’ already exceeds the stat totals of other sets.

I don’t understand how these complaints keep coming. Making a time gated exotic set with relatively hard to get materials just for the magic find is absurd. And for what reason? Because it made you less of a burden in a party? Barely.

Anyway removal of MF from these sets change nothing to the combat usefulness of the set. It keeps a balanced stat total.

Basically this. Celestial exists to cater to those that are either unwilling to specialize or to those that craft builds that can take advantage of all stats. The magic find was a secondary gain.

its much better (faster and cheaper also) to combine other geartypes if you dont want to specialize. And at the same time get the freeedom to specialize later on which you cant if you go celestials.

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Posted by: iFocus.3781

iFocus.3781

Anyone who bought it for magic find didn’t do their homework.

This is not an eligable reason. If it wasn’t specifically announced in the game, or in a related OFFICIAL annoucement post it is not acceptable.

Most people play games for fun. I play games for fun, on hardcore level. This also means that I’m interested in playing, not spending 5-10 hours lurking around the forums (which btw is overflowing with bs exaggerations and misinformation).

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Posted by: spoj.9672

spoj.9672

If you assumed you were going to get compensation for the MF then well that was pretty silly.

Assume makes an kitten out of u and me.

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Posted by: Evans.6347

Evans.6347

Leave it to the censor to ruin that pun xD

Joy to the world, ignorance is bliss

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Posted by: spoj.9672

spoj.9672

Indeed.

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Posted by: arKRazor.8654

arKRazor.8654

Leave it to the censor to ruin that pun xD

I receive an inordinate amount of glee from intentionally self censoring with the word kitten.

Halfpint Sapper – Poorly-traited Asuran Engineer/CatHound/Part-time Warbanner

Devona’s Rest [OHai][GloB]

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Posted by: Niblit.7452

Niblit.7452

It was well known, even when the celestial armor came out, that magic find would be removed from armor. Anyone who bought it for magic find didn’t do their homework.

Sucks, but there it is.

Ok, when the armor came out maybe there were some blog posts about it so that’s a grey area.
But what about TRINKETS???? Celestial amulets came out in february and rings a lot earlier, and being one who spent MONTHS worth of laurels on trinkets also because of the MF i’d be really pi**ed if they don’t give us the reroll option (and don’t come tell me we should have known that they wanted to get rid of it back then because that’s simply-just-false).

And guys please, leave requests for different stat distribution on celestials out of this topic: the OP only asked about the reroll. If you want to discuss on the fairness of the celestial stat distribution open a post or join one of the millions others.

(edited by Niblit.7452)

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Posted by: Evans.6347

Evans.6347

And guys please, stop turning this posts in discussions on which stat combinations are best or if celestial deserves more or less stats. The OP only asked about the reroll, there are already a lot more topics on the stat distribution of celestials.

Fine then.
They will not be rerolled.

[/topic]

Joy to the world, ignorance is bliss

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Posted by: TamarinNOR.3251

TamarinNOR.3251

Considering the overall stats increase for use with MF, this gear was kind of superior to other MF gear. As you can see, even though Celestial have overall lower stat that MF gear, in MF gear, MF is the main stat and the other stat has the same stat as the secondary stats in non-MF gear.

I invested in Celestial, and not everyone look up guildwars2.com for news. It should be something mentioned in the game about this. And if it was well known that it would be removed when it was introduced, why did Anet add MF to Celestial in the first place?

Eg.

Explorer Coat:
Defense: 314
+72 Power
+72 Precision
3% Magic Find
TOTAL: 144

Carrion Coat:
Defense: 314
+72 Power
+101 Condition Damage
+72 Vitality
TOTAL: 245

Celestial Coat:
Defense: 314
+45 Power
+45 Healing
+45 Precision
+45 Toughness
+6% Critcal Damage
+45 Condition Damage
+45 Vitality
3% Magic Find
TOTAL: 270 + 6% Critical Damage

(edited by TamarinNOR.3251)

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Posted by: Brutaly.6257

Brutaly.6257

If you assumed you were going to get compensation for the MF then well that was pretty silly.

It wasnt an assumption, it was an official statement. But on the other hand official statements might be silly.

