Changes to the Forge

Changes to the Forge

in Guild Wars 2 Discussion

Posted by: Sariel V.7024

Sariel V.7024

From today’s update:

The Mystic Forge is going to get a lot of changes this year. To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. Please note: the rate of precursors will not be affected.

This is seriously vague. It doesn’t help that the forge operation is not only purposefully undocumented in-game (I get it. Discovery is fun!), but that it has been reverse-engineered only to an unknown degree by the player base. Any changes the developers make can go totally unnoticed when the results of forging are already kind of nebulous.

So, questions that I have:
1. Does the proposed update only affect what you receive for combining 4 random weapons or armor pieces?
2. Does it only affect rares and exotics?
3. Will we be more or less likely to get an upgrade in rarity?
4. Are other known combinations being affected?
5. What’s being added to the pool of possible results?
6. What are we losing?
7. Any hints for the scientifically curious?