Celestial Stat time gate
relax.
It was made so people could aquire it over time. the crystals to make the charged crystals were very cheap, and still are.
I also do not understand why everybody wants his stuff yesterday.
And for the ascended version you’ll need the same inscription/insignias as for exotic, so the timegate is the same. I vaguely remember an exact thread about this being up yesterday….
If you wanted it so bad:
It was introduced about 600 days ago, so you could have fused 600 Charged Quartz Crystals by now, enough for 20 armors…. Why didn’t you start then. I have a full celestial armor on my ele, It’s was way more powerfull back in the days, before the ferocity patch… Most armor pieces had 2 or 3 % crit dmg but celestail had more up to 5% now it has 70% of the ferocitty of a zerk set, 70% of the precision and 52% of the power, of course it does come with all the other stats, having more stat points then any other piece, allowing you to be very versatile but weak in all fields….
It is viable if your build uses 6 or more stats on the armor. so if you do not run conditions and do not spec for healing it’s already less usefull then a mix of othergear or a different set. (saying if you never go into earth except for the blast finisher, and play mostly fire and lightning ) it’s already useless for ele’s.
In the end it is best suited for ele’s.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
relax.
It was made so people could aquire it over time. the crystals to make the charged crystals were very cheap, and still are.
I also do not understand why everybody wants his stuff yesterday.
And for the ascended version you’ll need the same inscription/insignias as for exotic, so the timegate is the same. I vaguely remember an exact thread about this being up yesterday….
If you wanted it so bad:
It was introduced about 600 days ago, so you could have fused 600 Charged Quartz Crystals by now, enough for 20 armors…. Why didn’t you start then. I have a full celestial armor on my ele, It’s was way more powerfull back in the days, before the ferocity patch… Most armor pieces had 2 or 3 % crit dmg but celestail had more up to 5% now it has 70% of the ferocitty of a zerk set, 70% of the precision and 52% of the power, of course it does come with all the other stats, having more stat points then any other piece, allowing you to be very versatile but weak in all fields….
I didn’t complain about the price it is irrelevant.
I want my stuff today because I’ve played this game since release on all classes and races and I just want to do another build.. When I’m just using exotic armor like any of my other builds I can just craft or buy what I wanna play around with..
Why should I have to wait 30 days doing some boring task like channeling a skillpoint. Just to have gear on the same level as every other gear I ever want that I can get when I want it…
And all your crap about the stats well that just reinforces my point that you shouldnt time gate people out of being on level playing grounds for no reason.
https://forum-en.gw2archive.eu/forum/game/gw2/Celestial-Stats-1/first#post4915577
And if you had been playing since launch, then you could have easily charged a load of crystals. Don’t blame A-Net… You could have done it 600 times…
Been There, Done That & Will do it again…except maybe world completion.
https://forum-en.gw2archive.eu/forum/game/gw2/Celestial-Stats-1/first#post4915577
And if you had been playing since launch, then you could have easily charged a load of crystals. Don’t blame A-Net… You could have done it 600 times…
How many days has went by has nothing to do with the unprecedented and unneeded time gate on simple exotic stats.
But thanks for pointing me at plenty of other people who agree.. Though I can see you have spewed your unreasonable drivel in there as well. Why are you so against people getting this stat lol?
I have not said you couldn’t get it, I just say it was gated to keep some ppl from just buying the armor overnight, which wasn’t in accordance with the lore of the zephyrites at the time of the release.
I just pointed out in one of the above posts you could have made enough for 20 full sets of armor by now, if you had put in some effort.
After failing to do so you thought today: “well just make one celestial armor” and you found out it’s timegated… and you’re crying it’s all bad.
I had 45 Charged Q. Crystals when I thought let’s try to make an armor, and I did it the same day. It took me about 45 seconds for 45 days in my home instance with one of my (then 9) alts. Just load up 3-5 full stacks of quartz crystals and you’re good. you do not even have to leave the area untill you are done. if you have 5: just click deposit.