And guys please, leave requests for different stat distribution on celestials out of this topic: the OP only asked about the reroll. If you want to discuss on the fairness of the celestial stat distribution open a post or join one of the millions others.

Sorry, you are right, i just get carried away when people base their entire argument based on lies and/or misconceptions.

I will leave it at that,

Btw my offer stands, 100g if anyone can make a celestial build with higher effective stats than me mixing gear.

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Posted by: Stalima.5490

Stalima.5490

If you assumed you were going to get compensation for the MF then well that was pretty silly.

It wasnt an assumption, it was an official statement. But on the other hand official statements might be silly.

And guys please, leave requests for different stat distribution on celestials out of this topic: the OP only asked about the reroll. If you want to discuss on the fairness of the celestial stat distribution open a post or join one of the millions others.

Sorry, you are right, i just get carried away when people base their entire argument based on lies and/or misconceptions.

I will leave it at that,

Btw my offer stands, 100g if anyone can make a celestial build with higher effective stats than me mixing gear.

my main is engineer, and every stat is good for me… 100g plz

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Posted by: marnick.4305

marnick.4305

That’s very nice and technical, but imo irrelevant. Choosing jack of all trades inherently makes you master of none.
What do you expect then? That they make Celestial better than all other choices, boosting it’s attack on par with Berserker and give all the other stats as a bonus?

The stat totals are higher, the effectiveness rarely. That’s just the way this combination is supposed to work.

I think you missed my point, celestials isnt a jack of all trades. If you stack celestials the combination of stats you get can be bettered by combining other geartypes. The fact is that celestials isnt the best jack.

Combining other gear types makes you a better jack

I want to see proof of that, because as far as I know, celestial items have more stat totals than other gear. I don’t know how you’re going to get a higher stat total on all stats by not using full celestial?

But feel free to enlighten me.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: BaconCatTheGreasy.9542

BaconCatTheGreasy.9542

It’s your punishment for being greedy. Accept it with good grace.

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Posted by: Hamartia.3421

Hamartia.3421

That’s very nice and technical, but imo irrelevant. Choosing jack of all trades inherently makes you master of none.
What do you expect then? That they make Celestial better than all other choices, boosting it’s attack on par with Berserker and give all the other stats as a bonus?

The stat totals are higher, the effectiveness rarely. That’s just the way this combination is supposed to work.

I think you missed my point, celestials isnt a jack of all trades. If you stack celestials the combination of stats you get can be bettered by combining other geartypes. The fact is that celestials isnt the best jack.

Combining other gear types makes you a better jack

I want to see proof of that, because as far as I know, celestial items have more stat totals than other gear. I don’t know how you’re going to get a higher stat total on all stats by not using full celestial?

But feel free to enlighten me.

That person is correct, in general because healing power and condition damage are pretty much wasted for most classes.

However, Celestial Armor is actually pretty good.

This is a ranking of various armor types in terms of damage/survival efficiency. Maximum damage is on top. Celestial only wins because it has needlessly high crit damage on armor. The trinkets are awful.

1. Full Zerker
2. Celestial Helm, Chest, Legs— Rest Zerker.
3. Knights Helm, Chest, Legs— Rest Zerker
4. Full Celestial armor. Zerker Trinkets and weapons.
5. Soldier’s Helm, Chest, Legs, Zerker trinkets
6. Full Knights Armor, Zerker Trinkets

Note that this is intended for Elementalists, who benefit more than other classes from Celestial, but technically it is the same for every class— its just even better for Eles.

(edited by Hamartia.3421)

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Posted by: Brutaly.6257

Brutaly.6257

If you assumed you were going to get compensation for the MF then well that was pretty silly.

It wasnt an assumption, it was an official statement. But on the other hand official statements might be silly.

And guys please, leave requests for different stat distribution on celestials out of this topic: the OP only asked about the reroll. If you want to discuss on the fairness of the celestial stat distribution open a post or join one of the millions others.

Sorry, you are right, i just get carried away when people base their entire argument based on lies and/or misconceptions.

I will leave it at that,

Btw my offer stands, 100g if anyone can make a celestial build with higher effective stats than me mixing gear.

my main is engineer, and every stat is good for me… 100g plz

Which wasnt the point, i didnt say the stats were bad, i said stats has different values so looking at raw stats wont determine the effectiveness of the gear.

