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Change Bounty Training In Bounty Tier 1
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A tier 1 bounty only requires you to kill two targets and you get 15 merits. Why not do that one?
You can do a tier 3 guild trek with 5 players. What was the minimum number for a T1 bounty you have done? Most guilds will try for 10 min if not 20. A lot of guilds I have seen like to run with 40 unless they have pre-identified all the potential targets. Just seems out of balance compared to the other guild events.
Another option is allow Treks and Rushs to be unlocked earlier or by allowing merits to be generated by influence conversion or some other means. Stronghold which might turn out to be one of the main way for guilds to do GvG is 5 members, so there was intent that smaller guilds should be able to do activities that larger ones can, so why not bounties?
Good hunting!
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I’ve seen a tier 1 be completed with 5 people. The only one that needs to be scouted is the tier 3 and this is only if you want a high success rate. I was in a guild before where we split into two groups and we did succeed that way. What really helps is that everyone knows the routes and follows them against the path that the bounty walks.
I’ve seen a tier 1 be completed with 5 people. The only one that needs to be scouted is the tier 3 and this is only if you want a high success rate. I was in a guild before where we split into two groups and we did succeed that way. What really helps is that everyone knows the routes and follows them against the path that the bounty walks.
Which two bounties?
The only way it’s going to happen is if you randomly get two really easy ones to find, like Trillia or Poobadoo. If you get any of the medium or longer paths, there is no hope, even if you have 5 incredibly skilled people. Out of the 18 targets, at most 6 have short/easy paths.
Bounties are not difficult to find if you have all five people spread out and search along the route. If all else fails, you can scout out the more difficult ones such as prisoner and trixie in case you get one of them. This is for tier one by the way. You’ll need more people or luck if doing a tier 2/3.
I also want to add that I’m not against the trainer bounties giving 5 merits so long as they can’t be stacked from those of a regular bounty. I just wanted to point out that it is possible for very small guilds to do the tier 1’s.
(edited by Ayrilana.1396)
I’ve seen a tier 1 be completed with 5 people. The only one that needs to be scouted is the tier 3 and this is only if you want a high success rate. I was in a guild before where we split into two groups and we did succeed that way. What really helps is that everyone knows the routes and follows them against the path that the bounty walks.
Which two bounties?
The only way it’s going to happen is if you randomly get two really easy ones to find, like Trillia or Poobadoo. If you get any of the medium or longer paths, there is no hope, even if you have 5 incredibly skilled people. Out of the 18 targets, at most 6 have short/easy paths.
2-MULT
Ander
Bwikki
Brekkabek
Big Mayana
Crusader Michiele
Deputy Brooke
Sotzz
Trillia
Are relative easy. Some of them have a long paths but they are straightforward (no crazy twists and turns all over the place). Tarban is not there because Brisban is a bit lacking when it comes to waypoints.
I don’t know that I’d call Sotzz and Big Mayana “easy”, due to how you have to find them. Although, they did reduce the number of possible barrels for Sotzz, but still.
Nope not looking for them to stack. At best would like them to act like treks where you can work yourself up through the the tiers during the week but can only receive rewards based on the highest one completed.
With 5 it is hard to find both targets in the 15 minute time period and it is a fun event, which is why I am looking for a lower level event that would allow the small guild to still grow. As I said its ironic that you can do the other events with 5, but you can’t unlock them so its counter intuitive.
Was going to ask if you were against but I see you said you weren’t. This approach still rewards more populated guild since they can get paid more for doing more, but allows the small guilds events they can do as well and seems like a small change overall.
Please +1 if you are in small guild that could benefit. Thanks!
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You said it rewards larger guild. But you and your 5 man can’t take the time to pre-find 5 harder target.
That’s what I do every week. Spend 30 minutes to pre-find a target and follow it before the guild mission starts.
You said it rewards larger guild. But you and your 5 man can’t take the time to pre-find 5 harder target.
That’s what I do every week. Spend 30 minutes to pre-find a target and follow it before the guild mission starts.
That method does work nicely if you have enough people. However, the OP’s guild has only 5 players and 18 possible targets. You won’t know which choices you’ll have until you start the bounty, and once you start it, the 15 minute countdown begins. Three of them can’t be found ahead of time, so that leaves 15 to try to track down and follow.
And that’s the point, you can pre-track some, but you are playing with the RNG gods on which you will get. Since we are talking a reduced return, is there any reason anyone is opposed to this idea and if so why? Maybe I am thinking about it wrong. Thanks for the feedback.