There is a god place in the norn starting area if you need a close by spot to forge them and you would need an alt. It is at Hangrammr Climb you can safely stand there with an low lvl alt with 1 20 slot backpack. just log in for 30-50 days and make whatever you need… Sheamoor Garrison will have a skill point a little more southwards which works well as well. Or use the skil point in your home intance. you could take a home portal stone there for 6-7 weeks and be done as well…
Understand everybody who has celestial gear (not trinkets) at the moment did so as well. I do not see why we need a change.
And if you have the quartz node in your homeinstance, it sometimes drops the Charged Quartz when mining.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
You should probably save it for Ascended armor. I made Celestial Ascended armor for my Guardian~ took around 40 days. :s
I have not said you couldn’t get it,
I just pointed out you could have made enough for 20 full sets of armor by now, if you had pout in some effort and while failing to do so you thought today: “well just make one celkestial armor” and you found out it’s timegated… and you’re crying it’s all bad.
I had 45 Charged Q. Crystals when I thought let’s try to make an armor, and I did it the same day. It took me about 45 seconds for 45 days in my home instance with one of my (then 9) alts. Just load up 3 full stacks of quartz crystals and you’re good. you do not even have to leave if you have 5: just click deposit.
Well you make a lot of assumptions and most of your posts is just plain pointless.
But lets clear the fact that I’ve always known about the time gate. I’ve also used what crystals I already did have to play around with a build on my ranger.. But I use 8 toons and maybe I wanna have a set for all of them to play with have you ever considered that..
Yet you still ignore the main point that it is pointless and ridiculous to gate ANY exotic armor in this game where 99% of it is available on a whim..
Please explain why I’m so bad for wanting to make a celestial set today but if I wanted a berserker set today I would not be such a terrible human… huh can you explain that for me?
I’m sure there are viable builds that use celestial gear, but I don’t use any of them. I remember the time I accidentally made some exotic celestial stuff by misclicking. I think I either salvaged them or used them in the mystic forge.
I agree that it is silly to timegate things related to celestial in light of its limited usefulness.
Can you explain me why:
zerker (Zojja), knights(Beigarth), clerics(Tateos), valkyrie(Gobrech), rampager (Forgemasters), assassins (Saphir), Settler(Leftpaw) , Carrion (Occam), apothecary (Veldrunner) sets are easily available and craftable
rabid (Ferratus), dire (Morbach), magi(Hronk), soldiers(Ahamid), sentinels(Wei Qi), cavalier(Angchu) and shamans(Zintl) are non craftable, only lootable, but ARE available on TP
NOT available on the trading post as insignia’s and inscriptions:
Zealots (Keepers) is recipe bound (2000 gold for RECIPES for a heavy ascended, 400 for light)
nomads (Ventari) is recipe bound
celestial (WupWup) is timegated, and recipe bound
sinister (Verata) is recipe bound and timegated (though poorly)
And Givers doesn’t have and asended set?
You can neither. Just deal with it. it isn’t a grind either, it’s just a time gate.
If this would all be logical… well…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Please explain why I’m so bad for wanting to make a celestial set today but if I wanted a berserker set today I would not be such a terrible human… huh can you explain that for me?
I don’t see any reasonable reason for time-gating in this situation. If you have the parts, you should be able to put them together.
Imagine: okay, today I’ll lay down the bottom bun. Tomorrow, I’ll add the first of the two all beef patties. The day after that, the special sauce…
It makes no sense. To me.
Celestial gear are really powerful in this game, thus these time gates are more than reasonable. Heck, if Anet changed the limit to 1 charged per week, it would still be ok.
Celestial gear are really powerful in this game, thus these time gates are more than reasonable. Heck, if Anet changed the limit to 1 charged per week, it would still be ok.
Celestial is a niche stat combo viable in only a handful of builds whereas something like Berserker or Dire is viable and powerful on way more builds.
