Chain-Whip Sword Animation Speed

Chain-Whip Sword Animation Speed

in Guild Wars 2 Discussion

Posted by: Keneth.6490

Keneth.6490

I love the new chain sword skin, I bought it almost instantly when I logged in, but I was somewhat disappointed by its animations. The speed of animation is so blindingly fast that you barely have a chance to catch a glimpse of it within the few frames when it splits up into a chain, and it makes it feel more like the sword is weightless and glitching around rather flailing heftily like a chain would.

Does anyone else feel that way?

Any chance we could have the animations slowed down a bit if nothing else?

If Namco was able to make the chain sword “feel” good more than 15 years ago, I’m sure the skilled animators at ArenaNet should be able to pull off a simpler version…

Chain-Whip Sword Animation Speed

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Posted by: Kitten Commander.8952

Kitten Commander.8952

Agree wholeheartedly.

It’s confusing because the animation is clearly there and functioning. But you only really get to see it in (approximately) 1 skill per class.

Please tweak this, anet?

Chain-Whip Sword Animation Speed

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Posted by: Keneth.6490

Keneth.6490

The lack of animation with some skills is also a bit disappointing, yes, but I’d be satisfied if the existing ones were polished at the very least.

I’m not expecting top of the line experimental physics technologies of 2015 with new sword skill animations for every class, but we’ve been using chain swords, whips, and other chain-like weapons for decades now. We know what they’re supposed to look and feel like, and unfortunately the skin falls quite a bit short of the expected level.

Chain-Whip Sword Animation Speed

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Posted by: skullmount.1758

skullmount.1758

Would be cool if it did a little of the segmentation while running with it unsheathed.

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