"Character model limit" functions

"Character model limit" functions

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Does “Character model limit” option in graphics also remove skill effects on target mobs tied to the player characters not loaded in PvE?

If not: Atleast for PvE, then this could be a good idea, instead of just “effect LOD” that neuters skill effects, “Character model limit” should have been able to remove skill effects made by those “invisible players”.

Just recently noticed how skill effects came out of “nowhere” from a distance, when I had “Character Model Limit” to lowest setting possible.

This should be prevented from happening, to prevent excess skill effect clutter, specifically in open world PvE. There’s no good reason for invisible players skill effects to get through the model limit.

There should also be PvE tied version of this option with priorities below

PvE priority of:

  1. NPCs and NPC skill effects.
  2. Party/Squad members and skill effects.
  3. Random players and skill effects.

On other note, I hope that the “Character model limit” now does not prevent NPC models from loading (although I had one time Justicar Hablion suddenly disappear from view during a skill-effect-supernova) and prioritizes them over players in PvE, then prioritizes party/squad members over free roaming players.

Also the issue of Players>NPCs should be rectified with this option, with split to PvE (Players<NPCs) and PvP (Players>NPCs).

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)