You’re going to be seeing more enemies that are immune to physical or condition damage in PvE. Having stats in both areas will make players more well rounded to handle various challenges. Being pure Zerker or Condi is a thing of the past. Plus, Celetial gear in SPvP is ultra strong.
meh… nvm (15 char)
You’re going to be seeing more enemies that are immune to physical or condition damage in PvE. Having stats in both areas will make players more well rounded to handle various challenges. Being pure Zerker or Condi is a thing of the past. Plus, Celetial gear in SPvP is ultra strong.
Not that I care about pve but the meta right now is Berserker, it’s Berserker and not Celestial for a reason.
In pvp only a few builds will run the celestial amulet mostly d/d ele but it is available to everyone and anyone just the same as every stat combo is.. So thanks for providing more proof that this gating of stat combo is silly.
Cele is not and will likely never be meta in PvE. Its only useful to a limited degree in WvW. The time gate is only a minor issue that will only be inconvenient the first time you make it, so no reason to complain.
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Mistband[MIST] – PVP Training guild EU
@dank:
At it’s current form, you are absolutely correct, it makes 0 sense.
I think they should make the Cele armor (exotic) sellable/slavagable and it would make sense in a way that if you wanna skip the time gate, you’ll have to pay more.
Btw, don’t craft exotic armor. Cele is not even salvageable, so you’ll lose all your runes. That’s coming from a guy who has crafted 2 sets of exotic celestial armor and 1 set of ascended cele.
These 2 ele builds have been made based on Wup Wup and Zojja’s stats, with IMHO relevant runes, foods and utility, I tend to compare with easy applicable buffs in mind, all based upon staff with a dps staff build as background. I understand runes of strength could be more logical in case of might stacking builds, but not in max stat vs DPS comparison. I do not prefer travelers due to the loss of stats in the 25% speed buff, due to the fact ele can self buff swiftness easily…, the boon and condition duation could be nice though…. divinity is still the rune providing most stat points rune of the pack providing only 300 (highest of others) and divinity providing 8+10+12+14+16+18= 78*7 for a total of 546 points, though losing out on other potential buffs.
For a full celestial/divinity build, leaving 2000 power, 45% crit chance, (724 ferocity) 189% crit dmg, 624 condition dmg, 724 healing power, 2500 armor and 18k HP
VS
Full zerk/scholar build leaving 2685 power, 55% crit chance, 213% crit dmg, 0 condition dmg, 100 healing power, 1893 armor and 12k HP
Both builds can stack bloodlust (250 power), can stack another 270 power& condition dmg with might (max 750 when assisted) (totalling 520/1000 power&270/750 condition dmg (self/assisted)) and gain 20% critical chance by blasting a firefield….
Considering condition dmg will be way more viable and selfsustainability is way more important in pve then it is in dungeons the choice for celestial is a logical one. These stats (based upon a sigil of accuracy and bloodlust with relevant foods) are clear maximisations, of course the choice for divinity runes can be debated but doesn’t step outside the bounderies of these builds.
Max dmg for celestial in a good buffing party will be 15-20% lower then a zerk (3000 power,65% crit buffed vs 3600,75% crit buffed) while retaining good defensive and support capabilities…. with banners and empower allies the difference shrinks even more…, the high toughness might attract fire from spawns though.
The fact META only looks at DPS will change once the importance of pure DPS for dmg shifts… likely through more implementation of high amor low vitality enemies, and through the -possible- removal of the condition stack cap…
In general celestial is way more versatile then zerker, BUT it doesn’t allow for any maximisation other then max total amount of stats…… (which is very powerful in it’s own way…)
It is however way more powerfull compared to any other stat as long as you are not focussing on pure DPS, leaving the timegate appropriate for now….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
These 2 ele builds have been made based on Wup Wup and Zojja’s stats, with IMHO relevant runes, foods and utility, I tend to compare with easy applicable buffs in mind, all based upon staff with a dps staff build as background. I understand runes of strength could be more logical in case of might stacking builds, but not in max stat vs DPS comparison. I do not prefer travelers due to the loss of stats in the 25% speed buff, due to the fact ele can self buff swiftness easily…, the boon and condition duation could be nice though…. divinity is still the rune providing most stat points rune of the pack providing only 300 (highest of others) and divinity providing 8+10+12+14+16+18= 78*7 for a total of 546 points, though losing out on other potential buffs.
