Charr need a rework !
…and the one thing that I find really annoying is the way the charr look in game.
Couldn’t agree more. Those charr mesmers and guardians truly make my eyes bleed.
However, the charr don’t need a rework, they simply need to be removed from the character creation screen. All problems solved.
#charrism
That’s flame legion dude, they stand upright to try to show superiority to other Charr.
We just need more options during character creation, stance and body proportions come to mind.
In GW1 there were effectively two kinds of Charr, the casters who were incharge, and the brutes. The casters stood up straight, while the brutes were hunched over. Neither of them really looked like the Charr we have now, but that’s at least more similar to the brutes.
I think it would be cool to have either posture, but in either case for it to be more realistic for physical balance. Charr in GW2 are all front heavy and should be falling over.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
We just need more options during character creation, stance and body proportions come to mind.
This. Reason I deleted my charr was because of the posture, giving a option at creation would be best solution.
Thanks guys great feedback! appreciate it.
I knew I am not the only one.
I mean they are a warrior race thus they should look fearsome and not hideous. I wonder what A-net thinks about that? I do not know how much effort it is to make these changes in the character creation but I believe we would see a lot more ppl playing charrs. Lots of people play humans just because they look good in all the end game armor.
I think the firran race in archeage is way cooler and im not going to play charr
If there was an option to make a Charr that looked like the Axe Fiend or Blade Storm Charr of Guild Wars 1, complete with running on two legs, armor down the back of the neck, etc., I would create a Charr character in a heartbeat.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
No thank you, while im a big fan of the GW1 charr, i much prefer the Charr in GW2, its why i have 11 of them… I do wish we could toggle standing up, but they dont need to be reworked. I like the way they run, i like the way they stand, i do not however like the flame legion charr at all, i find them hideous.
Im sure more than one of the fellow charr lovers will come along shortly and explain why the charr look the way they do. Because this isnt the first thread about it, and it wont be the last. If i had the links for the information i would post it myself.
Another riveting episode of “I don’t like X. Change it!”
The Charr look fine. They’re beastmen (and women). If a creature is faster and more comfortable running as a quadruped, why would it walk upright when it didn’t need to? Look at apes. They usually move on all fours in spite of having clearly developed hands on their forelimbs, and feet designed for walking. They walk upright when it suits them, but at a clear disadvantage. You can even see this emulated when Charr move upright. When relaxed, at a walking pace, they practically waddle. When they move with speed during combat, they take long, loping steps. Lore implies that they are a savage, ferocious species. Their stance, hunched posture, and mannerisms concerning mobility are what makes them the less human, and thus, from a lore standpoint, fearsome. Making them stand straight backed and upright with a bipedal gait humanized them to the point that they may as well not be a beast race.
TL;DR why would you play as a beast race if you don’t appreciate their beastliness?
I like the charr…..a lot.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
No thank you, while im a big fan of the GW1 charr, i much prefer the Charr in GW2, its why i have 11 of them… I do wish we could toggle standing up, but they dont need to be reworked. I like the way they run, i like the way they stand, i do not however like the flame legion charr at all, i find them hideous.
Im sure more than one of the fellow charr lovers will come along shortly and explain why the charr look the way they do. Because this isnt the first thread about it, and it wont be the last. If i had the links for the information i would post it myself.
I’d like the option, sure. Coming from WoW, where the hunched look is totally en vogue, I missed being able to see what my armor looked like. It wasn’t anything overdramatic like “ugly” or “hideous,” just disappointing. I get the same thing now, where Charr-hunch hides my armor and makes anything leg-related a huge disappointment.
Operative word being option. If, by some minuscule chance, Charr started walking upright and having uncanny-valley mushed faces and maximum-of-three fur patterns like in ArcheAge, I’d be very upset.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Another riveting episode of “I don’t like X. Change it!”
