With the new feature pack, I was delighted to see for the first time the option to move from the instance I was in to a more populated instance so that GW2 could begin to close down the instance I was playing. I copied and pasted the description of what happens below from a GW2 information release:
“If you choose to volunteer to move to a new map, you’ll even get a reward in the form of a new effect, the Volunteer’s Blessing, which increases movement speed by 15%, karma gain by 5%, and experience from kills by 10% for 10 minutes. "
Here are the problems with this:
I play almost exclusively level 80 characters and I have over 2000 unused skill points, so the XP bonus is meaningless.
I have 25% bonus movement on all the time. I could tell no difference after moving, so either I only went up to max of 30% and the difference was too trivial to notice or I did not speed up at all as I was already past 15%.
At 4.5 million karma, karma bonuses are meaningless.
Here’s what I lost: 25 stacks of bloodlust which I was going to use in what I thought would be a difficult battle. The champ turned out to be kind of wussy, but it could have made the difference between victory and defeat had he been a bit tougher.
The point I am trying to make is that it only takes one person who won’t leave to keep an instance open. I know I won’t be taking advantage of this feature in the future unless I have some need for a more populated instance. I’ll be that person who wastes ANet’s computer resources, not out of malice towards ANet or to make a point, but simply because it’s in my best interest to stay where I am. Considering how much Superior Sigils of Bloodlust cost at the TP, I assume they are a very popular item and that there are many thousands of players who like keeping those stacks. Addressing this issue might help prevent people from keeping instances open with only 4 or 5 people in them or even just a single player.