For a full celestial/divinity build, leaving 2000 power, 45% crit chance, (724 ferocity) 189% crit dmg, 624 condition dmg, 724 healing power, 2500 armor and 18k HP
VS
Full zerk/scholar build leaving 2685 power, 55% crit chance, 213% crit dmg, 0 condition dmg, 100 healing power, 1893 armor and 12k HP
Both builds can stack bloodlust (250 power), can stack another 270 power& condition dmg with might (max 750 when assisted) (totalling 520/1000 power&270/750 condition dmg (self/assisted)) and gain 20% critical chance by blasting a firefield….
Considering condition dmg will be way more viable and selfsustainability is way more important in pve then it is in dungeons the choice for celestial is a logical one. These stats (based upon a sigil of accuracy and bloodlust with relevant foods) are clear maximisations, of course the choice for divinity runes can be debated but doesn’t step outside the bounderies of these builds.
Max dmg for celestial in a good buffing party will be 15-20% lower then a zerk (3000 power,65% crit buffed vs 3600,75% crit buffed) while retaining good defensive and support capabilities…. with banners and empower allies the difference shrinks even more…, the high toughness might attract fire from spawns though.
The fact META only looks at DPS will change once the importance of pure DPS for dmg shifts… likely through more implementation of high amor low vitality enemies, and through the -possible- removal of the condition stack cap…
In general celestial is way more versatile then zerker, BUT it doesn’t allow for any maximisation other then max total amount of stats…… (which is very powerful in it’s own way…)
It is however way more powerfull compared to any other stat as long as you are not focussing on pure DPS, leaving the timegate appropriate for now….
We are talking about a stat combo here, available to anyone in the game. At some point even after waiting 30 days I will eventually have this stupidly gated armor. At which point all this junk you posted means nothing.
Please remain on topic. The topic is not how relevant Celestial stats are. The topic is how silly one stat combo is 30 day time gated while other equally viable stat combos (the actual meta ones aka best) are available easily and quickly.
It is relevant as it w-/c-/sh-ould show the fact Celestial is the most powerfull stat combo ingame at this moment, due to the fact it provides way more stat points and the ability to buff DPS with food and buffs and banners makes the loss in DPS minor and/or irrelevant.
I also showed you in the examples above why if you release the DPS is everything Meta, celestial is way better, as long as you use more then 5 of the provided stats. This knowledge is relevant in explaining why this set should be gated in the first place.
The fact you continue to be unwilling to try to see my view and I try to show you and others I see and understand why you and me want these stats, and show the benefits of having more stats, and why there SHOULD be a timegate makes for a very one sided conversation.
My motivations for releasing the timegate or not, are based on a wider fiel of view compared to your: " I just want it now" motivation, which you seemingly cannot grasp.
I see you are only focussed with the aquisition of the Charged Quartz yourself. You must understand when you have crafted your armor when it still is gated as it is now it will remain somewhat special as you know what effort went into making it and once done you’ll see why the facts are relevant and why it should be behind a timegate. Also if everybody could get it yesterday you would not have had any problems getting it but It would take over in -some meta’s- instantly, leaving the fact you have it no longer relevant as it would provide no more bonusses over other users anymore, or would it? As long as the shifting meta is the main valid balancing system withing Gw2 you should be glad this is not readily available.
The topic how valid it would be to release the timegate on a unique stat combo with 3505(armor, weapon ,trinkets), 546 (rune) stat points for armor/weapons/trinket while all other present combinations provide 2577 (27% less), 275 (rune, 48% less) should have a clear conclusion…. If you include food you’ll notice dragon’s revelry starcake is OP, even though the stat gain is limited for each stat it provides 315 points and 20% magic find, vs 170 points for normal food.
This is my opinion. I voice it. And I try to give my opinion a foundation for discussion.
