Chill & Weakness in PvE

Chill & Weakness in PvE

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Posted by: Zelyhn.8069

Zelyhn.8069

I have some questions about the effectiveness of Chill and Weakness in PvE:

1.Chill: Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
>> How does the skill cooldown increase affects mobs and bosses in PvE? Do they have a cooldowwn on their attacks at all? Do they have auto-attacks and different special moves like the player classes? Is there any encounter where this mechanic is know to be especially effective for anything else than the movement control it provides?

2.Weakness: Endurance regeneration decreased by 50%; 50% of Non Critical hits are glancing blows (50% damage); stacks duration.
>> I have seen some mobs dodge, but do they have Endurance that limit them in doing so, or is it only script based?
>> Do mobs crit? Which mobs are know to have high/low crit rates? (As far as I can remember I have never noticed a mob with a Fury boon)

Any insight on these mechanics would be appreciated!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Chill & Weakness in PvE

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Posted by: Bragdras.9572

Bragdras.9572

Chill is fairly effective in any moments where you might be too low on stamina for a dodge roll, allowing you to simply walk away for a moment, I’ve never bothered testing (or noticed) if the cooldown increase works on NPCs

As for weakness, I’m fairly sure npcs don’t have endurance for dodges, or if they do, they certainly don’t use them often enough to warrant weakness being used for that specific reason
I’ve seen a fair bunch of npcs who buff themselves and allies with fury (skritts jump to mind here), while I never looked hard to see if an NPC can crit, having NPCs giving themselves fury probably indicates that yes, they probably do, but there is no graphic that indicates when you receive a critical hit.

Chill & Weakness in PvE

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Posted by: Zelyhn.8069

Zelyhn.8069

Maybe the dodge-able mobs actually do have endurance but with a vey low regen rate?
I am afraid my questions will remain unanswered because of the lack of elitist insight available.

addendum (not just PvE):
>> Cooldown increase from Chill affects skills that are used while you are chilled or even when they are already on cooldown at the time of application of the condition? Does the cooldown increase remain after the condition wears off (as in the skill only recharges slower during Chill but gets back to its normal cooldown rate at the end of the effect)?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Chill & Weakness in PvE

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Posted by: JJBigs.8456

JJBigs.8456

Chill and Weakness is necros way of screaming IM USEFUL, when in reality, they aren’t.

Chill & Weakness in PvE

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Posted by: Wethospu.6437

Wethospu.6437

Enemies do have cooldowns but no idea whether Chill affects them.
Enemies also crit (damage value looks graphically bit different).

On my signature there’s my dungeon guide and I have listed “cooldowns” (how often ability is used) for some few cases (still working on this). Someone with access to good amount of Chill could test and see if he gets same result (for example on enemies on Swamp-fractal).

(edited by Wethospu.6437)

Chill & Weakness in PvE

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Posted by: Zelyhn.8069

Zelyhn.8069

@Wethospu
Thank you sir!
Your compilation of guides is .. impressive to say the least

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Chill & Weakness in PvE

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Posted by: Wiser with Age.3714

Wiser with Age.3714

As a Venomous Aura spec Thief, I can grant an AoE buff that lets the next x3 attacks of the affected people cause the Chill debuff. When I’m in Cursed Shore and we’re mobbing a Champion mob like the Priest of Melandru or a Champion Spider in the follow-up event, it has been my personal observation that our combined Chill spamming on that target has noticably reduced how often they can use their mega abilities. However I’m not about whether the Chill duration was effectively reduced due to the mob being a Champion. If so, then you’d have to use a lot of Chill effects to really make a difference.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Chill & Weakness in PvE

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Posted by: Tauril.8504

Tauril.8504

I don’t think NPCs have endurance at all. The only mobs I’ve seen dodge are bandits and given how the animation looks I think it’s a skill with a cooldown and not the traditionnal dodge with endurance.
Just like centaur archers are the only mobs capable of firing while moving… except it’s a skill, they can’t fire their other attacks while on the move, and they can’t fire that attack without moving.
Anet have built a wonderful combat system based on positionning and dodging… and forgot to give the AI the ability to position and dodge…
So we happen to need separate skill balancing for PvP and PvE, although Anet wanted to stay away of that.

(edited by Tauril.8504)

Chill & Weakness in PvE

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Posted by: Doggie.3184

Doggie.3184

I’ve tried Spiked Armor in PvE on warrior and literally never noticed it proc anything so often wondered if mobs actually can ever crit.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Chill & Weakness in PvE

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Posted by: Wiser with Age.3714

Wiser with Age.3714

I’ve tried Spiked Armor in PvE on warrior and literally never noticed it proc anything so often wondered if mobs actually can ever crit.

One of my Warriors has the same ability and it does proc. However it doesn’t really start to proc very often until you have 2-4 upper level mobs beating on you at the same time. From what I’ve observed, the trait’s only PvE value is for dealing with fighting multiple high end mobs at the same time.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Chill & Weakness in PvE

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Posted by: Zelyhn.8069

Zelyhn.8069

Thank you all for your input.
It is quite likely that different types of mobs have different crit rates.
It is also likely that high end mobs are designed to deal more spiked damage, so as to promote reactive play. Therefore they may have some crit chances as opposed to most common mobs.
I am just speculating here, we need some testers

Zelyhn.8069 [rT]
Retired elementalist theorycrafter