Change Your way of thinking about PvE content

Change Your way of thinking about PvE content

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Posted by: KuroiArt.7349

KuroiArt.7349

There is a huge problem in PvE that all mmorpg games have. It’s not as big in GW2 although may become huge for veteran players. What I’m talking about?

PvE – world content (hearts/events/bosses) are static and considered as only for leveling content. That’s a huge problem! Why? It’s made so that you visit specific area once and move on, then if there is a world boss you want to have fun and do it, however it works as a farm now. Oh the clock is up so let’s do it – I get the megaserver system and I love it, just it’s shallow as a PvE content thus replayability is worse each time you play it.

ArenaNet start considering PvE world (hearts/events) as a level 80 content, which means challenges, dynamic events (re-arrange the current events to be more complex and have more of random dynamic chains of other events, that really have the feel of changing a map).

Ex.:
Event: Queensdale Fortress is attacked by centaurs! Defend it!
Success!:
1) Repair the broken walls
2) Help by aiding forces to get ready to attack centaurs! (Gather food, weapons)
2.1) Attack on centaurs:
Success!:
2.1.1) Centaurs run back to other bases they own and (event – stop them) are gathering forces and weapons
2.1.2) They are sending troops – fight them back
Fail!:
2.1.1f) Ambush incoming troops from aiding the preparing centaur forces
2.1.2f) Centaurs are preparing for attack. Kill their scouts <sth>.
2.1.3f) Prepare the defences (repair war machines/gather forces)
3) Go to the village nearby and gather forces to defend the fortress.
Fail!:
1f) Centaurs took over the Fortress and:
1f.1) Are preparing for the village!
-> Defend citizens/village (special reward – don’t let anyone die)
1f.2) Are turning the fortress to dust [destroying walls and all kind of defences]
-> Save the fortress and get a special reward (or start an event 30%-50% chance)
etc.

//NOTE: Special Reward: Any balanced reward compared to dungeon farming -10% +depending on character level.

! Make more events big scale. Be not afraid of people failing events and losing to some.
! Increase rewards – add special skins / lucky drops / +some balanced rewards for the time as also remmember to set even rewards on each part of the chain as also you could add a system that would check how many chain events you have completed to give you a special reward (maybe a title or anything else / bonus chest).

With evergrowing Gem-Price people constantly farm dungeons for 1g. Rewards for events are really low and we all know you don’t want people to farm events. Just change events into Big-scale events that are more complex then ATK/DEF/CTF. Add reward chests that can drop rares/exotics/ascended mats or gear even!

I myself love PvE and HATE farming. Game is becomming boring since the part I most loved (PVE) is nothing new and I am not rewarded for the time anyhow. With 100% map completion and 3,5 characters max level it’s just getting same old.

(edited by KuroiArt.7349)

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Posted by: Andred.1087

Andred.1087

Maybe in future maps, but I really doubt they’re going to waste time going back and adding new event chains to starter zones (or any existing zones).

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

A word of advice to devs: Don’t have any failure routes that are more rewarding than the success routes. I’m sick of people forcing stuff to fail and talking trash to those that want it to succeed especially for the current living story, The Dragons Reach: parts 1 and 2!

Kessex Hills with the Toxic Alchemist (old lingering living world content from season 1) and Frostgorge sound with the Vigil Attacking the Svanirs to destroy the totem (which needs a success to account as credit for the LS step).

For the latter event: People like to make fail to farm the champs and spawn champs to fight over and over when people that need LS credit can’t get it done cause it keeps failing.

Changing shards doesn’t help as the next shard in this blasted kitten we called megaserver has another big group doing the same thing causing failure to get rewarded.

Its not proper game play and it hurts those that want to play honestly and do the content how its meant to be done.

I barely was able to do the LS step I needed by having help (one fellow like-minded party member) and ruining it for the farmers by killing the last champ.

Please Anet fix events so failure means failure. No more alternate paths unless they have worse outcomes and worse loot.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: KuroiArt.7349

KuroiArt.7349

It’s all about focusing on gameplay (open-world PvE) to be interesting for someone who already completed it.

Why League of Legends has become such a success?
Because all game is focused on the gameplay, people play to have fun from what they do in-game. If you complete hearts and discover all map, did the dungeons + fractals – you have no content in PvE. That’s why we need world changing events, etc.

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Posted by: X The Manimal.5293

X The Manimal.5293

GW2 is more of a puzzle piece rather than an open-world so you’re funneled into the other zones through specific portals so its really tedious to pass through those lower level areas with invisible walls and un-scalable cliffs. It’s easier to just waypoint. There’s less of a chance of someone passing an event and saying “Well, might as well complete it since I’m already here”.

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

You are downscaled in lower level areas, this game’s end game doesn’t start at level 80. There’s nothing stopping you playing these lower level events and being rewarded for them…

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Maybe in future maps, but I really doubt they’re going to waste time going back and adding new event chains to starter zones (or any existing zones).

They have already done so. They added new events several times. They went mostly unnoticed, though.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Purple Miku.7032

Purple Miku.7032

I totally agree with OP.