Changeable/Swappable Hotkeys 0-9 please

Changeable/Swappable Hotkeys 0-9 please

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Posted by: Tuccos.8592

Tuccos.8592

Hello,

i want to be able to exchange the skills on my Hotbar.

I have a Logitech Mouse with many buttons which i use for the Keys 1-5

The problem is that when changing weapons skills i dont want on certain keys cant be changed.

If we could Move the Skills from 0-9 to other keys then i could use one Mouse/Keyboard setup.

I know these are skills chains but once opened all 5 let us swap them please included the Utilities and Elite skill

in Short all Hotkeys should be configurateable as i want them

thank you

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Posted by: Kopipoki.3542

Kopipoki.3542

they already have this options>keybinds.

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Posted by: Tuccos.8592

Tuccos.8592

Kopi, i guess you did not understand what i am asking for.

Keybinds doesnt help with a configuratable mouse after weapon swapping i might want another skill on a certain mouse key. I dont want to

i cant reconfigurate the mouse every time i swap a weapon or change to another character.

Why this game has no standard traditional HOTKEY Bars like any other mmorpg is a myth to me anyways. i honestly hate the whole GUI of this game compared to other games its unflexible and static.

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Posted by: Kopipoki.3542

Kopipoki.3542

Well, if you had explained it clearly I would have understood the first time. Basically you want to be able to customize all your skills the way utility skills are currently, and you want to be able to do so with each weapon set individually. That way you can have similar skills share the same buttons on your mouse.

What your asking for would be nice but TBH its 14 skills(24 for elementalist) and I doesn’t take that long to get comfortable with the way it is.

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Posted by: Illiander.8049

Illiander.8049

Fight the interface.
Learn the interface.

Which one you do is your choice.

Playing on Gentoo.

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Posted by: szar.9054

szar.9054

this is just Anet being different to be archaic an contrary

also i pretty sure i made a suggestion thread about it a month or so back, when i was still enjoying the game

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Posted by: mulch.2586

mulch.2586

I agree it feels like ANet is deviating from the flexibility that’s granted in every other major mmo game on the market, with no apparent reason.

It is a bother, and hampers my gameplay experience.

Yes I can muck about with keybinds, but as illustrated above we can’t do even simple things like move skills so our gap closer is always on the same key as we swap weapons, for example.

In general is the worst UI I’ve suffered, I think since forever.

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Posted by: Smackjack.5071

Smackjack.5071

Well, if you had explained it clearly I would have understood the first time. Basically you want to be able to customize all your skills the way utility skills are currently, and you want to be able to do so with each weapon set individually. That way you can have similar skills share the same buttons on your mouse.

What your asking for would be nice but TBH its 14 skills(24 for elementalist) and I doesn’t take that long to get comfortable with the way it is.

What was so hard grasp for you after reading this:

The problem is that when changing weapons skills i don’t want on certain keys cant be changed.

?

I got it the minute i read his post and i kind off agree with him. Switching between my 6 toons sometimes has issues related to this and would be easily solved if i were to be able to switch certain skills around.If we would be able to change the order of 2 to 5 it would be fine and would not impact anyone in a negative way.

I dont see how there is any valid argument against it really.

(edited by Smackjack.5071)

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Posted by: Illiander.8049

Illiander.8049

I dont see how there is any valid argument against it really.

There are better things to spend developer time on. Also, what would the UI be like for rearranging them?

ANet has a long list of bugs that are much higher priority than this.

Playing on Gentoo.

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Posted by: Ravina Gray.4719

Ravina Gray.4719

So use the mouse features to bind the ones you do want Logitech has 3 modes does it not weapon swapping is only 2. Like 0-9 seriously it’s not even hard to remember what’s where and map your mouse/keyboard. You either have to learn the UI or learn your mouse and use it’s features.

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Posted by: Aelia.9546

Aelia.9546

To the address of the naysayers regarding this request:

once again it is amazing to see how people assume to know what would be the best solution for others. The ability to swap the hotkeys is an essential in every game now since a long time. It is useful and it makes sense. And I’m sure it would not need thaaaat much of developers workpower that the rest of the development would fail for months…but who knows.

It’s also not done by simply reassigning the keys, since many of us play more than one toon/class but there is no keybind saving per character.

Simply let the people who wants to have this feature have it – and when it’s there and YOU don’t need/want it – simply don’t use it – but refrain from telling others what’s best for THEM

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Posted by: Rizzy.8293

Rizzy.8293

You should have seen one of the devs post about a player mentioning how certain weapon skills in their guardian greatsword have moved.