I want to see proof of that, because as far as I know, celestial items have more stat totals than other gear. I don’t know how you’re going to get a higher stat total on all stats by not using full celestial?

But feel free to enlighten me.

All stats isnt worth equal but we treat them as such when discussing.

The absolutely easiest way to illustrate this is to go to:
http://gw2buildcraft.com/calculator/guardian/

Click on trinket and chose an ascended celestial amulet and watch what happens with effective power when you swap for soldiers which has substantial lower raw damage stats.

If you also add in multiplicative damage multipliers which calculates the added damage on power it becomes even more evident how much these suffer from the low base power they have. 10% of 1500 will always be 50 less than 10% of 2000, this increases the gap greatly. Considering some builds use over 60% damage multipliers it just turns out really bad for celestials.

I frankly suggest people use that calculator and use celestial trinkets, write down the stats and after that start swapping around. You will find that you can achieve higher dps, the same healing and larger effective healthpool by mixing gear. Achieving better effective stats, raw stats are very misleading.

Not certain about the celestial chest, legs and weapons, those might be on par but the rest isnt.

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Posted by: Brutaly.6257

Brutaly.6257

This is a ranking of various armor types in terms of damage/survival efficiency. Maximum damage is on top. Celestial only wins because it has needlessly high crit damage on armor. The trinkets are awful.

1. Full Zerker
2. Celestial Helm, Chest, Legs— Rest Zerker.
3. Knights Helm, Chest, Legs— Rest Zerker
4. Full Celestial armor. Zerker Trinkets and weapons.
5. Soldier’s Helm, Chest, Legs, Zerker trinkets
6. Full Knights Armor, Zerker Trinkets

This pretty much sums it up, trinkets, feet, shoulders, head and hands arent worth it.

I havent gotten to calculate chest and legs but intuitively i think they might be worth an investment under certain circumstances..

EDIT: 4 can actually be achieved with better overall stats and still just use chest and legs.

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Posted by: Dresden.1736

Dresden.1736

Anet: “No”

The MF was only a small feature of Celestial so they won’t do that.

It drive me up the wall when people say something stupid like this. When given the choice of going with Explorer’s vs. Celestial, people chose Celestial because it has just as much MF as explorer’s does. It isn’t a small feature – in fact, the MF is high enough for it to be a PRIMARY stat.

That aside, Celestial is created for the sum of its parts. When you take away a core component, it diminishes its value, and that is the wrong way to approach it.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Considering that many people crafted that armor especially for magic find, it is all but minimal.
Also, if they didn’t want to cause issues, they should have avoided to put it to armors and weapons to begin with if they already knew they would remove it with no compensation. And considering they were introduced quite recently, they should have known – and acted otherwise.
Obviously this also means people wouldn’t have used up resources to get the recipes and to craft them and wouldn’t have consumed transmutation crystals to skin them…

It was well known, even when the celestial armor came out, that magic find would be removed from armor. Anyone who bought it for magic find didn’t do their homework.

Sucks, but there it is.

I have Ascended Celestial Trinkets on my main which I bought months back. So no, I didn’t know my set was going to get straight-up nerfed.

And regardless, what’s wrong with trusting Anet had a plan to fairly handle this new set they released just before making these changes? I guess you could say we shouldn’t have assumed, but on the other hand, Anet should be endeavoring to be trustable.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Considering that many people crafted that armor especially for magic find, it is all but minimal.
Also, if they didn’t want to cause issues, they should have avoided to put it to armors and weapons to begin with if they already knew they would remove it with no compensation. And considering they were introduced quite recently, they should have known – and acted otherwise.
Obviously this also means people wouldn’t have used up resources to get the recipes and to craft them and wouldn’t have consumed transmutation crystals to skin them…

Many people doing something stupid isn’t Arena Net’s problem. Literally every other magic find armor set is better than celestial. That is a fact.

You want direct damage, Explorer’s is better.
You want conditions, Traveler’s is better.
You want defense, Wayfarer’s is better.

