Character development vs content development.

Character development vs content development.

in Guild Wars 2 Discussion

Posted by: Red Falcon.8257

Red Falcon.8257

I’ve been thinking about this for a bit now, here is some food for thought and discussion for both users and Anet.

Anet has been creating outstanding, deep, fun and impressive content.
GW2’s content is of excellent quality and detailed, immersive deep, especially the recent jaw-dropping additions.
There is no doubt that content and its quality is the greatest selling point of the game, and the greatest focus so far.

Character customization was purposely limited, tho.
They knew how difficult it was to manage and balance a deep character system in GW1, so they went with a more “controlled” but action-y character system this time.
Our weapons have less mods, no profession combos, limited/unmovable attack skills, less utilities, less elites, less variety, less mechanics.
They wanted everything to be easily controllable and adjustable quickly, because more depth means harder balancing and management – something they couldn’t afford at release.
And this is a smart decision when launching a new game.

While this leads to a more easily controlled gameplay and works for now, it also undermines the long-term longevity of the game as character customization is a central part of any RPG.
Progression doesn’t work in the form of +stats +levels: no one knows this better than Anet who based a whole game on another kind of progression: more skills, more mods, more traits, more customization, more character depth.
Even the most dedicated players can get tired of their static characters; regardless if the world is huge and incredible, characters play a big part in the scheme.

After the release of the other chunk of quality content that Chris anticipated, including PvE/WvW/sPvP stuff, we should have far enough quality content for the vanilla game.

So I’m left with one question in my mind.
Will, at that point, the developers focus continue to be on the world and its content or will they start focusing on our characters and their depth?

(edited by Red Falcon.8257)

Character development vs content development.

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Interesting post:
I see what you are saying and I agree that the world has incredible depth.
I do feel that more could be done with the characters but I am actually really happy with the traits and skills the way they are.

I do have a suggestion on character development that I would love to see though.
I loved the personal story in the game, I really would not mind if it continued in some way.
This is how I think it might be done
I loved the Orders and their different approaches to the world and I think it would be a nice aspect of character development or growth if they added more Order missions. Now that Zaitan is defeated, the Orders can focus on the remaining dragons and other regions of Tyria..
It would be awesome if you could participate in moving events forward towards the content in new expansions, that way your character is involved in the world in a personal way and it also broadens the scope and lore of the game.

I don’t know how well I explained what I mean but I hope you get what I’m trying to say.

Gunnar’s Hold