I never said you couldn’t have it, I never said you were wrong, I just said I have a different opinion: just saying it shouldn’t be timegated and finding it not worth to start a valid discussion is too simple, and shows only self-interst for the short-term, what is 30 days on 950?
Good Luck in making your Celestial set. I hope it brings everything you expect from it.
And there is more then 1 meta… Meta = based on a few parameters, and if the parameters shift the meta shifts with it, leaving a meta for each set of parameters.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
People that complain about the timegate now propably werent around from Oct. 13 to May 14, when you easily had to pay 100g just for the recipes to craft a light celestial set.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Quartz used to be super cheap and plentiful. If there had been no timegate then it would have too easy to flood the market with exotics (throw cheap celestial into forge).
Quartz isn’t so cheap anymore, like 1 silver per. Times 25 times 5 times 6 is 7.5 gold for a set of celestial.
Blood is still twice as expensive.
Cele was released so they could test out Ascended time gating.
30 days go by pretty quick. Just get some exotic karma armor for now, and be patient.
Quartz used to be super cheap and plentiful. If there had been no timegate then it would have too easy to flood the market with exotics (throw cheap celestial into forge).
Quartz isn’t so cheap anymore, like 1 silver per. Times 25 times 5 times 6 is 7.5 gold for a set of celestial.
Blood is still twice as expensive.
Even if you completely disregard the value of quartz, it still will cost you around 4g to craft a celestial weapon at current prices for ori, ancient wood and ectos.
The cheapest dropped exotic weapons of each weapon type are valued on the tp between 1-3g, so nobody in his right mind would start crafting exotic celestial weapons to throw them into the forge.
The same goes for armor. Even for medium celestial armor, which only uses cheap hard leather and gossamer from common mats, the 1.5g for the 5 ectos still hold more value than other cheap exotic armor on the tp, which is valued far below 1g.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
For a full celestial/divinity build, leaving 2000 power, 45% crit chance, (724 ferocity) 189% crit dmg, 624 condition dmg, 724 healing power, 2500 armor and 18k HP
VS
Full zerk/scholar build leaving 2685 power, 55% crit chance, 213% crit dmg, 0 condition dmg, 100 healing power, 1893 armor and 12k HP
Both builds can stack bloodlust (250 power), can stack another 270 power& condition dmg with might (max 750 when assisted) (totalling 520/1000 power&270/750 condition dmg (self/assisted)) and gain 20% critical chance by blasting a firefield….
Sorry if I deleted something important. from your post. However, I’m not following it at all.
I get that the zerker version ends up with 3205 power (2685+250+270) and 213% critical damage with kitten crit chance gives an effective power of 5,196
The celestial version ends up with 2529 (2009 + 250 + 270) power and 198% crit and 45% crit change giving an effective power of 3644.
To me, that makes the zerker version 42% more powerful than the celestial version. (The full might version worked out to 37.9% more powerful) Unless there’s some way that 600 points of condition damage makes up for it.
Full version with fury is 36.5% more powerful.
What am I missing?
There’s a lot of null discussion going on here, the end point is :
We’re supposed to be able to play as we want, and time-gating stat combinations prevents us from experimenting with different builds.
There’s no point to Celestial time-gating specifically, because it has zero effect on the economy. Time-gated Celestial is just a nuisance.
Why do we have this in the game? I don’t understand why I have to wait 30 days of gametime to be able to make my exotic armor , just because of the stat combo?
Whats so special about Celestial stats that I have to wait over a month(cant play every day) to have it on my exotic armor when I can just craft or buy any other stat in 1 day.
Anet please consider removing this gate.
To add to the ridiculousness of the situation, please consider that the time gate for this STAT COMBO is longer then the time gate for ASCENDED armors.. What the heck…
Everyone who has allready crafted this armor including myself, has had to go through this time gate. It shouldn’t be changed, just work for it like everyone else, and like Some guy said, you’ve had 600+ days to make this set, not anets fault some people are lazy.
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Why do we have this in the game? I don’t understand why I have to wait 30 days of gametime to be able to make my exotic armor , just because of the stat combo?
