Champ-trains wai?
Um… “wai”? Out of curiosity, why is it that your entire post is reasonably good English, except for this one word that doesnt make sense?
And the reason trains in low level areas are MORE popular is because of how much more quickly they cycle. Weeniedale completes the cycle in about 10 minutes (the champ oak runs on 10 minute timer). Frost gorge? Definitely longer time.
working as intended = wai
I’d assume they are, as events give roughly 7% exp if you’re at or above the event level. Plus champ chests dont give out materials based on character level (just gear), but the level of the champion.
I don’t think this was ever intended, it just sort of evolved as changes in the games occurred over time. Queensdale is pretty much the only zone this occurs. Yes there are champs in other zones, but most of those are due to a RNG timer on when they specifically pop after a certian time, so say 20min+ RNGmin.
Queensdale has 2 champ events that are specifically spawned after the timer reset, and 2 champs that are limited to a timer, this allows the champ chain to effectively be controlled for the Zerg train.
Unfortunately, I don’t think train issue is fixable, without breaking other stuff in the zone which is why it is left.
However, in the same vien anyone can join the train, it is not exclusionary to highlevel toons. You only need the waypoints, the only difference between a lvl1 toon and a lvl 80 toon completing a champ even is the level of the gear dropped. The lvl 1 toon will get level 1to4ish gear and the lvl 80 will get anywhere from lvl 8 to 80 gear. The experience also scales for higher levels but the percentage of the XP bar is roughly the same. Which is probably another reason they do not bother to fix it. Because basically all it does is give high level characters an inefective way to farm gold.
Please note, these are only my observations and guesses.
Champ trains have destroyed map chat. Piken Square used to be the most social server going. Well, it probably still is, but the train has ruined friendly play, mostly when the train goes out of sync, and people start swearing and shouting at people. Calling people an R-Word or an F-Word, naming names in full caps just because a by-stander, who is fairly new to the game, picked up the troll runestone.
Don’t get me wrong, I like how people have found an easy way to make money early in a character’s career. But when it’s a starter level zone and all new players here is derogatory and inflammatory language, it doesn’t set a very good example.
I know I probably shouldn’t feel this way over a game, but I actually find it heartbreaking because Piken Square is otherwise a really friendly and welcoming server, especially to new players.
Champ trains have destroyed map chat. Piken Square used to be the most social server going. Well, it probably still is, but the train has ruined friendly play, mostly when the train goes out of sync, and people start swearing and shouting at people. Calling people an R-Word or an F-Word, naming names in full caps just because a by-stander, who is fairly new to the game, picked up the troll runestone.
Have only been back a short while and noticed something similar on my server. Some poor newbie getting put down in zone chat because they unintentionally ‘broke the train’. (Yes this was Queensdale).
I thought that ANet specifically designed GW2’s open-world PvE to avoid this kind of bs, but incredibly it looks like certain people have still managed to impose their particular brand of oppression on newbie areas.
(edited by Twelfth Knight.5698)
When you say 1-15 areas you mean Queensdale right? Because no other starting area has a “champ train”, not for lack of champions on other maps, just because Queensdale is figure out easy to go.
When you say make it interesting, the only thing that interests people is profit, they’ll flock where ever there’s profit, now this may not be “working as intended” but at least is bringing people to areas that were empty.
If you get rid of rewards people will go away, then what? New players are few and far between, and they won’t be able to take out these champs, this way at least new humans get to cut in and get some rewards, every other race has to go over empty maps unable to do any champs and most of the events on their own.
I’m not a fan of it, but at this point its a bit of a necessary evil.
I know I probably shouldn’t feel this way over a game
It’s because you do not feel this way over just a game but its players. And this is good. I do it too. The champ train in starter areas where players for the first time should get in contact with other gw2 players and ask, learn, or just chat via zone channel is a no-go.
1) ANet pls consider this before your China launch.
2) …
3) profit.
:-)
When you say 1-15 areas you mean Queensdale right?
and Metrica, and Wayfarer (though they are not that popular like Queensdale, but there are trains too). While I think that the mechanics of trains is good but in high level areas only it’s bad in starting zones.
WAI? Probably not no, but players are lazy apparently and seem to enjoy doing it, I cant see why, personally, since its mind numbingly boring but there you go.
Eliminating the possibility would cause more trouble than its worth so they’re probably not going to do it.
I have yet to see a champ train outside of Queensdale or Frostgorge.
I suspect that champ train behavior is not intended, but rather it is an outgrowth of the game’s currently unbalanced loot system. Many players will gravitate towards behaviors that produce the most rewards in the least time, or least effort. Champ trains are currently one of the best options for this. If they would update the rewards in other areas of the game, there would be much less incentive for players to run champ trains.
The loot isnt the only component of champ trains. It’s also a rather considerable amount of exp for characters of any level.