Changes to Leveling

Changes to Leveling

in Guild Wars 2 Discussion

Posted by: Jason Smythe.6831

Jason Smythe.6831

So today’s blog post informed us that we will no longer gain attribute points with each level, gaining them in chunks at unnamed intervals instead. We also learned that the personal story will now be unlocked in chapters instead of having a new mission available every few levels. The last feature patch removed the trait point gained (along with the appropriate attribute points) with each level after 10. We are gaining a shiny new level-up notification with a reward screen which is supposed to make gaining a level feel “truly rewarding”. Under the explanation for the attribute point change we are told “When you gain a level, you’ll know you’re progressing in a way that immediately benefits your character.”
So we have all the old rewards gained per level moved to come in chunks at specific levels, and get some unspecified reward instead. While this may result in more loot over the entire leveling period, I am confused as to how I am supposed to feel like my leveling experience will be more rewarding than it was when I became at least somewhat more powerful with each level gained.
What was wrong with the old systems, and how is the new system supposed to be better?

Changes to Leveling

in Guild Wars 2 Discussion

Posted by: ArchCalder.3258

ArchCalder.3258

The way that ANet described their new leveling system, I personally feel that the current leveling system (excluding trait unlocks) is great. I know I’m progressing when I level in the middle of a trash mob; my character thrusts their hand triumphantly into the air, and all the mobs get tossed aside like yesterday’s news. How is that NOT rewarding?

Someone posted in another thread that ANet is shifting the gameplay experience from smooth and gradual to thick staccato progression, all for the sake of “not scaring away the new players with a confusing system”. Someone also posted a wonderful example of the new personal story chapter system; in the Human story, you wake up and are told that your friend is worried about you. But you decide “to kitten with them” and happily kill monsters and help other people you probably don’t even know until you’re level 10, at which point your friend is sure to believe that you’re dead.

No system is perfect, but it seems that ANet is trying to fix a system with parts that would only make it worse and more confusing.

Changes to Leveling

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Do EotM karma train during the chunks of levels where nothing is happening.

Or better yet, EotM all the way to 80, and then “begin” to play the game with complete freedom of choice with respect to traits, skills, etc.