Champions need to be more powerful

Champions need to be more powerful

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Posted by: Malediktus.9250

Malediktus.9250

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Taku.6352

Taku.6352

Or just you know, get decent gear so you can tag the mobs.

Champ farm trains are fine, they give the farmer players something to do without disturbing the rest of the people out on the world.

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Posted by: Vol.5241

Vol.5241

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

That’s because they’re not event champs, they’re static ones, so it’s not scaleable. If you’re not doing enough damage, join a party or join a lower-pop server.

Not even sure why you are complaining about this. They’re not impeding you in any way.

And if you do participate in the farm, you wouldn’t even be doing it if you randomize champs, so you’re only hurting yourself as well.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Lostwingman.5034

Lostwingman.5034

I personally want to see the Corrupted Veteran Oakheart of Queensdale go on a rampage that threatens Claypool.
Summon corrupted minions and let loose!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Shemsu.8721

Shemsu.8721

I’m not sure how you can say that. I’ve caught up to the train as a champ was dying and literally got one single hit in and still got loot credit (not in a group). This has happened to me multiple times where a single shortbow autoattack gets me full loot credit.

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Posted by: AtoBoss.2906

AtoBoss.2906

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

Unsure about your first reason… saying you don’t do enough damage for the champ loot, so you want them buffed up? But, randomizing their spawns would sure encourage more world exploration.

Holycowow

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Posted by: Malediktus.9250

Malediktus.9250

I dont do enough damage because they usually have less than 20% health left by the time you get in range, they just die too fast to zergs of 80 peoples.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Zanryu.3417

Zanryu.3417

I’d agree they need to be buffed up a tad considering how easily they die to a large group of players, but your reasoning is just aweful. Is that what this game has become? Players driven solely by greed and the desire to make money as fast as they can? While I’ll agree making money is important that shouldn’t be the reason you suggest updates. Come on man, you’re better than this.

Also, pretty much what people said before. Get better gear for more damage so you can efficiently tag, turn your graphics to the minimum, and if all else fails get a new computer or go do the kiddie farm in Queensdale.

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Posted by: Malediktus.9250

Malediktus.9250

I got best in slot Berserker gear in everything, its not helping.
What about turning all champions into scaling events (with no additional karma or silver rewards)? I think that would work best.
My computer is also very good, it can handle these large zergs on maximum graphics, so I dont see how turning settings down will help, since load time is largely affected by the SSD already.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Poledo.3256

Poledo.3256

Ugh. This is about as selfish as a post gets. If you are having an issue tagging the mobs, then that is a “you” problem not a game problem. There are 6 mobs in the rotation, some skip two because they can’t load fast enough to make it to Wurm or Troll, that would be a comp problem not a game problem. I rarely hit Wurm or Troll and still make out just fine.

The thing about the Frostgorge champ train is that it is always going, if you miss one (oh no!) you hit the next one. If you miss two (egads!) you hit the next one. Get your route down better, pick it up a bit, and stop placing blame elsewhere when the blame belongs back on you.

Sorry if that is a bit harsh but the entitlement that things need to be fixed because you can’t do it is so frustrating.

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Posted by: Malediktus.9250

Malediktus.9250

I think the people who want to see a champion dead in less than 10 seconds are the entitled persons, not me.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Poledo.3256

Poledo.3256

I think the people who want to see a champion dead in less than 10 seconds are the entitled persons, not me.

Something dying quick to 80 people hitting is a result, not a want by those people. Keep trying. They seem to have no problem getting credit.

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Posted by: Malediktus.9250

Malediktus.9250

Thanks for proofing my point.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Or just you know, get decent gear so you can tag the mobs.

Champ farm trains are fine, they give the farmer players something to do without disturbing the rest of the people out on the world.

So he’s supposed to farm a set of armor so he can farm a set of armor? Nice.

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

Randomizing the spawn timer would be nice, but it would totally destroy champion farming which is apparently the new endgame.

Your best option at the moment is to join a party. As long as someone in your party does enough damage to get kill credit, you can get credit as well by hitting the champ at least once. Parties make champ farming much less stressful.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Poledo.3256

Poledo.3256

Thanks for proofing my point.

Are you being purposefully obtuse? Proving your point? If your point is that you can’t manage to get credit when everyone else is and the problem lies with you, then yes!

Look I am not completely without empathy. I miss some too, but so what?! I don’t go blaming the others. It’s farming, if you want to kill stuff that takes longer and has more HP, run the meta route and kill Jormag etc.

If you are missing out on one, then make it up on the next one. There is no reason you should be not getting credit unless you are not keeping up. Every class has some sort of speed, use them when you should. Every class has range options, use them.

Train starts at fish, simple easy. Off to Kodan – everyone runs out into the ice water area east of his spawn if he is not at his spawn to see if he roamed off – go with them. If he is not out there go back and wait at his spawn with the rest of the zerg. No problem. Norn, is almost always a bit of a wait, and you should not miss him. Only time he is up is if the fish and Kodan have been a bit late to spawn.

