Changes to Condition Damage...

Changes to Condition Damage...

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Posted by: Treeoflife.4031

Treeoflife.4031

OK. So i am coming from a WvW perspective here.

The meta is always changing in WvW and raw damage has been the supreme meta pretty much since forever.

With the new condition changes i can see the meta completely changing to condition damage. I agree with a lot of the changes they are making to condition damage but a few things to me stick out like a sore thumb to me.

Condition Duration and CTV armor.

Lets compare CTV armor to PTV armor. They both make your toon quite tanky..yes. Damage output. CTV damage output is considerably higher bc condition damage does not rely on precision and ferocity..only condition duration.

Condition Duration. So with the HOT changes people will no longer get condition duration from point distribution. But we will no longer get any other stats so thats good and all. But condi duration food armor and runes….that is where i can see condi duration making direct damage look sub par. To achieve the same damage output as condi builds, players that choose direct damage will either have to run super glass and have high risk or run PTV and have mediocre damage. without condition duration i personally feel the playing field would become a bit more balanced.

So im not 100% sure on what type of suggestions i would make to fix this…but i really dislike playing DoT builds bc it is so easy to be tanky and also have crazy damage output. Anyone out there feel the same or am i just overthinking it?

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: Tim.6450

Tim.6450

First, there is something called condition removal it works extremely well on conditions especially conditions with high duration.

Second can you proof that the damage output is higher with the same investment? I always dislike claims without any proof to back up.

It’s also only logical that a PTV armor loses to a CTV armor because of PTV contains toughness so they play with a stat less. Also DoT’s become on average stronger dependig on how long the fight goes so PTV is a natural disadvantage. Zerk on the other hand, no wasted stat and a shorter fight so on average less damage.

Third there exist some -condition duration as well which is higher or equal to the +condition duration of the same investment so you can stock up on that as well.

EverythingOP

(edited by Tim.6450)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Condition dmg ignores toughness….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Treeoflife.4031

Treeoflife.4031

dont gotta play smart with the "condition removal exists " bc we both know certain classes handle conditions better than others and most classes running full condi have a crazy amount of application.

Yes Zerk has no wasted stats but….they have no health pool. what i am trying to get across is that there is nothing negative about playing CTV where all other stat combos have some area of weakness. PVF will have no precision and PPV doesn’t exist and would do not so much damage without ferocity. PTV i was using to compare the durability level & damage output. Lets be honest here there is no way for a direct damage player to have the same survivability as someone running conditions. People melt just as fast to a condi bombs to someone running Zerk. w/e im putting my opinions on condi build out there

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: Tim.6450

Tim.6450

dont gotta play smart with the "condition removal exists " bc we both know certain classes handle conditions better than others

Then let them use the ways they avoid physical damage (which still work).

and most classes running full condi have a crazy amount of application.

Yes Zerk has no wasted stats but….they have no health pool. what i am trying to get across is that there is nothing negative about playing CTV where all other stat combos have some area of weakness. PVF will have no precision and PPV doesn’t exist and would do not so much damage without ferocity. PTV i was using to compare the durability level & damage output. Lets be honest here there is no way for a direct damage player to have the same survivability as someone running conditions. People melt just as fast to a condi bombs to someone running Zerk. w/e im putting my opinions on condi build out there

Numbers? proof? Anything? You just throw out words without any meaning, which can be interpretated in many ways with no means off verifying. Also you didn’t talk about zealot (PPH).

EverythingOP

Changes to Condition Damage...

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Posted by: Treeoflife.4031

Treeoflife.4031

Numbers? proof?

Go to youtube. Choose any class that has a decent full CTV condition build. Watch the video. Point made. it really isnt a secret at how OP full condition builds are. Also go to Metabattle.com and tally how many builds are countered by heavy condition pressure. The only thing that had been in the way before was max condition stacks / condition.

And i didnt talk about Zealot bc is has no more relevance than any other gear set i brought up. So by playing Zealot you have countered condition builds? Poison? Plus last time i checked im pretty sure healing doesnt help damage output.

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: Extreme.8350

Extreme.8350

Thats why 95% of the self proclaimed professionals use just direct dmg
Its a fact that the least played builds are the most complained about.
But don’t worry anet looks at metrics

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Conditions won’t become meta for WvW because AoE cleansing is so massively prevalent there. There is a reason why organized groups are 100% Power builds there, and that’s because relying on conditions for damage is gimping yourself to such a massive degree to be unviable.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Zin.6170

Zin.6170

I have a suggestion to fix it, make a new buff called resistance that negates the damage of conditions!

Problem solved!