Change the loot to make all content viable

Change the loot to make all content viable

in Guild Wars 2 Discussion

Posted by: Aetrion.8295

Aetrion.8295

When you get to the endgame stages of Guild Wars 2 you very quickly find yourself doing the same things over and over again. Whether you’re grinding in the Silverwastes or doing Fractals every day or lining up to fight Teq after every reset, it very quickly seems monotonous. You realize that the most efficient way to play the game at the high end is to follow a very specific pattern of content where you chase a specific set of events and enemies that are known to drop valuable loot.

This wastes one of the biggest strengths of the game: The fact that by its core design none of its content should ever become entirely meaningless to you. You can go into a level 15 zone on your level 80 character and do some events, get a decent baseline of loot and not horribly upset the balance of the game for other people who are there. That’s something that is quite unique in MMOs, and easily one of the best parts of GW2.

Yet somehow the loot scheme for endgame rewards is built in such a way that discourages playing the game like that. Retreading old areas, participating in whatever events you happen upon, and actually sticking around any individual region is not at all rewarded. Instead you need to hop all around the map with an itinerary of events with the best loot chances.

The fact that people know exactly which monster has a chance to drop a certain precursor doesn’t add up to making anyone really happy when it drops, it just leads to a lot of frustration from players when it doesn’t drop for them in hundreds of attempts. After all, people are there with the specific expectation of getting that item, and RNG is only working to meet or disappoint that expectation. At no point does the randomness of it create a pleasant surprise.

If the drop was truly random, and you could get anything from any monster anywhere provided you have enough magic find and a high enough level it would be an entirely different story. People would be able to do whatever content they actually enjoy. Since there is no one single roll for the item you want you don’t ever get the frustration of expecting it and not getting it. Instead you get the thrill of finding something that you weren’t expecting at all.

Get people back out in the world and simply adventuring and discovering. It’s alright if doing certain harder pieces of content still yields the most chances to get endgame drops. However, people should be free to depart from a rigorous schedule of hitting one predetermined event after the next without seeing the bottom drop out of their chances of ever getting anything worthwhile.

Give people the freedom to really explore and experience the world back. If you see an event you shouldn’t simply run off if it isn’t on the list of events that drop awesome items, you should be able to go into it and have the time you spend there be worth it all the same. The fact that GW2 doesn’t have content obsolescence built into its core game is one of the biggest strengths of this game. Please don’t take that strength away by having only certain content give a chance of top notch rewards.

(edited by Aetrion.8295)

Change the loot to make all content viable

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Posted by: Dadnir.5038

Dadnir.5038

In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?

No core profession should be balanced around an optional elite specialization.

Change the loot to make all content viable

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Posted by: Miss Lana.5276

Miss Lana.5276

This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

Change the loot to make all content viable

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Posted by: Aetrion.8295

Aetrion.8295

In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?

That would be a start. I don’t mind the concept of random drops though, I just mind when what should be random actually means you’re restricted to maybe 1% of the total content of the game because nothing else has a chance for the good drops.

This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.

Like the completion reward? That would be nice, but it’s about the stuff in the game you do more than once. So much of the game ends up being repetition that it would just be nice if you could do any and all parts of the game over for the best rewards.

(edited by Aetrion.8295)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?

That would be a start. I don’t mind the concept of random drops though, I just mind when what should be random actually means you’re restricted to maybe 1% of the total content of the game because nothing else has a chance for the good drops.

This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.

Like the completion reward? That would be nice, but it’s about the stuff in the game you do more than once. So much of the game ends up being repetition that it would just be nice if you could do any and all parts of the game over for the best rewards.

No, in HoT they are introducing daily map rewards. Each day a different Tyria map (and a separate HoT map) will offer a daily bonus for completing events on that map.

They gave examples of T6 mats, or Lodestones.

This means you will be greatly rewarded for playing all the different maps and completing the events there.

Change the loot to make all content viable

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Posted by: maddoctor.2738

maddoctor.2738

In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?

That would be a start. I don’t mind the concept of random drops though, I just mind when what should be random actually means you’re restricted to maybe 1% of the total content of the game because nothing else has a chance for the good drops.

This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.

Like the completion reward? That would be nice, but it’s about the stuff in the game you do more than once. So much of the game ends up being repetition that it would just be nice if you could do any and all parts of the game over for the best rewards.

