Administrative Guild Leader of The Luminiferous Constellation [Lumi] on Kaineng US
www.luminiferous-constellation.com
(edited by Reminiscent Valkyrie.3109)
Hi guys,
Me again. I noticed that if you have a CoL and your Shader graphics option is set to low, it shows the glow to it’s preview look. If you set the Shader to high you lose the glow and you see Lyssa’s mask and a weak glow unless you rotate your camera.
Is it just me or is this an intended feature? If it is an intended feature, just be sure that THIS is what you want from Chaos of Lyssa.
Remi
(edited by Reminiscent Valkyrie.3109)
I noticed that the glow was so high you couldn’t see the mask from when it was released, i always assumed it was bugged, but no one had mentioned anything…
It looks much better with the mask!
Same type of effect from shaders on the Fractal backpiece. I keep my shaders at Medium setting so I can see the floating cube.
Looks like your post processing is set too high though, the glow should not be that big. Turning it down will turn down spell effects also.
Same type of effect from shaders on the Fractal backpiece. I keep my shaders at Medium setting so I can see the floating cube.
Looks like your post processing is set too high though, the glow should not be that big. Turning it down will turn down spell effects also.
Yeah post processing affects the glow too, I just set it to Auto-detect and wanted to find the major option that affected glow loss.
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