Personally i think it is to give you time to realize, that celestial stats aren’t that good, and you should decide upon a different set.
Remember, remember, 15th of November
The major thing that bothers me about the time gate on quartz crystals is the consumables in the time gate. Even if I was to make them on a daily basis one craft per day seems a bit slow especially when they share the regnant with an armor set requiring a good number of them.
Personally I don’t mind time gates I just feel this one may be a wee bit too much. Couldn’t we change it so that you can charge quartz 3 times a day and make it so that each place of power has a certain cooldown per use. Like a 7 day cooldown per place of power. This way instead of just going to the easiest place of power you can find per day you have to actively search them out but in exchange you have more earned per day.
This takes the time gate on a full set of celestial armor down to 10 days and allows for consumables to be made more actively if one chooses to use them which seems more reasonable.
Edit: If need be if the ascended version needs to be kept in a longer time gate the insignias required could be bumped to two. This way the time gate on ascended armor is still 20 days but you don’t have the exotics and the ascended requiring the same time.
(edited by Rehero.7821)
I also showed you in the examples above why if you release the DPS is everything Meta, celestial is way better, as long as you use more then 5 of the provided stats.
To me, that makes the zerker version 42% more powerful than the celestial version. (The full might version worked out to 37.9% more powerful) Unless there’s some way that 600 points of condition damage makes up for it.
Full version with fury is 36.5% more powerful.
What am I missing?
You’re missing the fact there are reasons NOT to look at absolute power but at versatility.
The zerk build I posted is stronger: at peak 40%, but in return it’s squishy.
The celestial build has the following advantages:
-usable condition dmg, especially when stacked,
-healing power to make a non healing build still heal like a monk,
-toughness, enough to be not squishy anymore,
-6k added health,
- it retains the possibility to do okay damage, with a usable critical chance, at 189% ferocity….
And NO, it will not be my first choice in dungeons. But it will stay alive in content with pressure, where you need to be versatile, and need to be able to heal on demand, for decent amounts, have access to condition dmg.
I would like, when you compare the 2, to ask yourself to mind DPS, but ALSO watch:
- effective health (so mitigation and health) and
- healing capability (remember water has an auto AOE heal called soothing mist which does scale with healing power, staff 1 will heal, as does skill 3, and skill 5 will give regen, skills 3 &5 have water fields affected by helaing),
- condition dmg will make applying fire more then just an icon on a skill bar and earth attunment more then just a blast finisher and a blind….
And yet it can and will crit, if you build for it it can get a sustained amount of quite okay damage. Allowing you to be versatile.
Which was what you miss… versatility.
if you want dmg go zerk or assassin
if you want condi dmg go rabid
if you want tanky go nomad
if you want heals & dmg go zealot
if you want heal & tanky go clerics
if you want heal & tanky and condition go settler
if you want a health pool and tanky and power go sentinels or soldiers
if you want a health pool and tanky and conditions go dire
if you want dmg and conditions go carrion, rampager or sinister
if you want ALL go CELESTIAL, okay you will not have 1400 condition dmg or 2600 power or 25 k health, but you will be versatile.
I’ll be honest I use my celestial armor only in situations I know my zerk armor is not what I need. The Grawl Fractal or Mai Trin, Or in very big crowded events with a lot of presure (Lion’s Arch siege comes to mind) or in World VS World. I retain sustain, I can be healer, or DPS or conditions in 1 keyslash….And when buffed I retain enough damage capability.
And this versatility =/= max dps =/= max dot =/= max healing =/= max survivability…
But it is powerfull in it’s own way. AND the timegate is good, iot will keep noobs away and leave the people who thought it through.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Thanks for the more detailed explanation. I think I must have misread/understood your first post. (which is why I asked.)
There’s a lot of null discussion going on here, the end point is :
We’re supposed to be able to play as we want, and time-gating stat combinations prevents us from experimenting with different builds.
There’s no point to Celestial time-gating specifically, because it has zero effect on the economy. Time-gated Celestial is just a nuisance.