The only advantage Celestial gear has is that is buffs all stats, and maybe you want that, fair point. But I find myself wondering why a balanced stat build is suddenly desirable for farming when 99% of the time people just run ‘zerker anyway. Heck, given that ‘zerker is the go-to gear for just about everything I would say Explorer’s gear should be the number one choice for magic find.

The point of Celestial gear was being a jack-of-all-trades, NOT magic find. This is clearly evidenced by the fact that Celestial gear was added AFTER Arena Net started talking about how they were going to remove magic find from armor. And after losing magic find Celestial is still fantastic jack-of-all-trades armor. You, and all those others, who crafted Celestial for magic find did something dumb. And it isn’t Arena Net’s job to refund you to make up for your mistake.



On a side note; I have a full set of Celestial armor, a few Ascended “Celestial” trinkets, and plan to start crafting my Ascended Celestial weapons as soon as the patch hits tomorrow. So don’t think I am on the outside of this issue. I just understood from the beginning what Celestial armor was and what it was for. And magic find isn’t the point. Never was.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

And it isn’t Arena Net’s job to refund you to make up for your mistake.

It is Anet’s job to do everything they can to make us keep playing their game, though. That’s pretty much the definition of a business. Arbitrarily screwing over a segment of their players like this doesn’t help.

Would it seriously ruin your day if Anet let people with Celestial equipment pick different stats this one time? Would it make you trust them less if they were to give the set a small boost somewhere else?

Or, hell, let Celestial Gear keep Magic Find. If their position is that the set is strong enough mechanically to not be a burden in dungeons, then the problem MF was creating doesn’t exist for this set and giving it MF would be basically not there. You could even make the Celestial armor MF count towards the new Luck cap so farmers wouldn’t want to bother with Celestial gear (they’re going to prioritize maxing out Luck shards ASAP, making it unlikely that they’d recoup the cost of Celestial gear before the MF becomes useless).

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Celestial = Magic Find. Let us Re-Roll

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Posted by: Arkham Creed.7358

Arkham Creed.7358

This, this is the primary reason to get celestials, when mf is removed there is no reason at all to use them besides poor knowledge, curiosity, having fun or any other subjective feeling.

Based on performance its just stupid to use them.

Okay, then riddle me this; if Celestial is so much worse than other gear types, why did you get it in the first place? Couldn’t you just mix and match the other three prefixes to get better jack-of-all-trades stats and the exact same magic find? Only a lot cheaper, easier, and faster?

Celestial = Magic Find. Let us Re-Roll

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Posted by: ArchonWing.9480

ArchonWing.9480

Uhhhh… It takes more than a month to craft a full set of celestial armor and weapons. People actually crafted this set just for the MF? Seriously? Explorer took far less time to craft and rares were even easier if MF was the only stat you cared about. I think my brain just melted.

Yea, I honestly can’t understand it, and find this situation more hilarious than anything. You were going to wear MF in faceroll content, meaning being balanced is hardly going to matter.

They should make Celestial not suck though. I’m just not sure how to make it balanced.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Celestial = Magic Find. Let us Re-Roll

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Posted by: Arkham Creed.7358

Arkham Creed.7358

They should make Celestial not suck though. I’m just not sure how to make it balanced.

Personally I find Celestial armor to be absolutely perfect….

…for kit engineers.

We do direct damage.
We crit for damage.
We crit for procs.
We do condition damage.
We bunker up and take some abuse.
We heal our allies.

And not only do we do all these things, do are constantly jumping around from one to the other during combat. Because of this Celestial gear is ideal. Yeah the direct damage might be outclassed by other prefixes, but with Celestial we know our conditions won’t be completely worthless. Likewise we know our conditions might take a few more stacks or a little longer to do their thing, but at least our heals won’t be completely useless. And yeah, we might now be able to take as much abuse as someone else, but at least we know we can get some regular crits off during the fight.

You must see the point. Celestial gear isn’t as good at any one thing as, well, any other random prefix you name. But the tradeoff is that it can do EVERYTHING fairly well. That might not mean much to a warrior, or a ranger, or a thief, or whatever else. But to an engineer (the only profession in the game that actually does dynamically change roles mid-combat) it means the world. That is why I am slowly but surely working toward 100% Celestial stats; I don’t specialize. I can’t specialize. I do everything and because of that I need armor with stats that let me do everything at least decently.