“You’ll get used to it in time”

And yes this inability to reassign skills in their slots is perplexing to me.

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Posted by: Archaeneoso.8461

Archaeneoso.8461

I have to support this.

For those saying devs have better things to do, it cannot take any time at all to let me move abilities around on the hotbar.

Right now, the only constant we have is our heal/elite/utility skills can always be in the same place.

But it would be so nice for example if 5 was always my closer, 2 was always my phantasms, etc. or however i wanted to set it up

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Posted by: szar.9054

szar.9054

actually since they skipped it as a design option, it could take months to peel back the old system ,cram in swap-able skill bars and put it back together. it took how many week to fix auto attacks on bundles ( months)

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Posted by: Kopipoki.3542

Kopipoki.3542

Well, if you had explained it clearly I would have understood the first time. Basically you want to be able to customize all your skills the way utility skills are currently, and you want to be able to do so with each weapon set individually. That way you can have similar skills share the same buttons on your mouse.

What your asking for would be nice but TBH its 14 skills(24 for elementalist) and I doesn’t take that long to get comfortable with the way it is.

What was so hard grasp for you after reading this:

The problem is that when changing weapons skills i don’t want on certain keys cant be changed.

?

Because Keys don’t mean the UI buttons it mean Keys on the keyboard which i already told him could be changed by changing the keybinds.

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Posted by: Kopipoki.3542

Kopipoki.3542

Well, if you had explained it clearly I would have understood the first time. Basically you want to be able to customize all your skills the way utility skills are currently, and you want to be able to do so with each weapon set individually. That way you can have similar skills share the same buttons on your mouse.

What your asking for would be nice but TBH its 14 skills(24 for elementalist) and I doesn’t take that long to get comfortable with the way it is.

What was so hard grasp for you after reading this:

The problem is that when changing weapons skills i don’t want on certain keys cant be changed.

?

Because Keys don’t mean the UI buttons it mean Keys on the keyboard which i already told him could be changed by changing the keybinds.

???

I dont think you will ever understand this one tbh.

Words have specific meaning… using the wrong words leads people to misunderstand.

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Posted by: Kopipoki.3542

Kopipoki.3542

What do you guys call the buttons on your keyboards then? Because where I’m from those are called “keys.”

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Posted by: Bluestone.7106

Bluestone.7106

The existing skill system works fine because it forces you to consider what weapon you take into a particular encounter along with what utility skills to pick, which elite skill along with the other strategic choices you need to make to be successful in the various game encounters.

Please don’t change it.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: mulch.2586

mulch.2586

I think some of yall talking about something different.

Here’s a for example.
I have a guardian and would like it if my gap closer were on the same key for sword as it is for greatsword. In other games, I would drag the 3 on greatsword and swap its position with 2. So that way sword, greatsword and hammer would all match for the gap-closer.

It’s not an issue of rebinding keys. It’s not an issue of is the existing skill system forcing me to consider what weapon goes with which utility skills.

It’s about UI functionality that was present in ancient primitive games like Everquest 1 and Guild Wars 1. Call me spoiled, but I think poorly of a company that can’t manage a UI that’s this useful.

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Posted by: Bluestone.7106

Bluestone.7106

Skills are fine in their existing orders IMO. If you don’t like it try a different weapon or quit GW2

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

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Posted by: Villious.8530

Villious.8530

OP, I knew what you were talking about from the title. For god sake……please implement this!!! I use a Nostromo and this would be so helpful. It’s just another one of those little (left out) polished features that have been in every mainstream MMO since Everquest, but not in this revolutionary/evolutionary game.

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Posted by: Smackjack.5071

Smackjack.5071

The existing skill system works fine because it forces you to consider what weapon you take into a particular encounter along with what utility skills to pick, which elite skill along with the other strategic choices you need to make to be successful in the various game encounters.

Please don’t change it.

This of course has nothing to do with the topic at hand. Being able to change the order of skills 2 to 5 would have zero impact on what you just mentioned. The only thing it would do is allow a preference of order per weapon , it would change nothing about any weapon and all weapon skills would remain the same.

It is simple really, just like you can change the order of your availlable utility skills,nothing more.

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Posted by: vespers.1759

vespers.1759

100% agree. It’s a horrible system. The worst part is even if you do shift the skill orders around the pictures don’t move with them.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Illiander.8049

Illiander.8049

If you use one of those fancy mice, why don’t you just put a macro on ` to switch your button ordering at the same time you switch weapons?

UI changes always take a lot of dev time to do.

Playing on Gentoo.