Thanks for putting my words better then I was.
I also showed you in the examples above why if you release the DPS is everything Meta, celestial is way better, as long as you use more then 5 of the provided stats.
To me, that makes the zerker version 42% more powerful than the celestial version. (The full might version worked out to 37.9% more powerful) Unless there’s some way that 600 points of condition damage makes up for it.
Full version with fury is 36.5% more powerful.
What am I missing?
You’re missing the fact there are reasons NOT to look at absolute power but at versatility.
The zerk build I posted is stronger: at peak 40%, but in return it’s squishy.
The celestial build has the following advantages:
-usable condition dmg, especially when stacked,
-healing power to make a non healing build still heal like a monk,
-toughness, enough to be not squishy anymore,
-6k added health,
- it retains the possibility to do okay damage, with a usable critical chance, at 189% ferocity….And NO, it will not be my first choice in dungeons. But it will stay alive in content with pressure, where you need to be versatile, and need to be able to heal on demand, for decent amounts, have access to condition dmg.
I would like, when you compare the 2, to ask yourself to mind DPS, but ALSO watch:
- effective health (so mitigation and health) and
- healing capability (remember water has an auto AOE heal called soothing mist which does scale with healing power, staff 1 will heal, as does skill 3, and skill 5 will give regen, skills 3 &5 have water fields affected by helaing),
- condition dmg will make applying fire more then just an icon on a skill bar and earth attunment more then just a blast finisher and a blind….And yet it can and will crit, if you build for it it can get a sustained amount of quite okay damage. Allowing you to be versatile.
Which was what you miss… versatility.
if you want dmg go zerk or assassin
if you want condi dmg go rabid
if you want tanky go nomad
if you want heals & dmg go zealot
if you want heal & tanky go clerics
if you want heal & tanky and condition go settler
if you want a health pool and tanky and power go sentinels or soldiers
if you want a health pool and tanky and conditions go dire
if you want dmg and conditions go carrion, rampager or sinisterif you want ALL go CELESTIAL, okay you will not have 1400 condition dmg or 2600 power or 25 k health, but you will be versatile.
I’ll be honest I use my celestial armor only in situations I know my zerk armor is not what I need. The Grawl Fractal or Mai Trin, Or in very big crowded events with a lot of presure (Lion’s Arch siege comes to mind) or in World VS World. I retain sustain, I can be healer, or DPS or conditions in 1 keyslash….And when buffed I retain enough damage capability.
And this versatility =/= max dps =/= max dot =/= max healing =/= max survivability…
But it is powerfull in it’s own way. AND the timegate is good, iot will keep noobs away and leave the people who thought it through.
Man I’m sorry I’m trying to hear your argument but all I hear is “I want to have something over others”.
Exotic armor is supposed to be readily available when you hit 80 and easy to get. Because you want a specific build choice should not change that fact when we are still talking about exotics.
If you want to be better then everyone else that’s when you go making ascended or legendary weapons. Neither of which I care to have. I’ve played since release and played nearly every kitten combo possible on all 8 classes. I don’t care about people having stat bonuses over me (I’m a wvw player where everyone and their mom is in full ascended and I’m in very little and I don’t mind it).
I just want to play around with different builds for a change of pace so I don’t quit the game out of boredom during a time of very stale WvW matchups.
Yes I always knew about the gate but never really wanted to bother with celestial sets until now. So take it for what it is.
Besides if Celestial stats were as game changing as you think, the very vocal very diligent theory crafters and build testers and youtubers and streamers of the community would make it the meta. Much like what happened to make Berserker into the meta.
I know more challenging content is coming.. But many people like to overcome challenge by improving gameplay rather then relying on defense stats. My opinion is that Berserker will remain the meta and only skill/trait/play choices will change.
(edited by dank.3680)
I crafted a full set of Celestial Armour as soon as it was physically possible, and I still think the timegate needs to go. There is absolutely no reason for it. Especially seeing as how Celestial armour (not the pvp amulet) is so weak.