The Charr look fine. They’re beastmen (and women). If a creature is faster and more comfortable running as a quadruped, why would it walk upright when it didn’t need to? Look at apes. They usually move on all fours in spite of having clearly developed hands on their forelimbs, and feet designed for walking. They walk upright when it suits them, but at a clear disadvantage. You can even see this emulated when Charr move upright. When relaxed, at a walking pace, they practically waddle. When they move with speed during combat, they take long, loping steps. Lore implies that they are a savage, ferocious species. Their stance, hunched posture, and mannerisms concerning mobility are what makes them the less human, and thus, from a lore standpoint, fearsome. Making them stand straight backed and upright with a bipedal gait humanized them to the point that they may as well not be a beast race.
TL;DR why would you play as a beast race if you don’t appreciate their beastliness?
Nice negative and positive feedback guys!
I know the title is kinda misleading i dont want them to be reworked just add more creation options.
I realise they are PARTLY beasts but for me they seem to be very human in a way. I mean they built huge warmachines and cities. That is why I think they should also look partly beastly and thus the flame legion charr looks best imo. I did not post this to complain about how much I hate A-Nets design choice. I was just trying to get some feedback from you guys.
Buuuuuuuut no matter what I just do not like the four leg running animation XD
Nice negative and positive feedback guys!
I know the title is kinda misleading i dont want them to be reworked just add more creation options.
I realise they are PARTLY beasts but for me they seem to be very human in a way. I mean they built huge warmachines and cities. That is why I think they should also look partly beastly and thus the flame legion charr looks best imo. I did not post this to complain about how much I hate A-Nets design choice. I was just trying to get some feedback from you guys.Buuuuuuuut no matter what I just do not like the four leg running animation XD
They are not human at all to be honest, Yes they built citys..RECENTLY, until recently they lived in tents and ruins and places they destroyed and captured, they lived more like beasts than they do now from what i remember in GW1. All the things they built are recent Iron legion things and honestly without them id think we would still see Charr living in tents and closer to the Mongolians than we would now.
Edit: Them being the Iron Legion, the builders of the Black Citadel..and the seige engines and tanks and other things..Blood and Ash dont build those things, Flame legion certainly doesnt, only Iron Legion knows how to.
A simple toggle option that stays permanent would solve all your issues then. It lets those who want to run upright do so and those who dont not to. Plus it would be nice from a RP point too.
(edited by Dante.1763)
“A simple toggle option that stays permanent would solve all your issues then. It lets those who want to run upright do so and those who dont not to. Plus it would be nice from a RP point too.”-Dante.1763
Yes that would be awesome and should be simple to implement
It’s sad that poor Charr and Tengu’s spines de-evolved over the time since GW1. :<
It’s sad that poor Charr and Tengu’s spines de-evolved over the time since GW1. :<
Thank goodness they did, because at least they can stand realistically now. In GW1 they woulda toppled over because of how top heavy they where. The tengu i agree with though, there was no reason to hunch them over that i can think of.
It’s sad that poor Charr and Tengu’s spines de-evolved over the time since GW1. :<
Thank goodness they did, because at least they can stand realistically now. In GW1 they woulda toppled over because of how top heavy they where. The tengu i agree with though, there was no reason to hunch them over that i can think of.
I’m talking about the proud noble ones who stood tall like men. They appear to have gone extincted. I coulda sworn they were gonna give us an option between the two types of Charr back during development but I either imagined it or they scrapped it. They can’t topple over from anything either way, they have tailz for dat.
I recall the same topic being debated a few months ago, a fellow forum-goer posted something along the lines of this:
Charr, due to being quadrapedal creatures (for the most part) have their spines joined to the backs of their skulls so they can see directly forward when running. This means when they stand up on two legs, they have to hunch over and curve their necks in order to still see straight forward.
Bipedal creatures have their spines join to the base (underneath) of their skulls. Try sitting/standing on all fours and look straight forward- it strains your neck somewhat and is pretty uncomfortable.
This is the reason why charr are hunched over when standing- it is more “natural” this way.
I agree though- I really liked the “uprightness” of gw1 charr- it meant that it could really show off their body shape and armour. However, I like how charr isn’t just another bipedal “humanoid” race in GW2. Running on all fours and being hunched over adds to the feel of their race- they definitely seem more “animal” than human and I like that.
