One of the most memorable skills for me in the original Guild Wars was the Mesmer skill Diversion. The feeling of landing a successful Diversion on a Monk’s main heal (or any spammable skill that a build was focused around) was a unique feeling of satisfaction. The closest thing in GW2 to Diversion seems to be the chill condition’s secondary (and possibly less apparent) effect in which it is described to cause “skill cooldown increased by 66%”.
If my math and understanding of the description is right, this is essentially adding 2 seconds of skill recharge for every 3 seconds that chill is active but only for skills that are currently on cooldown. It seems to me many applications of chill are for somewhere between 2-4 seconds (before traits, runes, etc.). While I can see this being quite effective with good/lucky timing (eg. adding 2-4 seconds of recharge on a critical heal), this effect seems like it has minor impact on the battlefield overall. Granted, the primary effect of slowed movement speed is very powerful, but I wonder if the secondary effect could use a little buff?
How do you guys feel?
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