Celestial = Magic Find. Let us Re-Roll

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Posted by: ArchonWing.9480

ArchonWing.9480

They should make Celestial not suck though. I’m just not sure how to make it balanced.

Personally I find Celestial armor to be absolutely perfect….

…for kit engineers.

We do direct damage.
We crit for damage.
We crit for procs.
We do condition damage.
We bunker up and take some abuse.
We heal our allies.

And not only do we do all these things, do are constantly jumping around from one to the other during combat. Because of this Celestial gear is ideal. Yeah the direct damage might be outclassed by other prefixes, but with Celestial we know our conditions won’t be completely worthless. Likewise we know our conditions might take a few more stacks or a little longer to do their thing, but at least our heals won’t be completely useless. And yeah, we might now be able to take as much abuse as someone else, but at least we know we can get some regular crits off during the fight.

You must see the point. Celestial gear isn’t as good at any one thing as, well, any other random prefix you name. But the tradeoff is that it can do EVERYTHING fairly well. That might not mean much to a warrior, or a ranger, or a thief, or whatever else. But to an engineer (the only profession in the game that actually does dynamically change roles mid-combat) it means the world. That is why I am slowly but surely working toward 100% Celestial stats; I don’t specialize. I can’t specialize. I do everything and because of that I need armor with stats that let me do everything at least decently.

That’s very interesting. So you’re telling me that people who always scream about Berserker don’t realize there’s other classes in the game? Actually, that’s what I’ve been suspecting all along.

I had theorized that celestial might work on a hybrid character. I play necros, and hybrids are not too popular but do exist. Of course, I’ve never played an engineer, so that was pretty enlightening. I die to them the most in WvW just because nobody ever told me they existed, much less on how to handle them. :p

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Celestial = Magic Find. Let us Re-Roll

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Posted by: FallenApollo.7896

FallenApollo.7896

I really want Anet to let us re-roll celestial armor because it takes about a month to make the armor and now your going to remove MF gear and have the rune of the traveler be better than celestial armor “Rune of the Traveler will grant all stats, condition damage, boon duration and movement speed.” this is not right also it will be better than rune of divinity. they should boost the stats on celestial and divinity or re-roll to make it fair.

Celestial = Magic Find. Let us Re-Roll

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Posted by: insanemaniac.2456

insanemaniac.2456

They should make Celestial not suck though. I’m just not sure how to make it balanced.

Personally I find Celestial armor to be absolutely perfect….

…for kit engineers.

We do direct damage.
We crit for damage.
We crit for procs.
We do condition damage.
We bunker up and take some abuse.
We heal our allies.

And not only do we do all these things, do are constantly jumping around from one to the other during combat. Because of this Celestial gear is ideal. Yeah the direct damage might be outclassed by other prefixes, but with Celestial we know our conditions won’t be completely worthless. Likewise we know our conditions might take a few more stacks or a little longer to do their thing, but at least our heals won’t be completely useless. And yeah, we might now be able to take as much abuse as someone else, but at least we know we can get some regular crits off during the fight.

You must see the point. Celestial gear isn’t as good at any one thing as, well, any other random prefix you name. But the tradeoff is that it can do EVERYTHING fairly well. That might not mean much to a warrior, or a ranger, or a thief, or whatever else. But to an engineer (the only profession in the game that actually does dynamically change roles mid-combat) it means the world. That is why I am slowly but surely working toward 100% Celestial stats; I don’t specialize. I can’t specialize. I do everything and because of that I need armor with stats that let me do everything at least decently.

this post is truth

if i didnt want to specialize in siegekilling (aka getting max possible power without caring about any other stats) then i would be either full celestial or perplexity/rabid. celestial is a strong contender for my attention.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Celestial = Magic Find. Let us Re-Roll

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Posted by: Palador.2170

Palador.2170

I see no harm in allowing a reroll. I believed that Celestial armor and weapons might simply lose the Magic Find when the day came, and never even wondered about the trinkets. Still, why not let people reroll? It’s not like it will give them access to something other players don’t have or anything else unbalanced.

Just make sure that Celestial (without the MF) is an option in that reroll.

Sarcasm, delivered with a
delicate, brick-like subtlety.