No, in HoT they are introducing daily map rewards. Each day a different Tyria map (and a separate HoT map) will offer a daily bonus for completing events on that map.

They gave examples of T6 mats, or Lodestones.

This means you will be greatly rewarded for playing all the different maps and completing the events there.

And Giant Eyes!

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Posted by: Zackie.8923

Zackie.8923

they should throw in loot other than mats as reward. i am sick of collecting mats blues and greens

Change the loot to make all content viable

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Posted by: Miss Lana.5276

Miss Lana.5276

In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?

That would be a start. I don’t mind the concept of random drops though, I just mind when what should be random actually means you’re restricted to maybe 1% of the total content of the game because nothing else has a chance for the good drops.

This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.

Like the completion reward? That would be nice, but it’s about the stuff in the game you do more than once. So much of the game ends up being repetition that it would just be nice if you could do any and all parts of the game over for the best rewards.

No, in HoT they are introducing daily map rewards. Each day a different Tyria map (and a separate HoT map) will offer a daily bonus for completing events on that map.

They gave examples of T6 mats, or Lodestones.

This means you will be greatly rewarded for playing all the different maps and completing the events there.

And Giant Eyes!

^^ all of this.

Not map completion rewards, but map event rewards. I tried to find the post about it but can’t seem to spot it. If I do I’ll post it here.

It was awesome to experience in the BWE though! I’m actually really excited for this to be implemented!

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

Change the loot to make all content viable

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Posted by: Aetrion.8295

Aetrion.8295

No, in HoT they are introducing daily map rewards. Each day a different Tyria map (and a separate HoT map) will offer a daily bonus for completing events on that map.

They gave examples of T6 mats, or Lodestones.

This means you will be greatly rewarded for playing all the different maps and completing the events there.

I didn’t know about that, that sounds like a good step in the right direction! Hopefully the rewards will make it worthwhile to just explore and adventure in a natural way instead of following an event schedule.

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Posted by: Linken.6345

Linken.6345

You do know that precursors can drop from any mob right?

Why people do wurm and teq is for their specific ascended boxes that award armor or weapons.
and people do other specific events for collection rewards they can use or sell on tp like ogre wars rhendark and jormag

Change the loot to make all content viable

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Posted by: Miss Lana.5276

Miss Lana.5276

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

Change the loot to make all content viable

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Posted by: Aetrion.8295

Aetrion.8295

You do know that precursors can drop from any mob right?

Why people do wurm and teq is for their specific ascended boxes that award armor or weapons.
and people do other specific events for collection rewards they can use or sell on tp like ogre wars rhendark and jormag

Point is and remains that simply running around and adventuring is not very highly rewarded by the game compared to going after specific, scheduled events.

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Posted by: BeckaPL.2670

BeckaPL.2670

I actually much prefer the system they are adding in HoT to just letting everything have a chance for good loot. This system doesn’t alienate those of us with terrible luck, while adding RNG just adds more opportunities for unlucky people to have bad luck. This means that doing content will always give useful loot. Particularly Giant Eyes. Those are a fantastic addition. Even if they give all content a chance to drop precursors or ascended chests that wouldn’t actually increase the chance that you get those things by much.

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Posted by: mtpelion.4562

mtpelion.4562

All content is already viable.

Not all content is as efficient as other types of content.

Server: Devona’s Rest

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Posted by: Miss Lana.5276

Miss Lana.5276

All content is already viable.

Not all content is as efficient as other types of content.

But where players were originally encouraged to play open-world with the dynamic (read: scripted) events and discouraged from spending most of their time in instances, the rewards are very unappealing for that type of play, unless you’re farming boss events. I doubt that this was the devs’ intention, but with the pitiful rewards for dynamic events as it is now they’re encouraging us to go into instances rather than play open world.

Hell, even if I’ve finished all my fractal tiers for a day, I can farm a fractal level 1-10 and still get around 8k karma + loot every 15 minutes. And that’s without any type of booster or doing other dungeons or events.

Edit: Nowadays all I do in PvE is dailies, which takes maybe 20 mins at most, then fractals. The rest of the time I spend in PvP because I feel that the rewards are actually worth my time (plus I have a lot of characters to level up. The tomes help a lot).

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

(edited by Miss Lana.5276)