It’s the chain I beat you with until you
recognize my command!”
http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/
According to screen shots from the HoT beta, it would appear that conditions are being reworked to allow for stacks greater than 25. In the reddit thread they were saying that stacks of over 100 were marked with a ! sign.
Does this mean that condi builds will be useful now?
Will Condi become the new meta?
what are your thoughts?
New meta I really doubt since it still needs time to make cond do good damage, but cond will be WAY more viable in PvE for sure if it is a new feature.
If mobs are improvements from the ones in SW useful yes,if it’s like the usual million HP 1k toughness no. This will have a greater effect on HoT and after, they don’t rework old content. This was just a test as well it should be good as long as vulnerability remains at 25.
https://forum-en.gw2archive.eu/forum/game/hot/Increased-Bleeding-Stacks/first#post4915111
It’s confirmed that they are currently experimenting with raised condition caps.
If mobs are improvements from the ones in SW useful yes,if it’s like the usual million HP 1k toughness no. This will have a greater effect on HoT and after, they don’t rework old content. This was just a test as well it should be good as long as vulnerability remains at 25.
Yeah I agree, keep vulnerability limited.
However, unless this is signifying a change to how conditions in general work, and not just a simple cap increase, then it will certainly be exciting to see what can happen
Good to see burns still at 1, gg guardians.
lol at 100 stacks of Confusion = “!”. I can’t even imagine how much damage that was doing per tick/activation
They can’t allow burn/poison stacking.
Hybrid/Condition builds already offer really good results on enviroments where condi caps are not reached and things do not melt in seconds (like solos, for example).
Since conditions require less investment on offensive stats, getting rid of every single cap would result on condition builds outclassing pretty much anything that’s not full offense.
Thanks everyone who bullied Necros to help force this change to come. =)))
Hmm, now need to start theory crafting a build to blow up dem stacks
Oh great now pvp will be even more of just a condi fest.
It totally isn’t already
Oh great now pvp will be even more of just a condi fest.
It totally isn’t already
I expect this would be limited to PVE. Although I totally want to see 100 stacks of bleed on EOTM zerglings
Oh great now pvp will be even more of just a condi fest.
It totally isn’t already
I expect this would be limited to PVE. Although I totally want to see 100 stacks of bleed on EOTM zerglings
100 bleed stacks. Epidemic. I want to see this somehow. XD
I saw a few screens of this, and I’m so tweaked about bleeding reworks. The 100 Confu stacks is just mindblowing. o_O
If they increased the cap only for bosses it probably wouldn’t even affect server performance much.
Could it be? Condi builds becoming viable? Everything we knew and loved about PvE is going to be changing? There are dark times ahead of us…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.