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Posted by: Noxu.7203

Noxu.7203

This idea might be better suited in the suggestions forum, amongst one of the other threads about the same subject.

You might have better luck there.

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Posted by: marnick.4305

marnick.4305

Tuccos

i cant reconfigurate the mouse every time i swap a weapon or change to another character.

Actually you can. Get yourself a razer naga or any modern mouse with programmable buttons and bind ~ plus reconfig onto your key. Perfectly legit since the reconfig doesn’t do any actions ingame. 1 keypress is still 1 action regardless.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: deriver.5381

deriver.5381

It would be great and I really don’t understand why it wasnt envisioned as a core part of the UI since the beginning.

Can I play the way the game is right now? Sure! Do I have fun? Of course!
Would extra customization ever be too much? No!

Hopefully they add this feature after they get some of the major bugs sorted out.

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Posted by: moiraine.2753

moiraine.2753

There is one simple answer why 0-9 can’t be moved.And it’s called Esport.Anet akittengeting it.When someone is commenting it’s much more easier when the skills are fixed and can’t be moved.You know what will have and where it is the moment you see a warrior with riffle for example.If you can move your skills it’s harder to comment.

That is my opinion.And i don’t think Anet will change their mind to let you move your skills how you want.I could only suggest you to adapt fast.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: GreyWraith.8394

GreyWraith.8394

Hello,

i want to be able to exchange the skills on my Hotbar.

I have a Logitech Mouse with many buttons which i use for the Keys 1-5

The problem is that when changing weapons skills i dont want on certain keys cant be changed.

If we could Move the Skills from 0-9 to other keys then i could use one Mouse/Keyboard setup.

I know these are skills chains but once opened all 5 let us swap them please included the Utilities and Elite skill

in Short all Hotkeys should be configurateable as i want them

thank you

It’s been suggested before. Particularly when certain skills were swapped on a single weapon. Hopefully this will be built into the Hero/Weapon Skill/etc panels eventually. All we would need is a simple drag-n-drop interface there to swap the order of things.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: xiv.7136

xiv.7136

It’s 5 buttons guys.

5 buttons. Is it that hard to get used to just 5 buttons?

It’s so that people can refer to “guardian greatsword #5” and it’s always in the same place.

And

It’s only 5 freaking buttons.

Do you really need to arrange the buttons so that when you weaponswap your gap closer is always on 2? Is it so hard to keep track of what weapon you’re currently using?

If it’s that hard, your mind is going to be blown when you play an elementalist.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

(edited by xiv.7136)

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Posted by: szar.9054

szar.9054

as not to get banned again, i will not call you either a fanboy or hoplessly stipud. i will question if you even understand what a qualiy of life change mean.

Anet not putting in what amounts to a very simple feature, so people cat adjust their gameplay to be more comfortable.

ps- the #5 key is just at the edge of easy reach for most human hands. It is mildly annoying to grope for a skill that might be clutch

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Posted by: GreyWraith.8394

GreyWraith.8394

It’s 5 buttons guys.

5 buttons. Is it that hard to get used to just 5 buttons?

It’s so that people can refer to “guardian greatsword #5” and it’s always in the same place.

And

It’s only 5 freaking buttons.

Do you really need to arrange the buttons so that when you weaponswap your gap closer is always on 2? Is it so hard to keep track of what weapon you’re currently using?

If it’s that hard, your mind is going to be blown when you play an elementalist.

That would work better if they didn’t change the guardian greatsword skill order several months after launch. And the skills are named. Is it so hard to learn skill names instead of referring to them as numbers?

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: gurugeorge.9857

gurugeorge.9857

I agree that this is a minor PITA. Or to put it another way, it’s a PITA, but it’s a pretty minor PITA.

Of course it would be absolutely horrendous if you couldn’t also re-assign the keys (e.g. I always have autoattack powers on Mouse4, I’m used to that from other MMOs I’ve played). However, as you can re-assign the keys, it’s not too bad that you can’t also re-assign relative positions of abilities.

However, I do think it’s something that ANET will get round to eventually.

My feeling is that they’ve done it this way because they don’t want people to get into “rotation” thinking too early. For example, many times a weapon will have a combo field on 4 and another weapon will have the combo field on 3 or something. Or there will be a leap on 2 on one weapon, and a leap on 3 on the other weapon. I think this was probably deliberate, to get you to have to think a little bit about possible synergies other than the obvious, and don’t just stick all your fields on 1, leaps on 2 and finishers on 3 (for example). It’s to keep you on your toes.

