Changes to condi damage

Changes to condi damage

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Posted by: pdavis.8031

pdavis.8031

http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/

According to screen shots from the HoT beta, it would appear that conditions are being reworked to allow for stacks greater than 25. In the reddit thread they were saying that stacks of over 100 were marked with a ! sign.

Does this mean that condi builds will be useful now?
Will Condi become the new meta?

what are your thoughts?

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Posted by: Belzebu.3912

Belzebu.3912

New meta I really doubt since it still needs time to make cond do good damage, but cond will be WAY more viable in PvE for sure if it is a new feature.

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Posted by: Sagat.3285

Sagat.3285

If mobs are improvements from the ones in SW useful yes,if it’s like the usual million HP 1k toughness no. This will have a greater effect on HoT and after, they don’t rework old content. This was just a test as well it should be good as long as vulnerability remains at 25.

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Posted by: Lazaar.9123

Lazaar.9123

https://forum-en.gw2archive.eu/forum/game/hot/Increased-Bleeding-Stacks/first#post4915111

It’s confirmed that they are currently experimenting with raised condition caps.

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Posted by: pdavis.8031

pdavis.8031

If mobs are improvements from the ones in SW useful yes,if it’s like the usual million HP 1k toughness no. This will have a greater effect on HoT and after, they don’t rework old content. This was just a test as well it should be good as long as vulnerability remains at 25.

Yeah I agree, keep vulnerability limited.
However, unless this is signifying a change to how conditions in general work, and not just a simple cap increase, then it will certainly be exciting to see what can happen

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: heartless.6803

heartless.6803

Good to see burns still at 1, gg guardians.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Scientia.8924

Scientia.8924

lol at 100 stacks of Confusion = “!”. I can’t even imagine how much damage that was doing per tick/activation

What if HoT turns out to be the Mordrem Invasion event, x100?

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Posted by: Vargamonth.2047

Vargamonth.2047

They can’t allow burn/poison stacking.

Hybrid/Condition builds already offer really good results on enviroments where condi caps are not reached and things do not melt in seconds (like solos, for example).
Since conditions require less investment on offensive stats, getting rid of every single cap would result on condition builds outclassing pretty much anything that’s not full offense.

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Posted by: Doggie.3184

Doggie.3184

Thanks everyone who bullied Necros to help force this change to come. =)))

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Posted by: Azrael.4960

Azrael.4960

Hmm, now need to start theory crafting a build to blow up dem stacks

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Posted by: SirWarriant.2319

SirWarriant.2319

Oh great now pvp will be even more of just a condi fest.

It totally isn’t already

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Posted by: Azrael.4960

Azrael.4960

Oh great now pvp will be even more of just a condi fest.

It totally isn’t already

I expect this would be limited to PVE. Although I totally want to see 100 stacks of bleed on EOTM zerglings

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Posted by: Rauderi.8706

Rauderi.8706

Oh great now pvp will be even more of just a condi fest.

It totally isn’t already

I expect this would be limited to PVE. Although I totally want to see 100 stacks of bleed on EOTM zerglings

100 bleed stacks. Epidemic. I want to see this somehow. XD
I saw a few screens of this, and I’m so tweaked about bleeding reworks. The 100 Confu stacks is just mindblowing. o_O

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Posted by: Lord Kuru.3685

Lord Kuru.3685

If they increased the cap only for bosses it probably wouldn’t even affect server performance much.

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Posted by: Lorgus.6148

Lorgus.6148

Could it be? Condi builds becoming viable? Everything we knew and loved about PvE is going to be changing? There are dark times ahead of us…