"Chill is ____ now!" thread

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Posted by: Dusk.4708

Dusk.4708

wow this sounds fun.

thoughts?
gonna buy chill related stuff on tp
?
builds???

SBI [Hero] Zero the Mechanist

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Posted by: Khisanth.2948

Khisanth.2948

Looks more like a nerf? It says it now stacks to a max of 5 not that it now stacks in intensity.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It stacks duration up to five times, which is standard for conditions and probably a bugfix.

Not intensity.

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Posted by: Dusk.4708

Dusk.4708

just realizing this in game yeah definitely a reduction/nerf…dan i hope it works out with reapers if it stays this way..

SBI [Hero] Zero the Mechanist

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Posted by: Axelwarrior.9084

Axelwarrior.9084

Wow.
I seriously just the other day made a Necromancer build entirely focused on chill and now they’re nerfing it?
Greaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.

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Posted by: lmaogg.7325

lmaogg.7325

they are aware how strong chill is, thats why its so rare. They did say that in reaper’s stream

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

May not be a good idea to spend lots if gold on any build right now since there are OBVIOUS bugs fixes and balancing that has to happen. Wait until everything is sorted out.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Nikaido.6739

Nikaido.6739

I know I’m a bit old fashioned. Back in Guild-Wars 1. Chill (from Water Elementalist) is fabulous… long chilling duration, very decent crowd control. Winter’s Embrace even act like tormented condition in Guild-Wars 2.

Nowadays in Guild-Wars 2…. Chill doesn’t even deal any damage, and the duration is very very short. (At least under Ele’s dispose) I keep on hearing Chill is strong, but does it comparable to bleeding? burning? tormented etc. It doesn’t even have any damage, and now Anet further nerf Chill. Spells/Sigils/Skills that inflict Chill all have longer recharge time.

In GW2, we have a lot of condi-remove! Plus a lot of leaping, dashing, movement buff, or spec to prevented slower movement condi etc. I really don’t see how Chill is OP at all. Anet buff every condition while nerf Chill? The intention is just bizarre.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I think the chill effects will stay the same queued length, I just think the DAMAGE of CHILLS could stack though… we’ll see when we see the reaper… terror and chills…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Enko.6123

Enko.6123

I know I’m a bit old fashioned. Back in Guild-Wars 1. Chill (from Water Elementalist) is fabulous… long chilling duration, very decent crowd control. Winter’s Embrace even act like tormented condition in Guild-Wars 2.

Nowadays in Guild-Wars 2…. Chill doesn’t even deal any damage, and the duration is very very short. (At least under Ele’s dispose) I keep on hearing Chill is strong, but does it comparable to bleeding? burning? tormented etc. It doesn’t even have any damage, and now Anet further nerf Chill. Spells/Sigils/Skills that inflict Chill all have longer recharge time.

In GW2, we have a lot of condi-remove! Plus a lot of leaping, dashing, movement buff, or spec to prevented slower movement condi etc. I really don’t see how Chill is OP at all. Anet buff every condition while nerf Chill? The intention is just bizarre.

The strength of chill isn’t anything to do with damage; it’s that it makes mobs barely move and any non auto attacks they use will be used 2/3s less due to the increased recharge time.

In PvP this is a killer.
In PvE, there’s a few places that having Chill is incredibly useful but overall, probably won’t even notice it that often.
In WvW, works great to split up zergs to isolate and kill.

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Posted by: rapthorne.7345

rapthorne.7345

they are aware how strong chill is, thats why its so rare. They did say that in reaper’s stream

Except with the mobility skill change they removed a large chunk of chill’s power.

Resident smug Englishman on the NA servers, just because.

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Posted by: Tim.6450

Tim.6450

In PvE, there’s a few places that having Chill is incredibly useful but overall, probably won’t even notice it that often.

Condi reaper in pve is doomed to fail at the moment through this patch. Necromancer bitter chill is nerfed with this trait. It will be felt easily.

EverythingOP

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Posted by: MeGaZlo.9516

MeGaZlo.9516

It seems the developers, for some reason, suddenly hated necromancers. I got the strong feeling that after the rebalance necromancer become, in fact, the worst class in all aspects.
And now developers furiously hammer nails into the coffin of the poor necros…

(edited by MeGaZlo.9516)

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Posted by: CandyHearts.6025

CandyHearts.6025

I kinda wondered why they did this. I experienced chill from necros but it was never so game breaking that it needed to be changed what so ever. But this is just imo.

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Posted by: Amins.3710

Amins.3710

You do realize Chill gives the best boon when converted… right?