Next we have Wurm, which everyone WP’s to. If you can’t load fast enough to make it down there, skip it and go to Broodmother. If the Quaggan is up, some will go for that, other will head right to Troll – you will almost never get both of those if Quaggan is up. Troll is another one you can skip though if you can’t load fast enough. So head right back to fish. You also run the risk of missing fish if you hit troll if the people who skip troll find the fish up. This is where you can miss out on a couple because you show up as the fish is dead, and they have moved to Kodan and you show up late for that, but then you catch up at Norn and get back in rhythm.

Again this is a farm, it is quick, it is profitable if you can do it. If you want to start making it take longer, you’ll find yourself by yourself trying to farm champs that now take twice as long to kill for 80 people by yourself because the farmers will be doing something that is faster.

Keep up, stop blaming others. Stop asking the game to change to suit you and your inability.

(edited by Poledo.3256)

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Posted by: Zanryu.3417

Zanryu.3417

I think the people who want to see a champion dead in less than 10 seconds are the entitled persons, not me.

Coming from the guy asking for champions to take longer to kill, not because he genuinely wants a challenge, but because he wants to make more money. Yeah, okay.

I wouldn’t mind if they took a few seconds longer, 12 seconds a kill is just.. disheartening. Though, to be fair many people are able to make it to the champions and kill them. I’m even doing it without a party. Turn your graphics down or get a new computer are your only options it sounds like. Sounds kinda heartless sure, but really if you can’t handle the game then why are you playing?

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Posted by: anzenketh.3759

anzenketh.3759

They don’t need to be buffed they just need to scale better.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Stooperdale.3560

Stooperdale.3560

Many champions are designed to be group content, not zerg content. The champions have appropriate abilities for fighting a group and problem is the scaling of reward and effort for zergs tackling group content. If you have rewards that are sufficient incentive for five players to kill a champion for the time spent, the rewards are too much incentive for twenty players to kill the champion in a fraction of that time.

The game is specifically designed that players co-operate in killing creatures and finishing events, so the rewards do not diminish as more players get involved. That shouldn’t be changed but a perplexing problem remains. How do you balance loots mobs for five people or twenty people who are killing the same creatures but at vastly different speeds (and difficulty)? The designers still seem to stumble from one problem to another whenever they ‘fix’ loot rewards.

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Posted by: Remillard.8691

Remillard.8691

I call concern troll here. If OP has max settings, exotic gear, then he’s simply doing something wrong. I’ve run the loop recently quite a lot (earning for legendary runestones) and

1) with a party, have hit it once at the last second, got the drop
2) even without a party, usually LEADING the group because everyone is keeping up permaswiftness
3) loading faster than most everyone which OP must be doing if his machine is as good as he says
4) being a rational adult about things and realizing that one bag is as good as another, so if one misses a champ (vendor, poor timing, missed jump, etc), you skip the next one and wait for the group.

That being said, if the mobs had slightly more health, that would actually not slow things down because due to the delay ANet put into the champion spawn, it’d actually make it so things could be killed with ZERO delay. As it stands, there’s usually some slack along the line, often at fish or kodan or norn. I find that useful as a point to consolidate bag space personally.

Another thing, if mobs had more health, it’d require more hits (as a percentage) to register for the loot table I think.

Anyhow, this whole “problem” seems fishy to me.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Ya maybe the OP needs a speed boost or to learn the rotation better or set up WPs in his chat window to get there faster.

When I first tried Frostgorge train I was frustrated beyond belief because it moves really, really fast. I stayed away for a while but then went back on an early Saturday morning when there were just a couple people and they helped me learn the rotation. Once that was down, I traited my warrior for warrior sprint so I can run fast while carrying melee weapons. Bingo! I’m usually the first person or close to first at the champ. You will probably not keep up without a speed boost of some kind. Period. I don’t use AoEs (use rifle almost exclusively, switch to melee for running) and I’m rarely in a party and I always get loot.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Algreg.3629

Algreg.3629

everyone there is killing the champ hence getting loot, just not me.

possibility a) the game is rigged and the world treats only me unfairly
possiblity b) I am personally doing something wrong, eg WPing to slow or not having a good build/good gear.

I wonder which of these possibilities is more likely…

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Posted by: Nuka Cola.8520

Nuka Cola.8520

The whole game needs a difficulty overhaul, not only champs.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Empressium.5482

Empressium.5482

you only need to deal 5k damage to champs (at least 750k hp) in order to get gold medal and loot, which is freaking easy unless u’re playing on a server with a 50+ peeps zerg which slows ur loading screen speed (just guest to those less populated servers)

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Make sure you’re not just spamming 1 as well, as that will be your lowest damage. I use ALL my weapon skills and buffs and the F1 skill as soon as it becomes available. Often times I’m hitting a champ at least 3 times with F1, dealing about 6-8k per, on top of my regular weapon hits.