On cities;
While we’re obvious the only species in the real world on our planet to build cities and other fortified living areas, building is far from a uniquely human trait. Birds, bugs, even some fish show aptitude for creating shelter, and those are lower species generally regarded to be not-so-bright.
The Charr knack for feats of engineering doesn’t take away from their beast-like nature. They hardly lack the eloquence of human architecture, eschewing form in favor of function. The Black Citadel is a massive chunk of iron, welded and cut to manufacture a home. Outside of that, most Charr settlements are very basic, consisting of tin shacks with no doors or other forms of insulation. So comparing Charr construction to human doesn’t really mean that Charr are exhibiting human qualities.
On warmachines;
Necessity is the mother of invention.
The Charr have been embroiled in war since god knows when. Stands to reason that, when confronted with a new threat or more formidable defense, an intelligent species will strive to overcome it. Charr, being brilliant engineers, would naturally look for ways to bend the fires and metal that serbes them in every other way into an indomitable force.
Think of it as higher functioning animals using rudimentary tools and weapons in our world. The Charr are just quite a ways past those early days. Nowhere is it implied that a grasp on science and engineering causes a species to go through complex physical and physiological changes that would normally come about due to prolonged (think in the millions of years) exposure to a changing environment.
(edited by ShotgunDiplomat.7239)
I’d be happy if they just did something about the Charrmour.
It’s sad that poor Charr and Tengu’s spines de-evolved over the time since GW1. :<
On the bright side at least they can share armour models.
I’m talking about the proud noble ones who stood tall like men. They appear to have gone extincted. I coulda sworn they were gonna give us an option between the two types of Charr back during development but I either imagined it or they scrapped it. They can’t topple over from anything either way, they have tailz for dat.
Since you already have humans, norn and sylvari who all have similar postures and proportions it only seem natural that you’d want to add some variety to the races. Charr seems to have been chosen to be the non-human race.
I’d be happy if they just did something about the Charrmour.
It’s sad that poor Charr and Tengu’s spines de-evolved over the time since GW1. :<
On the bright side at least they can share armour models.
I’m talking about the proud noble ones who stood tall like men. They appear to have gone extincted. I coulda sworn they were gonna give us an option between the two types of Charr back during development but I either imagined it or they scrapped it. They can’t topple over from anything either way, they have tailz for dat.
Since you already have humans, norn and sylvari who all have similar postures and proportions it only seem natural that you’d want to add some variety to the races. Charr seems to have been chosen to be the non-human race.
Why would you want to deny people of having a choice in having what they prefer? Is there a good reason to why you would want to do that? It’s canon to lore and people want it. Having an option to posture adds variety to the Charr which is apparently what you already support. So this is something you already want and just haven’t realized it.
Sylvari and Norn could use unique animations as well to add variety to races instead of only giving it to Charr and Asura. Maybe one day there’ll be a QOL animation patch to improve racial variety overall. ESO had to do it with combat and lycanthrope and its a lot more fun naow so it’s nothing unusual to do. Or if they even went as far as to add animation editing like Aion did, which made me nolonger hate my chainmail class because of how hideous his idle posture was. Good quality animation is extremely important to a game’s survival and enjoyment.
I agree if you are going to play with a character for a very long time you should feel happy with the way they look and since there isnt an option to change you race in GW2, higher customization such as animations would be nice
I recall the same topic being debated a few months ago, a fellow forum-goer posted something along the lines of this:
Charr, due to being quadrapedal creatures (for the most part) have their spines joined to the backs of their skulls so they can see directly forward when running. This means when they stand up on two legs, they have to hunch over and curve their necks in order to still see straight forward.
Bipedal creatures have their spines join to the base (underneath) of their skulls. Try sitting/standing on all fours and look straight forward- it strains your neck somewhat and is pretty uncomfortable.
This is the reason why charr are hunched over when standing- it is more “natural” this way.
And with this said, charr are pretty much perfect anatomically. They’re supposed to hunch like that.
