Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Bleeding – same
Burning – orange
Poison – green
chill – blue
confusion – same
And category with same colors.
Blind/Weakness/Vulnerability
Cryple/Slow/Fear/Immobilized
But why? What need is there to change the colors?
Personally I have no problem with the standard red = condition.
If i want to know what condition it is, the nice small symbols do the job perfectly – for me at least. Also more colors would / can be more of a visual noise then useful.
Are you color sensitive / color blind?
Because I can understand that.
Are we talking about what shows above our char’s/enemy’s head or what is shown on the ui for ourselves/enemies?
Personally one change I would like is that Conds and Boons would have their own place holders on the UI for both ourselves and our targets. Sometimes you want to hover your mouse of the Cond/Boon to see the description of it for whatever reason. But by the time your mouse gets there it might have shuffled along simply because other Conds/Boons have been added to or removed from the list. This is especially the case at world bosses/champions when zergs are present. I find this SOOOO annoying at times lol.
Summary: Anet, please give our UI Cond/Boon placeholders! TY.
Are you color sensitive / color blind?
Because I can understand that.
Main problem is burning vs bleeding, +- same icons with really differents DMG. In pvp is this fact deadly
Are you color sensitive / color blind?
Because I can understand that.
Main problem is burning vs bleeding, +- same icons with really differents DMG. In pvp is this fact deadly
But then if you change burning to orange, there’s a chance you’ll think it’s a boon!
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