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And that’s the point, you can pre-track some, but you are playing with the RNG gods on which you will get. Since we are talking a reduced return, is there any reason anyone is opposed to this idea and if so why? Maybe I am thinking about it wrong. Thanks for the feedback.
I’m not opposed of it.
Im saying I spend 30 minutes to prefind bounty every week.
And if you do what I did, your 5 man team have 50% chance that you’ll prefind 1 bounty already. So about 50% of the time all you need to do is kill 1 bounty and use the remaining time to find and kill 1 more.
And since you only need 30 merit to unlock trek?? I dont’ think it’s as unreasonable as you said.
That being said, I never tried 5 man bounties besides Michelle(since sparkfly is always full during teq time, we have a 5 man hunting there). So I’m not sure how hard it is to kill bounties with 5 man.
(edited by laokoko.7403)
Question for you, when you were able to find 1, did you send 4 to go scout for a second one or take out the target you found and go from there? Curious what worked better for your group. Thanks!
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Question for you, when you were able to find 1, did you send 4 to go scout for a second one or take out the target you found and go from there? Curious what worked better for your group. Thanks!
nah, I’m in a large guild.
We prefind bounties because we doing tier 3 and want the merit. And since we want to make sure have enough time for taxing people and everyone gets credit that’s why we do it.
I have no idea how long it take a 5 man group to kill a bounty. If you are already doing bounties for guild commendation, you should know that answer better than me.
But I did a rough calculation that base on the probabilities. If your 5 man group prefind bounties, you’ll have 50% chance you found none, 40% chance you found one, 10% chance you found both.
(edited by laokoko.7403)
That’s kind of what I am seeing. Part of a larger guild as well and can get merits for it. Supporting the smaller guilds though and the task doesn’t scale well at all. Hence my suggestion for the change. Unless ANet wants to state it doesn’t support guilds with less than a certain number, which I don’t think is there intent. If you want a challaenge try it with just 5-8. Good hunting!
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Tier 1 bounties are very doable with a small guild, though some are a lot more difficult than others due to mechanics (2-MULT, timing is tougher in a 5-person; Rat Wrangler), bugs (Half-Baked, since you can’t CC or strip the fireshield properly any more), or complex, huge, or aggro-dense paths (Devious Teesa, Tricksy Trecksa).
The fights themselves scale down fairly well, most are under 1 minute fights to a well equipped group of 4-8.
Training was not really designed for merits, but for rapid accumulation of Influence to more quickly build up to full missions. That is apparent in how the influence reward is granted every time you complete, while the other mission rewards are once per week.
I don’t know that I’d call Sotzz and Big Mayana “easy”, due to how you have to find them. Although, they did reduce the number of possible barrels for Sotzz, but still.
Sotzz was changed a while ago. Should pop out after around 80% of the barrels are broken even if you didn’t find the right one. The number of barrels also got reduced.
You said it rewards larger guild. But you and your 5 man can’t take the time to pre-find 5 harder target.
That’s what I do every week. Spend 30 minutes to pre-find a target and follow it before the guild mission starts.
My guild considered this when we were doing our unlocks(we did them with 4-6 people, sometimes 7) but we all agreed it would be waste of time.
That being said, I never tried 5 man bounties besides Michelle(since sparkfly is always full during teq time, we have a 5 man hunting there). So I’m not sure how hard it is to kill bounties with 5 man.
For most of the bounties killing them aren’t really much of a challenge, it’s just the search. They are actually easier with fewer people.
Finding them will be the biggest issue, will be giving it some more attempt even while we leave this proposal out there. Considering the major push for NPE over last year and the introduction of guild halls now might be a good time to adjust the bounties. Appreciate all the feedback.
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Finding them will be the biggest issue, will be giving it some more attempt even while we leave this proposal out there. Considering the major push for NPE over last year and the introduction of guild halls now might be a good time to adjust the bounties. Appreciate all the feedback.
I am not against your suggestion but it’s much better to find a solution that doesn’t require waiting for ANet to take action. Sometimes when they do take action the change isn’t necessarily desirable(NPE, trait system).
How has your guild been preparing for this? The maps on the dulfy page is also better the wiki in some cases. The wiki maps are missing the direction the targets travel for some of them.
We have each member go to a different zone and pre-track a bounty target in hopes that its one of the ones chosen and then scramble once its started if its none of the bounties being pre-tracked. Dulfy for the map routes and constant shout outs in region for any bounty sightings. Don’t get me wrong there is some success here but over time there has been a large number of failures across various small guild assists.
I do hear where you are coming from that sometimes changes don’t work out as expected, but if no one asks it will never get on the list for review. Good hunting!
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