That’s a comfortable neutral position for them when they stand on twos.
They can stand perfectly straight up, it’s not hard, but the human analogy would be like trying to look straight up all the time.
You could, but you’d look like a giant snob/doofus with your nose in the air all the time looking down at people.
Flame Legion do that because they have a superiority complex… and may or may not painfully mutilate themselves to achieve a permanent posture in that position.
The High Legions are like “well, kitten that and kitten the Flame Legion”.
You’ll see player charr and non-FL charr stand perfectly up during a salute or in certain animations, and they look pretty awesome when they do it.
In the same way humanoid races look pretty cool when they counter an attack with their GS and pole vault off their GS into the enemy’s face.
That’s not ‘normal’ posture they’re using in the process, but it’s pretty cool watching it happen.
You wouldn’t expect them to hold that position in everyday life though.
I recall the same topic being debated a few months ago, a fellow forum-goer posted something along the lines of this:
Charr, due to being quadrapedal creatures (for the most part) have their spines joined to the backs of their skulls so they can see directly forward when running. This means when they stand up on two legs, they have to hunch over and curve their necks in order to still see straight forward.
Bipedal creatures have their spines join to the base (underneath) of their skulls. Try sitting/standing on all fours and look straight forward- it strains your neck somewhat and is pretty uncomfortable.
This is the reason why charr are hunched over when standing- it is more “natural” this way.
And with this said, charr are pretty much perfect anatomically. They’re supposed to hunch like that.
That’s a comfortable neutral position for them when they stand on twos.
They can stand perfectly straight up, it’s not hard, but the human analogy would be like trying to look straight up all the time.
You could, but you’d look like a giant snob/doofus with your nose in the air all the time looking down at people.
Flame Legion do that because they have a superiority complex… and may or may not painfully mutilate themselves to achieve a permanent posture in that position.
The High Legions are like “well, kitten that and kitten the Flame Legion”.
You’ll see player charr and non-FL charr stand perfectly up during a salute or in certain animations, and they look pretty awesome when they do it.
In the same way humanoid races look pretty cool when they counter an attack with their GS and pole vault off their GS into the enemy’s face.
That’s not ‘normal’ posture they’re using in the process, but it’s pretty cool watching it happen.
You wouldn’t expect them to hold that position in everyday life though.
While all of this is partially true, it’s not anatomically correct. They’re bend too far forward. Their center of gravity is way off and those tails aren’t remotely big enough to fix it. Being hunched over like that is fine, but the back of their neck should be past their butt.
Basically their posture would be as if you bent forward about 30% at the waist and just held there all the time without letting your butt push back to offset the balance.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I recall the same topic being debated a few months ago, a fellow forum-goer posted something along the lines of this:
Charr, due to being quadrapedal creatures (for the most part) have their spines joined to the backs of their skulls so they can see directly forward when running. This means when they stand up on two legs, they have to hunch over and curve their necks in order to still see straight forward.
Bipedal creatures have their spines join to the base (underneath) of their skulls. Try sitting/standing on all fours and look straight forward- it strains your neck somewhat and is pretty uncomfortable.
This is the reason why charr are hunched over when standing- it is more “natural” this way.
And with this said, charr are pretty much perfect anatomically. They’re supposed to hunch like that.
That’s a comfortable neutral position for them when they stand on twos.
They can stand perfectly straight up, it’s not hard, but the human analogy would be like trying to look straight up all the time.
You could, but you’d look like a giant snob/doofus with your nose in the air all the time looking down at people.
Flame Legion do that because they have a superiority complex… and may or may not painfully mutilate themselves to achieve a permanent posture in that position.
The High Legions are like “well, kitten that and kitten the Flame Legion”.
You’ll see player charr and non-FL charr stand perfectly up during a salute or in certain animations, and they look pretty awesome when they do it.
In the same way humanoid races look pretty cool when they counter an attack with their GS and pole vault off their GS into the enemy’s face.
That’s not ‘normal’ posture they’re using in the process, but it’s pretty cool watching it happen.
