Champions and HEALTH
Because its considered a mechanic.
How is it even considered a mechanic?
I’m assuming you had a full group of 5?
Because inflated health values = easiest way to increase difficulty
because it wouldn’t be difficult if you could glass-cannon dps it in 20 seconds. That is crazy that it took you 25 minutes to kill it though. Which zone is that in?
There are several champions (most notably in the “group event” DEs) that seem to have literally millions of hp. The one in particular that I’m thinking of is the centaur champion that you take down when the Seraph attack the centaur camps in the Harathi Hinterlands to try and take them over.
I’ve seen fights where there are literally 15-20 people beating on him, and he still takes a good 5m+ to take down. His only real attack seems to be to throw out these huge-damage aoe spells here and there. Other than that, he just stands there letting you hit him.
The encounter was interesting the first time (at least for the first 2 minutes or so, then it became “jesus, why doesn’t he just freaking die already?”), but at this point I leave the moment the encounter reaches his stage. He’s just not interesting or fun to fight. It’s not even really CHALLENGING. Just a tedious beatdown of a mob with ridiculous amounts of health.
I know there is a champion giant in one of the mid-level zones that takes for-freakin’-ever to kill. I’ve helped kill him twice and both times it took 15-20 minutes or more with 10+ people wailing on him. Both times he dropped not a single copper in loot.
I don’t mind challenging. I (kinda) mind tedious… but I want to be rewarded at least enough to offset my repair costs
Playing a various Stormspire alt – if it’s Stormspire, it’s probably me
Guilds: Elder Prophets [EP], Principality of New Katulus (PiNK)
I’d rather they lower these mobs hps and then actually make them dangerous.
I find this to be the problem for a lot of the DE Champions. They have a ton of health and the fight becomes monotonous. There are a few fights with interesting mechanics (ie. Dragons, Spider Queen, certain Dungeon Champs), but the majority of fights are quite boring especially with few people around.
This is the reason I don’t do dungeons….
hit… hit… hit… dodge… hit… repeat for five minutes.
zzzzzzzzzzz
(edited by stayBlind.7849)
If you got smashed, its health wasn’t the problem. More health just means you beat on it longer before it dies.
I find most of the mechanics in games to be tedious, inane and boring. WoW included. I hate artificial mechanics created just to damage a creature, id rather have high hp. If you want to force tactics, give the creature abilities that make it put people out of their comfort zone or have it not be alone..honestly why are champions on their own anyway, its a huge boss..let it summon a horde to fight with it like the dragons do..have the dragon hordes destroy anyone on the sides firing at the dragon..seriously why are all the champion creatures letting all those guys sit on a hill and fire mindlessly at their master? Have the Centaur overlord cast a knockdown on all melee opponents. and then an AoE..lets see who mindlessly beats on it then. I dont want to have to do a hokie pokie to kill a boss just because, I wouldnt mind the bosses having new and interesting abilities that force you to think outside the box.
Have the Centaur overlord cast a knockdown on all melee opponents. and then an AoE..lets see who mindlessly beats on it then.
Meh. That sounds like the giant in Diessa, and all it means is most people mindlessly shoot at it instead. Though it doesn’t help that dodging the attack in melee range fails more often than not, as if you’d need to pre-empt it by more than the beginning of the animation or something.
Keep in mind that high boss HP pools are important for class balance. Tanky sustained DPS characters need to be useful too and against champs they shine.
I find most of the mechanics in games to be tedious, inane and boring. WoW included. I hate artificial mechanics created just to damage a creature, id rather have high hp. If you want to force tactics, give the creature abilities that make it put people out of their comfort zone or have it not be alone..honestly why are champions on their own anyway, its a huge boss..let it summon a horde to fight with it like the dragons do..have the dragon hordes destroy anyone on the sides firing at the dragon..seriously why are all the champion creatures letting all those guys sit on a hill and fire mindlessly at their master? Have the Centaur overlord cast a knockdown on all melee opponents. and then an AoE..lets see who mindlessly beats on it then. I dont want to have to do a hokie pokie to kill a boss just because, I wouldnt mind the bosses having new and interesting abilities that force you to think outside the box.
1. You fight through packs of trash already.
2. Bosses should be tough enough to stand on their own. I agree with the pack summoning for certain bosses, but not all.
3. I’ll agree with the knockdown only if it’s telegraphed, and the telegraph has to be visible through AoE fire spam.
4. Some bosses already do, for instance after Plinx I usually swap out dagger storm for basilisk venom. An ability meant for packs of trash isn’t effective against a boss whereas anything really fast and throws a high damage tantrum can be shut down for a second. But that isn’t a dungeon and knowing how to get away if you have aggro (especially if you aren’t a tanky build) takes some on the fly thinking and energy management.
10-15 minute long fights where the Champion just has a couple of attacks, 1 massive DPS insta-kill shot and your typical AOE, avoid the red circle attack….leads to BOOOOOOOOOOOOOOOOORIIIING combat. The bosses in GW2 are pathetically outdated mechanics-wise compared to other MMOs out there. The fact that you get to use a dodge skill instead of just running out of the way, doesn’t cover up this obvious fault. Obvious to those who played other MMOs besides GW that is=) To those who are astounded by the ability to roll out of the way in a MMO…you must be easily amused.
Artificial Difficulty is why.
hmm..take out the red circle..lets see how easy it is then.
Because inflated health values = easiest way to increase difficulty
More health != more difficulty. It just makes it more boring and tedious.
I’m not sure why people think that something taking longer automatically means it’s more difficult.
People keep using the word “difficulty” when they really mean (or should mean, in the context of dungeons) “tedium”.
Absurd health pools increase tedium, not difficulty. They are not the same.