Champ bags are well balanced

Champ bags are well balanced

in Guild Wars 2 Discussion

Posted by: Faux.1937

Faux.1937

In light of some new info by a kind player to post his findings
> https://forum-en.gw2archive.eu/forum/game/gw2/I-just-opened-13985-bags/page/2#post4757493 > Osteg.8915

I wanted to talk about something.

Champ bags, game rewards and what makes a reward balance or not balanced for gw2

Champion Loot bags IMO are extremely well balanced (atm) they will always be nerfed and buff slightly depending on events, game changes etc… when ever there is a change champ bags might go through 1-3 nerfs/buff depending on how the changes effects the game, we are seeing champ bags get nerf a few times, but just b.c something came out really rewarding doesnt make it OK for the game. Anet didnt know how players would repawn and they adjusted the loot to fit it accordingly.

Why do I feel Champ Loot is well balanced?

  • Champs are everyone! – every map (but starters) have many champs, Dungeons have many champs. You can farm 60+ champ bags an hour easily.
  • They give many items – blues, greens, rares, exotics, coin Ascended mats and Skill Points.
  • They are easy to kill – Champions are harder mobs, but still kinda easy to deal with, a group of 1-3 newer players could take down a champ in a minute or 2, where veteran players are able to kill in 30sec to 1 minute, then you have very skilled players that can take some down in 10sec.
  • Reward = Content – Champs are easy to kill “mostly” when looking at normal mobs, elites or vets in comparison the look is a nice step up instead of 1-2 items dropping and are rarely something worth wild, champ bags always have at least something of worth in them (this is comparing to none champ mobs). A couple blues/greens with a mat and some coin is very nice when you look at how easy/fast/scale of the mob.
  • There is no Quick Rich Scheme – Champs arnt get rich quick like many players want them to be, the truth is, they are everywhere and easily farm-able, MMO games like wow and gw2 cant be compared to games of Diablo, wow/gw2 are meant to be play for a long time, meant to put you into the world and make you feel like your a part of the world, Hack and slash are more so for fast play fun games.

Now lets look at other parts of the game

Dungeons - The money marker of the game

The average pug dungeons can be from 7-15minutes, dungeon running groups can be from 5-10minute, this is dependent on what dungeon you run, AC compare to SE or CoE will vary in time.

Dungeons give mostly 1g – 1.5g with a bonus of 26s. if we say the average run is 8min.
If your doing average runs of 8min (none dungeon expert runners, mostly LFG ones) and you need about 2minutes of breaks between 1 dungeon to another (20-30sec between 2 paths and then another 20-30sec to zone to other dungeon and find a group, yes Im being very generous on times) Your looking at 10minutes. That is 10-11g per hours

Dungeons also have champion bags in them normally 3-4, some a couple paths have 5. So that is another 2g in champ bags per hour (not talking about getting lucky with a 1-2g drop out of bags, just common items). over all a 12-13g per hour in dungeons

  • The difference with Dungeons and Champ farming/SW farming is that You can only get good rewards once per path per day
  • If you do 3-4 hrs of dungeon, thats all normal LFG paths (AC123, TA u/f, SE1/3, CoF 1/2, Hotw 1, Arah 3 and maybe CM) you run out of that amazing money making gold.
  • SW farm at 7g per hour for 5 hours – 35g
  • Dungeons at 12g per hr for 3 hrs – 36g
  • then dungeon for 2 hours more at 2g per hour (just repeating done dungeons not farming champ bags but completing the dungeon) – 4g

Your only making 5g a day more than SW farming (If you doing LFG and not a set dungeon team trying to go as fast as can).

In comparison SW is almost equal to Dungeons for gold per hour at a more casual Play, and Dungeons are consider one of the best farming methods atm.

If your a Full casual and do slow dungeons then SW farm would be better for you

SAB or RIOT

Champ bags are well balanced

in Guild Wars 2 Discussion

Posted by: Faux.1937

Faux.1937

Now where reality kicks in – WvW/JP/Mapping/PvP

These are some of the worst ways to make money in the game, they are fully more so for fun.

  • WvW – There is almost no rewards besides karma, very little coin, a few champs bags here and there and some play kills. Many commanders/players say they actually lose money playing in wvw
  • PvP – Pvp now days can make a good amount of materials/tokens from Tracks, there is a cap of 10g per day in pvp (its very hard to reach this cap without playing Ranked/unrank games for a few hours with a full team). With the adding of pvp tracks, hardcore pvp players can now make some coin/mats and get dungeons tokens/weapons/armors. Its no where near as good as the real thing, but for passively playing pvp its a very good start.
  • Mapping (not event farming, but Completing World %) – Doing the 10+ hearts, Pois, Vistas etc.. has very little to no rewards at all. This is in need of help, MANY players dont like mapping as is and with almost no reward it feels pointless
  • Jumping Puzzles – You can actually get some things in JP’s like Silver doubloons, ascended mats etc… not a good way to make money, but the couple blues/green and sometimes rare is nice reward for completely a Juzzle, JP’s IMO need a Special loot table just for them, some type of JP only weapons/armor set.

Orr event farming and Eotm

Doing event to event to event to get karma/coin/champ bags and loot bags can be very rewarding, Orr temples is very common for this, and eotm champ/event farming as well.

  • Orr/temples – So much loot bags, Heavy Moldy bags drop many t5/t6 materials, t5 more common and at 2-3s, t6 less common but at 30-50s, doing 1 full temple even chain can give 20-50 loot bags (depending on amount of scaling, if in a group and if using a loot stick or not). With doing a few karma events as well, you get a ok amount of coin this way.
  • Eotm (Edge of the Mysts) – Do you like running in circles with 20 other players? DO you like doing 20-30 events per hour? Thats what it is, You basically just do events, over and over again, the same 10 events over and over, you get 300-600 karma, 1-3 sivler per event and 2-3 champions per 10 events (depending on if you skip small events or not) This is a really good way to level a character and get kitten materials if needed, also good for karma. This is a good farm for players needing karma, materials, and skill points. BUT SW farming is basically this farm but better atm, I would do SW farming over Eotm farming

Mob Farming

Mob farming is killing just open world NCPs over over and over again to get a certain type of loot drop, Karka in SSC for Powerful Blood is a prime example. Its very slow and boring.

World bosses

World bosses are mostly well balanced, things like Triple Wurm and some LONG meta events could use a boost, but mostly give a couple champ bags and a large chest with a guaranteed daily Rare or 2, Teq, Evolved Wurm and Karka giving much more loot/gold than basic world bosses, they are VERY easy farm-able and can auto pilot through them, the rewards are well balanced.

What is gw2 about? Why that matters how we farm
The biggest this now is that Anet wants players to play as a Community, they want big/long/dynamic events, they dont want 1 person running in circles killing the same mob 100x, they have said this over and over again, its not the game type the want. Doing mega events with the community should be the most rewarding content in game…. is it? I say its very close to being so.

Take a look at SW, with the Chests (need other players help for shovels), the bosses/events that needs to be successful and the Meta event at the end. I feel its a very good rewarding event.

World bosses are also very successful in giving out loot based on community effort.

Conclusion TL:DR

When looking at SW farming, Champ farming, Dungeons, World Bosses and other parts of the game, looking at the rewards of the game as a whole Champ Bags are well balanced and if you do many parts of the game you can make a lot of gold and be rewarded to players than have time to do so.

Please note that I have a reading and writing disorder and it is very hard for me to correctly read/write sentences and spelling.

SAB or RIOT