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the devs realized that people actually wanted to play Reaper since it sounded fun. They made sure to squash that horrible nightmare before it got released.

Now they can just ignore reaper and nerf it occasionally like they do necro, to make sure it is the worst class in every game mode.

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Posted by: A Volcano.2510

A Volcano.2510

Look at the other chill nerf…necro related.

This nerf has nothing to do with the current game and everything to do with reaper when it is released.

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Posted by: rapthorne.7345

rapthorne.7345

It seems the developers, for some reason, suddenly hated necromancers. I got the strong feeling that after the rebalance necromancer become, in fact, the worst class in all aspects.
And now developers furiously hammer nails into the coffin of the poor necros…

It’s never been a “sudden” thing. Necromancer have been dumped on for a long, long time.

The blood magic change is the only good thing that’s happened to us since I started playing aside from the dagger cleave change which impacted multiple classes.

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

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Posted by: Wolfric.9380

Wolfric.9380

And what effect does that have ? How long can someone be chilled if it´s aplied every few seconds after the “Nerf” ? For me it doesn´t look like a large change just a bit more of a security cap.

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Posted by: Khisanth.2948

Khisanth.2948

And what effect does that have ? How long can someone be chilled if it´s aplied every few seconds after the “Nerf” ? For me it doesn´t look like a large change just a bit more of a security cap.

If you apply chill every second that means the enemy would still be permanently chilled.

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Posted by: Samhaim.8956

Samhaim.8956

Is this actually working? i have yet to see chill stacking at all…
Also what’s up with necro’s trident #5 skill “Frozen Abyss” it says in the tooltip that it gives 7 stacks of chill but the cap is just 5 and right now it’s only giving 1???

Samhaiim ~ Thief

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Posted by: rapthorne.7345

rapthorne.7345

Is this actually working? i have yet to see chill stacking at all…
Also what’s up with necro’s trident #5 skill “Frozen Abyss” it says in the tooltip that it gives 7 stacks of chill but the cap is just 5 and right now it’s only giving 1???

The wording on the patch notes was just bad. they meant duration stacks, not intensity stacks.

Resident smug Englishman on the NA servers, just because.

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Posted by: quaniesan.8497

quaniesan.8497

Well, alacrity is considered a very powerful buff, that’s why there’s only a handful abilities granting access to it. Chill is basically a reversed-alacrity + cripple and there are quite many skills to give chill across many classes, quite powerful , wouldn’t you say? So I wouldn’t say this “nerf” is unjustified.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Wryscher.1432

Wryscher.1432

To many people were probably making necros without wells. So really the necros have no one to blame but themselves.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Enko.6123

Enko.6123

In PvE, there’s a few places that having Chill is incredibly useful but overall, probably won’t even notice it that often.

Condi reaper in pve is doomed to fail at the moment through this patch. Necromancer bitter chill is nerfed with this trait. It will be felt easily.

How is this nerfing Bitter Chill? Even if your target already has 5 stacks, applying further Chill will refresh a stack and you’ll still apply Vulnerability with Bitter Chill.

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Posted by: Tim.6450

Tim.6450

In PvE, there’s a few places that having Chill is incredibly useful but overall, probably won’t even notice it that often.

Condi reaper in pve is doomed to fail at the moment through this patch. Necromancer bitter chill is nerfed with this trait. It will be felt easily.

How is this nerfing Bitter Chill? Even if your target already has 5 stacks, applying further Chill will refresh a stack and you’ll still apply Vulnerability with Bitter Chill.

Yeah, that was a mistake I made. Did test it myself for another threat but forgot this one. I’m not sure about refreshing a stack though.

EverythingOP

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Posted by: Mahalleinir.4073

Mahalleinir.4073

hate to join the complaining train but chilling Reaper is what i was looking forward to HoT for (already made an ascended GS for it), with these chill changes (even though it might turn out better than expected) it feels like Reaper (with its chill specific set of traits) is getting nerfed even before its released. Am glad i haven’t pre-ordered yet and will wait to see how its re-balanced before i spend my money.

(edited by Mahalleinir.4073)

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Posted by: CureForLiving.5360

CureForLiving.5360

they are aware how strong chill is, thats why its so rare. They did say that in reaper’s stream

Except with the mobility skill change they removed a large chunk of chill’s power.

And broke the design concept of the reaper. The idea was a horror movie monster that you can’t easily escape from (thanks to chill). This was balanced out by giving them slower but powerful attacks, so getting away from the Reaper was kinda the big idea. Now with mobility changes it becomes (conceivably) easier to disengage from a Reaper when the fight doesn’t look that good.