Chronomancer livestream notes

Chronomancer livestream notes

in Guild Wars 2 Discussion

Posted by: dulfy.1493

dulfy.1493

Hey everyone, if you missed today’s Point of Interest livestream, they showed off a bit more of the Chronomancer from the blog posts released on Tuesday. I also managed to capture all the skill tooltips but unfortunately they didn’t show all the traits (but some cool ones were mentioned).

http://dulfy.net/2015/05/01/gw2-chronomancer-points-of-interest-livestream-notes/

Enjoy!

Chronomancer livestream notes

in Guild Wars 2 Discussion

Posted by: Palindrome.8904

Palindrome.8904

Noticed on the split/shift tooltip:

The three second duration means it will be a lot harder to make massive multi-use combos off of skills than people may have believed. At the same time, it seems a lot less likely that people will target the rift created, so the counterplay may be less severe. Odd that the effect doesn’t change per illusion shattered.

Also, alacrity seems FAR less impactful than people were thinking/hoping/fearing. It looks like the full effect from the well will only save you a couple of seconds. A helpful mechanic, sure, but definitely not as end-of-the-world-y as folks here would make it sound.

Chronomancer livestream notes

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Posted by: Donari.5237

Donari.5237

Thanks for posting that! I meant to watch PoI and got distracted by SW and a late lunch instead.

Chronomancer livestream notes

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Posted by: Jerus.4350

Jerus.4350

Noticed on the split/shift tooltip:

The three second duration means it will be a lot harder to make massive multi-use combos off of skills than people may have believed. At the same time, it seems a lot less likely that people will target the rift created, so the counterplay may be less severe. Odd that the effect doesn’t change per illusion shattered.

Also, alacrity seems FAR less impactful than people were thinking/hoping/fearing. It looks like the full effect from the well will only save you a couple of seconds. A helpful mechanic, sure, but definitely not as end-of-the-world-y as folks here would make it sound.

3s, but increased per clone, so I’d imagine 9s max, or maybe 12 if it counts you in that as well with that trait becoming baseline? either way 9-12s seems to be a good guess on max time.

One concern with reading all that. The destroyable entry point. Sounds great for PVP, but, for PVE, a single swipe from some enemies is the same as a good bit of bursting from a player… will this skill just end up getting destroyed very quickly in PVE? Sorry, just a worrier I guess, illusions already have that big issue of being pretty impractical since they die so easily in PVE because they can’t dodge, nwo it sounds like this might have that same issue.