You wouldn’t expect them to hold that position in everyday life though.
While all of this is partially true, it’s not anatomically correct. They’re bend too far forward. Their center of gravity is way off and those tails aren’t remotely big enough to fix it. Being hunched over like that is fine, but the back of their neck should be past their butt.
Basically their posture would be as if you bent forward about 30% at the waist and just held there all the time without letting your butt push back to offset the balance.
k.
I very much like my Charr and I think they’re the opposite of fat looking and hunches. They can look lithe and agile (as I made my Charr in the attached) and look more beast than man. I’d have a problem if the Charr were simply humans with horns, 4 ears and ‘backwards knees’. The way they stand, walk and run is how a quadruped that transitions back and forth between biped would look.
And as for the running-on-all-fours, I think it looks perfect with about 25% run speed bonus. It does look rather odd when at normal speed but I’d say the same about the Norn who look like they’re running through a pool of molasses at normal speed. Only Asura seem to look and feel alright running at normal speed and feel like they’re jetting at top speed.
I definitely don’t think the Charr look hideous although you can make a very ugly, scary-looking Charr if you choose the option. In fact, I’d say some Charr can look quite attractive to a certain eye.
As for the toggle, I wouldn’t be opposed to it, but honestly I don’t think the Charr upright run looks that good, especially at top speed. Holding a weapon? It’s decent and a moving battle stance. Without (what the NPCs do) looks rather goofy…like one of those people power jogging (like power walking but a bit faster). They were made to run on all 4s which is why their necks are like they are.
Regarding the Charr armor, I’ll agree. It can be hard finding non-bulky stuff. The stuff that is more form-fitting helps though.
In conclusion, yeah, a toggle for upright run I’d be fine with but it likely won’t look as good as you’d think. To make Charr look like those pics from GW1 would require humanizing their structure which, as an option, I wouldn’t oppose but I wouldn’t agree with. Charr are not humans or human-cats so it’d be very jarring seeing some Charr with beastly proportions then turn around and see another Charr that’s like a human with ‘backward knees’. You could point to GW1 being the lore reason but honestly, I’d say it was more a limitation of their graphic system at the time than a purposeful choice, they just went with what they could do and then justified it. But it’d be like asking to be able to make tall Asura that reach nearly human height (they can already reach around chest-height on some average height females). It’d be jarring seeing Asura that are pretty much giants right next to itty bitty tiny ones when they never existed before.
I’m a fan of the Charr. All the people who dislike them are likely prepubescent teenagers who want more human-esk females to gawk at while they running around. The Charr are awesome and my favorite race. I like the running on all 4 as it is unique and more bestial, which is what they are.
While all of this is partially true, it’s not anatomically correct. They’re bend too far forward. Their center of gravity is way off and those tails aren’t remotely big enough to fix it. Being hunched over like that is fine, but the back of their neck should be past their butt.
Basically their posture would be as if you bent forward about 30% at the waist and just held there all the time without letting your butt push back to offset the balance.
What’s your background regarding anatomy?
You do realize that Charr are standing on their toes, right? That is inherently pushing their center of gravity forward, which is why it looks like they are ‘hunched foward’. Try standing on your toes. You’ll be hunched foward a bit because you’re shifting your center of gravity from over your heel to over your toes.
If their necks were ‘behind their butt’ as you say, they would fall backward just like if our necks were ‘past our butts’. Well, perhaps not fall backward, but they’d be even more wobbly than if we humans would be walking on our toes.
Basically, I think you’re completely wrong about your analysis.
I can’t seem to get a Charr past level 20 because of the hunch and slow, loping run. But I’m not terribly bummed by it.
I kinda just wish they could be scaled down in terms of size (as an option). Would certainly help with the armor stretching problem, to an extent. Now I doubt this would ever be implemented at all, but it’s a nice thought.
Don’t you dare take away running on all four from my Charries! Q_Q
>>=<
Don’t you dare take away running on all four from my Charries! Q_Q
The running on all fours is a nice touch, I just wish it felt more fluid and less like a slow lope.
