Cheapest ascended stats to craft?
Check gw2 efficiency but tbh im not sure changing the stats its worth it but you should check there.
Hi, soldier is the cheapest and easiest to craft. This post should probably be in the players helping players sub-forum btw.
It can be more expensive to do it that way. At the trading post the answer could be Rabid justnow, cheapest Gossamer insignia. Say you want Berserker, you make Rabid ascended gear, you need the zerker insignia at the mystic forge. If you make Zerker to begin with it would save the Rabid insignia and 5 globs of ecto. Although if you already had the recipe to make a rabid ascended piece could maybe make it, save the gold and laurels needed to buy another recipe.
There is no “widely regarded” cheapest set:
- Cheap changes over time.
- The cost to convert changes over time.
- The cost of acquiring the recipes for the first time often wipes out any potential savings.
The best bet is nearly always going to be:
- Use the recipes you already know, whatever they might be.
- Convert only if you don’t already know the recipe or, for HoT stats, if you don’t own enough fulgurite.
For convenience, I acquired all the recipes for Hronk’s (which was cheapest at the time). I convert from those (except for Zojja’s and 1-2 others, for which I happen to already have the recipes).
The crafting costs are generally the same for each component of any particular piece of gear, with these notable exceptions:
- The cost of learning the recipes. Usually 3-8 gold, sometimes can be acquired for cheap, sometimes costs more.
- Acquiring enough fulgurite to make the jeweled patches/dowels for HoT stats. No way around this one.
- Making the exotic inscriptions/insignias.
The cheapest exotic insignia & inscriptions are almost always the ones that cannot be crafted, since their price is a function of finding cheap exotics: Magi’s, Shaman’s, Soldier’s, Dire, Rabid, Cavalier’s — roughly 1-2g per inscript/exotic currently. The cheapest right now are dire and rabid.
Making cheaper gear doesn’t save you anything in the long run because the ascended insig/inscrip recipe requires the same insig/inscrip as the conversion recipe. In both cases, you still start wtih a Deldrimor dowel, 10 crystalline dust, and the 10 globs of dark matter.
Example
Starting with Mathilde (dire) and converting to Zojja (zerker) stats means:
- You need the Mathilde recipes for inscript/insig and the recipe for the particular gear
- You need to acquire both a dire inscript/insig and a zerker version
Compared to direct to Zojja:
- You need the Zojja recipes.
- You need only acquire zerker inscrip/insig.
As a result:
- If you own the Zojja recipes, it’s cheaper to go directly to Zojja’s
- If you own the Mathilde recipes, it’s cheaper to use them and convert.
- If you don’t own either, it’s cheaper to buy the Zojja recipes
The same applies to HoT stats, with the exception that HoT stats use jeweled components, require 25 or 50 fulgurite — easy if you’re in the HoT maps constantly; horribly grindy otherwise.
Whichever exotic insignia/inscription is the cheapest. Currently it is rabid for insignias. Didn’t bother to check the weapons. Generally it will be one of the stats where the insignia/inscription only comes from salvaging. Within those set of 6 it doesn’t really matter much which you pick since the total difference is only going to be around 1g.
The crafting costs are generally the same for each component of any particular piece of gear, with these notable exceptions:
- Acquiring enough fulgurite to make the jeweled patches/dowels for HoT stats. No way around this one.
Fulgurite has a workaround as you dont need it for the exotic insignias and inscriptions, which is why i would rather craft a vanilla ascended set and then the exotic insignias with hot stats to swap to them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The crafting costs are generally the same for each component of any particular piece of gear, with these notable exceptions:
- Acquiring enough fulgurite to make the jeweled patches/dowels for HoT stats. No way around this one.
Fulgurite has a workaround as you dont need it for the exotic insignias and inscriptions, which is why i would rather craft a vanilla ascended set and then the exotic insignias with hot stats to swap to them.
Yes, that was what I said above. You cut the remark from its context, in which I was describing the costs for directly crafting the desired stats — in that situation, there is no way around fulgurite. That makes HoT stats an exception, only for those of us who don’t have “too much fulguite”.
(That includes me & I suspect you — nearly all my fulgurite goes to jeweled dowels/patches that sell for an extreme premium relative to un-jeweled varieties.)