Ch-ch-ch-changes

Ch-ch-ch-changes

in Guild Wars 2 Discussion

Posted by: Game of Bones.8975

Game of Bones.8975

I will only directly speak to specific professions that I have had time to play in full. I don’t have changes for each and every profession, but enough to see how many have had similar views.
All
I like multiple weapon swaps. I like to play my thief/Daredevil with staff (constant) and short bow or pistol/pistol or dagger/dagger or …. I know you have to preplan your battles, but each secondary option comes with benefits I really enjoy.
Thief isn’t the only one that could really benefit from more than two weapon swaps, I just don’t want to go through the entire list.
Choose your Weapon
I like the idea of individuals being able to access new weapons at level 80, but let’s take it one step further; allow the player to determine what weapon to access. I love my necromancer with his great-sword, but what if I thought a necro with paired pistols like the thief would be totally cool (aka The Darkness). Or I want my ranger to further specialize with his longbow. Just a thought.
Ranger
I would allow the ranger to control multiple pets simultaneously.
• pets would be tier-leveled; must be “X” level to charm a certain animal
• only one of a certain type can be controlled at a time; no five-dragon armies
• additional skills to coordinate attacks between ranger and pets

• alternately “train” pets so they gain new skills
Gameplay
Certain new strategies are thrust upon you right when you need them (i.e. HoT jumping and dash skills) without much in the line of training or an area to test the new abilities. While most of this is learn-as-you-go, it does get frustrating if the learning curve is life or death and you can’t figure out what you did to survive to replicate it in the future.

That’s all for now. Let me know what you think.

Ch-ch-ch-changes

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

Look out you rock and rollers.

That’s all I have to add. Thanks for the ear worm!