Personally, I’ve never seen a zerg bigger than maybe 20-25 people in Frostgorge. I don’t think I’d participate if it were 80. I would then probably guest to a different server.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I know this is going to be an unpopular response, But IMO the champs are fine, it is the getting to them that needs work. If all you must to to get to a champ currently is find him and kill him he loses all of the reasons he became a champion in the first place. In D&D, something I played for years and years, you never got to slay, say the champ of the ogres by bypassing all the fodder (trash), skip past his lieutenants and wander past his chosen elite guards. If you want to make the champs truly memorable, again IMO, they need to be fought for past those that guard the champs or else they just become meaningless bags of loot. Giving a loot chest after the champ is down rewards all those that helped in the fight and not just those that got the big numbers in; also would reward the guys rezing as they too would be in the area when the chest spawns.

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Posted by: Lynne.8416

Lynne.8416

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

The only problems I have with your suggestion: 1) People on a low population server, or a same level character/s come across a champion on their own.
2) too difficult, then people won’t even try to kill them.

The only reason why people are “camped out” is due to the current ease of champions. If you make a champion too difficult then the general population may not play them, which is what happened in the past as champion drops were not worth the effort.

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Posted by: ArchonWing.9480

ArchonWing.9480

If you can’t get there fast in time to do enough damage, you don’t deserve anything. L2P.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Zaxares.5419

Zaxares.5419

Currently all champions are to weak, in frostgorge sound all champions die quicker than you can do enough damage to get loot of them. I suggest either making them more powerful or randomizing their respawn time, so people cant camp them.

The only problems I have with your suggestion: 1) People on a low population server, or a same level character/s come across a champion on their own.
2) too difficult, then people won’t even try to kill them.

The only reason why people are “camped out” is due to the current ease of champions. If you make a champion too difficult then the general population may not play them, which is what happened in the past as champion drops were not worth the effort.

Agreed. But I think the main problem is people camping/farming Champions in the first place. Getting better loot for killing Champions is great, but if the reward is such that it’s the only thing people are doing by a large margin, then it needs to be looked at.

Personally I’d implement diminishing returns on Champions so that each time you kill a particular Champion, the loot bags he drops is of a lower and lower quality until about the 3rd – 4th kill, he doesn’t drop any loot at all. This encourages people to move on to different parts of the world (if they want to keep Champion farming), and not just sit on top of a particular Champion spawn spot (like poor Captain Jayne in Gendarran Fields), or just run the Frostgorge champ train for several hours.

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Posted by: Chickenshoes.6250

Chickenshoes.6250

Champs need to be on longer respawn timers. That would break the trains and force people into multiple zones. It would become difficult to predict when a champion will be up or down and would encourage people to kill them as they come across them naturally because they are still very profitable.

I like the champion loot as much as anyone else, and I’m farming hundreds and hundreds of boxes for hours the whole time I’m playing and not doing dailies or clearing bagspace. However, I take the balance of the game I’m playing more seriously than personal gain. Champ farming is way more profitable than any other part of the game which is frustrating.

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Posted by: korelg.7862

korelg.7862

I agree with the OP, they should make world bosses, like Maw, have more hp… is kinda lame to kill this big bad guy in like 15 seconds, give it more hp or make it a fight with phases, like 75% spawn some champs, 50% transform into something, 25% more champs then die, it would give those events some of its flavour back and would differenciate them from regular champ mobs

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Posted by: Empressium.5482

Empressium.5482

op u missed ur “stronger than ur usual champ” champ like the giant branded devourer in Field of Ruins and try tanking champs without P/V/T gears

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Posted by: Taku.6352

Taku.6352

I agree with the OP, they should make world bosses, like Maw, have more hp… is kinda lame to kill this big bad guy in like 15 seconds, give it more hp or make it a fight with phases, like 75% spawn some champs, 50% transform into something, 25% more champs then die, it would give those events some of its flavour back and would differenciate them from regular champ mobs

And further drive people away from them as it won’t be as easy to get the guaranteed loots.

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Posted by: Morrigan.2809

Morrigan.2809

I personally want to see the Corrupted Veteran Oakheart of Queensdale go on a rampage that threatens Claypool.
Summon corrupted minions and let loose!

And Troll calling in the harpies, ripping up the ranch and make his way down the road down to the trading outpost
back in the day Troll used to strike fear into players.

But sorry OP I don’t agree with you- there are other players in the game other than farmers.
If you scaled up all the champs, maps would become unnavigate-able for people who do not run with the zerg but just do events.
Already this is an issue in some less populated maps.

If you are only talking bout Frostgorge then your entire post is motivated by greed because you want to farm but can’t tag mobs.
It doesn’t make sense in terms of the whole game.

Gunnar’s Hold