~Glitch
Changes to Condition Damage...
~Glitch
First, there is something called condition removal it works extremely well on conditions especially conditions with high duration.
Second can you proof that the damage output is higher with the same investment? I always dislike claims without any proof to back up.
It’s also only logical that a PTV armor loses to a CTV armor because of PTV contains toughness so they play with a stat less. Also DoT’s become on average stronger dependig on how long the fight goes so PTV is a natural disadvantage. Zerk on the other hand, no wasted stat and a shorter fight so on average less damage.
Third there exist some -condition duration as well which is higher or equal to the +condition duration of the same investment so you can stock up on that as well.
(edited by Tim.6450)
Condition dmg ignores toughness….
Been There, Done That & Will do it again…except maybe world completion.
dont gotta play smart with the "condition removal exists " bc we both know certain classes handle conditions better than others and most classes running full condi have a crazy amount of application.
Yes Zerk has no wasted stats but….they have no health pool. what i am trying to get across is that there is nothing negative about playing CTV where all other stat combos have some area of weakness. PVF will have no precision and PPV doesn’t exist and would do not so much damage without ferocity. PTV i was using to compare the durability level & damage output. Lets be honest here there is no way for a direct damage player to have the same survivability as someone running conditions. People melt just as fast to a condi bombs to someone running Zerk. w/e im putting my opinions on condi build out there
~Glitch
dont gotta play smart with the "condition removal exists " bc we both know certain classes handle conditions better than others
Then let them use the ways they avoid physical damage (which still work).
and most classes running full condi have a crazy amount of application.
Yes Zerk has no wasted stats but….they have no health pool. what i am trying to get across is that there is nothing negative about playing CTV where all other stat combos have some area of weakness. PVF will have no precision and PPV doesn’t exist and would do not so much damage without ferocity. PTV i was using to compare the durability level & damage output. Lets be honest here there is no way for a direct damage player to have the same survivability as someone running conditions. People melt just as fast to a condi bombs to someone running Zerk. w/e im putting my opinions on condi build out there
Numbers? proof? Anything? You just throw out words without any meaning, which can be interpretated in many ways with no means off verifying. Also you didn’t talk about zealot (PPH).
Numbers? proof?
Go to youtube. Choose any class that has a decent full CTV condition build. Watch the video. Point made. it really isnt a secret at how OP full condition builds are. Also go to Metabattle.com and tally how many builds are countered by heavy condition pressure. The only thing that had been in the way before was max condition stacks / condition.
And i didnt talk about Zealot bc is has no more relevance than any other gear set i brought up. So by playing Zealot you have countered condition builds? Poison? Plus last time i checked im pretty sure healing doesnt help damage output.
~Glitch
Thats why 95% of the self proclaimed professionals use just direct dmg
Its a fact that the least played builds are the most complained about.
But don’t worry anet looks at metrics
Conditions won’t become meta for WvW because AoE cleansing is so massively prevalent there. There is a reason why organized groups are 100% Power builds there, and that’s because relying on conditions for damage is gimping yourself to such a massive degree to be unviable.
I have a suggestion to fix it, make a new buff called resistance that negates the damage of conditions!
Problem solved!