Also, another advantage the system has is that it’s oddly convenient to refer to “Sword 1, Scepter 3” etc, etc., when talking about builds. You don’t have to type the name of the ability or make up some shorthand or acroynym, and anyone who uses the weapon will instantly understand what you mean. This wouldn’t be possible if you could re-assign the relative positions of the skills. I’m not sure if this was deliberate, but it’s a little thing on the benefits side of the balance.

Either that, or it’s just an oversight that they’ll eventually get around to remedying

(edited by gurugeorge.9857)

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Posted by: Rannug.2731

Rannug.2731

I have to say I was puzzled by the inability to move my skills and thought I just don’t know how they are moved. Soon I found out they are not movable and I question the purpose behind that decision. In every MMO I played one can move the skills so there has to be an explanation as to why GW2 didn’t go that way..

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Posted by: Bluestone.7106

Bluestone.7106

The existing skill system works fine because it forces you to consider what weapon you take into a particular encounter along with what utility skills to pick, which elite skill along with the other strategic choices you need to make to be successful in the various game encounters.

Please don’t change it.

This of course has nothing to do with the topic at hand. Being able to change the order of skills 2 to 5 would have zero impact on what you just mentioned. The only thing it would do is allow a preference of order per weapon , it would change nothing about any weapon and all weapon skills would remain the same.

It is simple really, just like you can change the order of your availlable utility skills,nothing more.

This:

Skills are fine in their existing orders IMO. If you don’t like it try a different weapon or quit GW2

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

(edited by Bluestone.7106)

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Posted by: munkiman.3068

munkiman.3068

I think it’s due to the split of weapons (single handed + offhand vs. 2 handed) If you could split those up it might end up getting confusing which off hand did what. I’m not against the idea of swapping skills around, but i see the logic behind it.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Dejavu.2349

Dejavu.2349

I’m with Tuccos here. It was something I thought should have been enabled at launch.
This probably only affects those of us who play lots of games and have similar abilities on certain keys all the time. For instance, my top row nostromo keys are for heals, some are my most-used aoe abilities,others are always my openers, 2 are for dispels/stun breaks etc… And they’re the same for every game except this one.

I’m over it now, but I still would have liked to have the ability to make them flow in a way that makes more sense to me.

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Posted by: craygz.6143

craygz.6143

considering the code to swap skills with each other is already there (utility skills) and you would “only” have to replicate the code to act for the two weapon slots i’m near certain the issue is just with ANet riding on their principles, even if they don’t work.

i mean the issue could already be easily solves by separate keybindings per weaponset (+bundle) and character.
that way they wouldn’t even have to code a fancy skill switch thingy. just 10 more keybindings in the settings and you are good to go.

there is really no proper reason why for example a guardian should be forced to hit 2 for his symbol on the mace, 3 for the symbol on the staff and 4 for the symbol on the greatsword. the profession is only missing a symbol on 5 to have a symbol creating skill on every button.

(edited by craygz.6143)

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Posted by: Villious.8530

Villious.8530

I, for the life of me, do not see what people have against flexibility. When you buy a car, it has adjustable seats, steering wheel and radio stations because everyone is different and likes different things. I don’t play console game for that very reason. I like the customization and flexibility that computer games offer.

Why are people so against being able to move a few buttons around to better suite everyone’s individual play style? If you like the buttons the way they are, by all means leave them that way, but what is it hurting you if someone else would like to move them? These are small details that polish a game and make it enjoyable for everyone. What if Anet designed this game so that you couldn’t use a mouse at all? Would most people be ok with that? It’s in their best interest to design a game that is flexible to more people when said flexibility doesn’t give anyone an advantage over another. If you think being able to move 10 buttons around is giving others an advantage, then you’re arguing just for the sake of arguing.

The attitudes of “learn to play it like this or go play something else” is extremely short-sighted and close-minded. When you give a customer a choice like that, they’ll go enjoy something else that is a bit more flexible and enjoyable for them. Some people just cant take any sort of constructive criticism or suggestions for this game without blindly defending it. That type of attitude by Anet or its customers can only hurt the game long term.

I just don’t get it….

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Posted by: Lifeson.4352

Lifeson.4352

It would be amazing if they added 2-3 extra skills for each weapon combo and allowed you to mix and match 5 out of a total of 7-8 skills. Like utilities are right now. Would add alot more depth and customization to your character.

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Posted by: Sebyos.4089

Sebyos.4089

Looks like someone doesn’t know how a gaming mouse work and the limit Windows have with them.

Anet is not a good company, but keybinds is not one of the many reasons behind that.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

(edited by Sebyos.4089)