"Character model limit" potential

"Character model limit" potential

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Currently, I’ve noticed that the “Character model limit” does what it says, reduces number of player models (and sadly also NPC models on PvE).

But the biggest flaw of the option: skill graphical effects are displayed from the "not loaded player models (invisible), which maximizes the visual clutter.

Perhaps the current “Effect LOD” does something to reduce this, but by logic “Character model limit” should completely remove skill graphical effects from invisible players.

And well, once more I go into the issue of the currect “Character model limit”:
The option makes NPCs invisible in PvE, which makes it annoying and impractical, forcing players to put higher settings just to not loose track of NPCs during zerg-fests.

Suggestions:

  1. Split “Character model limit” into “Player model limit” and “NPC model limit”, or improve the current one with automatic recognision of PvE and PvP mode.
  2. Make “Character model limit” also remove skill graphical effects from invisible players, right now it plays all skill graphical effects regardless of setting.
  3. Priorities depending on gamemode

PvE:

  1. NPCs and Effects
  2. Players and effects in squads or parties (no brainer, rather see your party members than unknown player during zerg)
  3. Other players.

PvP:

  1. Players and effects in squad
  2. Players and effects
  3. NPCs and effects
I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

"Character model limit" potential

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Do remember about WvW where we do need to see the “visual clutter” while having character limit at low meaning most are floating names..We need to see what those floating names are casting aswell.

"Character model limit" potential

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Do remember about WvW where we do need to see the “visual clutter” while having character limit at low meaning most are floating names..We need to see what those floating names are casting aswell.

Well, I’m mostly talking about open world PvE, where supernovas are very detrimental and invisible NPCs a very big pain.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.