Couldn´t disagree more with OP.
Yet another hairy man-cat race would be seriously boring.
I have 2 of them and I love their anatomically correct postures and movements.
Somebody explained it already in an earlier thread on this.
Their spine isn´t attached UNDER the skull to facilitate our natural bipedal gait but BEHIND the skull. Appropriate for their natural quadruped gait.
Like a cat they can walk upright (yes they can – I´ve seen the creepy gifs ) but when they do they cannot look down, just like we cannot look UP when walking on all fours.
Anatomy, it´s awesome.
How so, you mean they should look like the GW casters instead of the GW2 hunchbacks of Notre Small Death Star?
I think Anet rolled a lazy. Charr run on all fours, have you ever tried to outrun a dog or cat. Trust me, I have, they don’t run in slow motion, they have individuality just like we have our ru/walk speeds.
Ah well Anet is happy with big = slow, DUH!
No matter what, suck it up talent has left, all we have is destroyers of prettiness. Remember Kessex, imagine it ugly, remember Queensdale, imagine it ugly etc. etc. Daddy I made this pretty zone ugly, that’s alright son, we have cash shop.
(edited by Paul.4081)
I like the charr the way they are, but I seriously think Anet got very lazy with the light t1 and t2 cultural armors. They need a rework.
So long Treeface.
“…Kormir? I know not of whom you speak.”
I like the charr the way they are, but I seriously think Anet got very lazy with the light t1 and t2 cultural armors. They need a rework.
T3 Cultural armor light pants first please. TAIL CLIPPINGGGGGGGG!!!!!!!
How so, you mean they should look like the GW casters instead of the GW2 hunchbacks of Notre Small Death Star?
I think Anet rolled a lazy. Charr run on all fours, have you ever tried to outrun a dog or cat. Trust me, I have, they don’t run in slow motion, they have individuality just like we have our ru/walk speeds.
Ah well Anet is happy with big = slow, DUH!
No matter what, suck it up talent has left, all we have is destroyers of prettiness. Remember Kessex, imagine it ugly, remember Queensdale, imagine it ugly etc. etc. Daddy I made this pretty zone ugly, that’s alright son, we have cash shop.
The funny thing is that they run a lot faster if you zoom your camera in. Btw your last paragraph is strictly a opinion and one that I do not share.
For those of you who want a button to walk up right, you can bind a key to (un)holster weapons. I find this particularly useful for canceling skill actions mid way that don’t like to stop. This will force your char up right on demand.... you will just have to do it often.
I’m a fan of the Charr. All the people who dislike them are likely prepubescent teenagers who want more human-esk females to gawk at while they running around. The Charr are awesome and my favorite race. I like the running on all 4 as it is unique and more bestial, which is what they are.
GW1 charr were bestial and ferocious, these GW2 charr are just a bunch of kitties. It’s ok that way, arenanet decided to change asura and charr to be cute and norn to be dumb drunkards (no clue why, they’re probably more accessible to the masses that way).
But your other argument is just pure nonsense. By that logic everybody who likes charr is secretly a furry who wants to gawk at a furball while running around.
Charr were the perfect antagonists, dangerous, unpredictable. Now they are big hairballs with kitty faces and neon hair, usually found in WvW hammer trains.
Uhm….no. I like my charr warrior the way he is. While I agree there should be more choices for them in character creation, I don’t want your perceived notion of “awesome” forced onto my toon. One of the reasons I got the game was because of the charr. My only gripe was that their footprints were backwards for three years, but that’s fixed now. I admit I would have my charrdian stand upright if given the option, just to have some variety. My warrior stays the same though.
It is very easy to make charr walk standing. Go to options and check/select a keybind for “Walk”. Then click it and that’s it. Your charr stands upright and walks. If you want to go back to 4-leg mode, just click it again.
