EDIT: After reading other comments confirming my thoughts about the story telling in the game, I ’ve decided that it might be more helpful (and interesting) to instead have people give their thoughts on what could be improved in the way Anet tells their story instead of just having a long hate post.
———————————————————————-
I have brought two characters to the end of the game and have completed my initiation into all three orders with three different races, so I have a pretty good idea of the writing and story telling in general in GW2. And, to be honest, I found most of the writing to be rather juvenile and shallow. I still love the game, but I love it for the lore behind it and the world around it, and not for the moment-to-moment writing. So I’m not trying to rip the game a new one, I’m just giving my thoughts on it. So if you love the story telling, that’s fine! But, for me, it really didn’t live up to what I thought it could be. Here’s why.
The original Guild Wars had many silly things about it: many of the skill names, boss names, and mission events were pop culture references and there was a flippant vibe to many aspects of the writing. But I could still take the threats of the Lich, Shiro, and Abbadon seriously.
But for some reason I can’t do the same with GW2. Even some of the most serious events – the deaths of certain characters, the fall of Claw Island, etc, etc – seemed kind of silly to me. Claw Island wasn’t bad I guess, but it still wasn’t as hard hitting as it could have been.
I think the main difference between the silliness in GW1 and GW2 is that in GW1, the world had an edge to it, and the plot rarely tried to be goofy, so the silliness was simply another flavor mixing around in the pot that sort of just colored the experience. But, in GW2, they often use silliness (Tybalt) as a primary form of exposition. So while in GW1 the humor was under the surface, in GW2 it’s really in your face. And then when the game tries to be more serious it fails at it because it has trouble actually being grave and any somber event that takes place is framed in poorly delivered jokes.
Let’s take a direct example that can be compared from GW1 to GW2: The Order of Whispers. There are going to be some spoilers about the orders so DON’T READ IF YOU DON’T WANT SPOILERS. Skip down to the >>>>>>>>>>>>>>>>>>>>> further down the page.
In the original GW, you can have The Master of Whispers accompany you as a necro Hero, a sort of dedicated NPC follower. The Master of Whispers and his entire order seem very dangerous and influential, rarely being seen in mass, with usually an agent here or there, and usually said agent was in disguise. The Master of Whispers himself, despite being out in the open as a Hero NPC, was very mysterious.
Compare to the Order of Whispers in GW2: in the personal story, they squabble with the other orders like children and then assign you with Tybalt. Tybalt is a clumsy, flippant, loudmouthed charr who is anything but a charr or a Whispers agent. When Tybalt dies (as every single order guide does at Claw Island… because Anet couldn’t figure out how to incorporate them into the rest of the story and instead replaces them with Trahearne? Who everyone hates? Something like that?) I really didn’t care. In fact, I was relieved.
The Order of Whispers isn’t the only order that is messed up. Take the Sieran and the Priory. At first, their arc started off as being very promising: I was paired with a Sylvari that I actually liked (for once!) and we were going off to look for an ancient artifact. Seems very in line with the Priory, right? But eventually that just turned into a giant brawl over the Sanguinary Blade and the tomb crawling research expedition ends.
And the Vigil… well, they attack people. So I guess that’s cool.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(edited by Tai Kratos.3247)