Change how dailies give AP
The chests are enough
You used to be able to get more than 10AP. However the AP completionists repeatedly made threads asking for nerfs to daily AP because they were spending hours each day doing them all. In response, ANet capped the daily AP at 10 for doing 3 and capped the total daily AP you can ever get. Since they’ve already limited daily AP it’s very unlikely they’ll reverse this.
ANet may give it to you.
The old system worked something like that — you could continue to get AP (1/daily) with each additional daily. In discussing the new dailies (blogposts etc), ANet said that one of the reasons for making it a fixed 3-for-10 (instead of 5-for-10+more) was to take some of the pressure off of getting stuff done every day.
So I don’t think ANet looks at this as “win-win”
The old system worked something like that — you could continue to get AP (1/daily) with each additional daily. In discussing the new dailies (blogposts etc), ANet said that one of the reasons for making it a fixed 3-for-10 (instead of 5-for-10+more) was to take some of the pressure off of getting stuff done every day.
So I don’t think ANet looks at this as “win-win”
But the pressure wouldn’t come back. There is still a hard cap to how many AP you can get from dailies period. This willjust allow people to get there faster, it won’t put any pressure on them to complete more dailies as they will still end up with the same amount of AP in the end.
Yet, many of those that lamented about having to complete all the Dailies did not state it was because of the Leaderboards or reaching the next Achievement Chest quickly, but that they felt compelled to do so for completion of daily tasks. There were 3 letters bandied about quite often.
To some of us, the dailies is a tedious chore that just never gets done.
This is a suggestion to make dailies more generic and more fun for everyone:
How could this work?
This could work by making 3 daily achievements, each one locked until the previous one is completed. The achievements could count experience, or some kind of daily points, to be completed.
As for rewards:
Each daily tier should contain a choice of daily rewards. This chest should contain as much rewards as the current dailies for each tier.
- Daily pvp reward chest.
- Daily wvw reward chest.
- Daily pve reward chest.
Like that you could enjoy do whatever you want instead of this auto-generated run-around. If you want to log in and farm Bloodstone Fen the whole day, you wouldn’t miss out on your daily. If you wanted to go nuts on them trees with your axe for a day, you wouldn’t miss out on your daily. Etc. Etc.
OBS! This should not apply to the fractal dailies. But it could apply to the Bloodstone fen dailies, even though it isn’t strictly needed.
What about the current achievements?
The current daily achievements could be made into permanent achievements.
Let each of the puzzle and mini dungeon achievements stack up the amount of times you do them, kinda like the Hobby dungeon Explorer and Dungeon frequenter.
Make a repeatable farming achievement, kinda like the agent of entropy.
The daily vista viewer, daily mystic forger, and other “fillers”, really doesn’t need a substitute achievement at all. just take them away.
In short: It would be real nice to be able to do whatever we want, without feeling we’re getting punished for it. Or am I the only one who feel like this?
Leave it to A-net to decide whether the suggestion is possible or not.