Changes to Leveling
The way that ANet described their new leveling system, I personally feel that the current leveling system (excluding trait unlocks) is great. I know I’m progressing when I level in the middle of a trash mob; my character thrusts their hand triumphantly into the air, and all the mobs get tossed aside like yesterday’s news. How is that NOT rewarding?
Someone posted in another thread that ANet is shifting the gameplay experience from smooth and gradual to thick staccato progression, all for the sake of “not scaring away the new players with a confusing system”. Someone also posted a wonderful example of the new personal story chapter system; in the Human story, you wake up and are told that your friend is worried about you. But you decide “to kitten with them” and happily kill monsters and help other people you probably don’t even know until you’re level 10, at which point your friend is sure to believe that you’re dead.
No system is perfect, but it seems that ANet is trying to fix a system with parts that would only make it worse and more confusing.
Do EotM karma train during the chunks of levels where nothing is happening.
Or better yet, EotM all the way to 80, and then “begin” to play the game with complete freedom of choice with respect to traits, skills, etc.