When it comes to Charr Race these are what I come up with for my own Personal taste. I made them more heroic in apperance almost with no horns and lighter fur, I am all about Themed Characters, My Most Favorite is my Rathsphere, Allena Whitetail and Venus Darkmane. I had a another Charr but hes still in the works.
http://i.imgur.com/6baWuUY.jpg
http://i.imgur.com/ID1uiWq.jpg
http://i.imgur.com/bEGpQUX.jpg
I like how they are, But you have to spend a lot of time to get the looks you want, I am somewhat a perfectionist my looks has to be perfect or I won’t enjoy it. Allena Whitetail was my last idea that I had came with to my up most best idea I can come up with, It was a copycat of Rathsphere but after buying a Total Makeover Kit I altered it to a whole new Character, My inspiration for her was Mardi Gras.
(edited by Sonic the Hedgehog.5169)
I think Anet rolled a lazy. Charr run on all fours, have you ever tried to outrun a dog or cat. Trust me, I have, they don’t run in slow motion, they have individuality just like we have our ru/walk speeds.
Ah well Anet is happy with big = slow, DUH!
Good luck finding any MMOs that don’t do this.
It’s a design decision to not make any race have an inherent advantage over another, which is the same reason why racial skills are underpowered. If characters got bonuses based on race, then every warrior/guardian you see will either be a Norn or Charr and every spellcaster an Asura.
You enjoy being kicked from dungeon parties for not having the right gear? Well, imagine that and people kicking you for not having the right race/class combination.
I think Anet rolled a lazy. Charr run on all fours, have you ever tried to outrun a dog or cat. Trust me, I have, they don’t run in slow motion, they have individuality just like we have our ru/walk speeds.
Ah well Anet is happy with big = slow, DUH!
It’s a design decision to not make any race have an inherent advantage over another, which is the same reason why racial skills are underpowered. If characters got bonuses based on race, then every warrior/guardian you see will either be a Norn or Charr and every spellcaster an Asura.
You enjoy being kicked from dungeon parties for not having the right gear? Well, imagine that and people kicking you for not having the right race/class combination.
Good luck finding any MMOs that don’t do this.
YEP 100% .. all other MMOs end up just this way ..
I will also say I wish they would give us a little more model options for charr even though the ones I have are fine I just can’t make a charr caster as they always look too much like bruisers
Charr doesn’t need a rework.
Just make slider to change lenght of their neck.
let’s make one thing clear, the OP never asked YOU to change your charr, he only asks for more options to create a charr.
just because you like the charr the way it is doesn’t mean it’s your right to deny more options, you just stay with the charr the way it is, others don’t have to be forced in to that.
i like to see a straight up charr, i also like to choose a different running animation.
running on all fours just looks way to cute and that’s the last thing i want to see in a brute charr warrior.
for my warrior it’s not a problem to have the current stand, however, that’s also the exact reason why i can’t stand making a charr for anything other then warrior.
I love that Charr run on all fours, it’s unique and looks good.
However the armour, oh my the armour needs to be fixed ASAP.
No offense.
You obviously NEVER played Guild Wars 1, so don’t start like you know the race inside-out.
The Charrs that looked closer to a human standing posture were Flame Legion Shamans/Monks/Ele/Necro:
http://wiki.guildwars.com/images/5/53/Charr_Flame_Wielder.jpg
Here are the rest :
http://image.noelshack.com/fichiers/2015/20/1431596153-20100216140402-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596148-charr-necromancer.jpg
http://image.noelshack.com/fichiers/2015/20/1431596149-charr-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-monster-charr-blade-warrior.jpg
http://image.noelshack.com/fichiers/2015/20/1431596150-pyre-fierceshot.jpg
http://image.noelshack.com/fichiers/2015/20/1431596151-charroldtomb.png
The Race is done correctly and fits the Charrs from GW 1. The only problem is that Anet always create armors on humans then export them to Charr without really working on the textures and models. That’s why I only play warrior on my Charr and couldn’t keep up with the leather thief. At least in heavy armor there are some interesting stuff.
If it wasn’t for the dudes playing 90% of the time human/norn females to see plastic boobs maybe Anet could have worked a bit more on Charr’s armor.
But since 2012 it hasn’t changed and even new added armors have the tail clipping issue.