Changes that wouldn't need dev resources
2) and 3) would 100% need a developer to make them.
Depending on how they implemented enabling SAB, it might need a developer’s attention to turn it on as well, granted it could be done by one developer and in less than a day most likely.
Yes please. I miss SAB so much…
1) Turn on SAB world 1 and 2.
LOL
Make one set of ascended gear of choice (weapons and armor) a reward for reaching level 80.
Everything requires developer resources. Even something as simple as turning SAB back on will require QA and support to ensure it won’t have conflicts with recent patches or cause server problems. Just because something worked a year ago doesn’t mean it still does.
2) and 3) would 100% need a developer to make them.
Depending on how they implemented enabling SAB, it might need a developer’s attention to turn it on as well, granted it could be done by one developer and in less than a day most likely.
Yeah, of course a dev would need to do something, but I mean things where it would make a lot of people happy, but with little effort. No textures needing to be made, the coding wouldn’t interfere with other things, there wouldn’t need to be balances or tweaks elsewhere etc.
1) when you get an ascended drop you now have the option to choose what stats you want
2) dont let class bugs/broken mechanics (etc.) persist for months on end
3) fractal reward track in pvp
4) trait/gear templates
(edited by Stand The Wall.6987)
Remove the one character per day limit on the big chest at most of the smaller world boss events.
Now that all world boss events are scheduled for the same time, I really don’t think it’s needed, and just servers as a bit of annoyance trying to remember what events you’ve already done on a specific character.