I’m writing this from the perspective of a Chronomancer that has played over 2000 hours since the release of HoT. I’ve raided, gathered 200+ insights and done all the content the game has to offer so I think I can provide an honest impression regarding this boon stack change. I’d also like to express a thing or two about the game and why it is (was?) fun for me.
Like many others, I share the sentiment that this balance patch did nothing to make the game better in PvE. I’m not talking about the massive nerf to SoI; I know it was OP in WvW, but that is not what irks me the most. In fact, I’m kinda learning to like this new iteration of the skill.
What is bothering me the most, and the reason I’m writing this post is the Boon 5 stack cap introduced.
Why is this cap bothering me? For 2 reasons mainly.
The first: As a Chronomancer, this invisible barrier is making my skills randomly half as effective OR totally ineffective half the time. In other words, my skills are being subject of diminishing returns half the time.
As an example: Tides of times being 2 stacks will cause my next Well of Action or Signet of inspiration only give me 3 seconds of quickness a lot of times, granted I am at a over +18 seconds of quickness. This seems to be the magical barrier. Quickness under 18 seconds> your skill will be 100% effective. Quickness over 18 seconds> a LOT of times the skill will be 50% effective.
What happens with my elite skill Time warp? The fact that it gives so many stacks will make everything bad. Seeing my Timewarp active on the field and me inside… and then hovering my quickness icon, and seeing it tick down from 20 to 13s… is probably the most frustrating thing ever.
Example of Timewarp being useless https://www.youtube.com/watch?v=LdUKwiGjySg&feature=youtu.be
As you can see, my elite skill has been butchered to only grant whooping 4 seconds quickness here.
Now my question is… Why must I have to be Penalized for using my skills and my cooldowns too fast? Why am I being penalized and having my skills be half as useful or not useful at all even though I blew my cooldown? To be honest this doesn’t seem fair at all. This is the equivalent of having a warrior and his skills randomly starting to hit for half of their normal damage only because he exceeded 15k dps.
Regarding the 2nd point that bothers me: I was browsing Qt’s new updated chrono guides, and I found this chart.
http://puu.sh/rQE2I/ce8b55c1fd.png (source http://qtfy.enjin.com/mesmer#DomiRecall)
It is explaining a rotation and how to land it so you don’t overstack your quickness. That is when it hit me and I asked myself “Why in the world do we have to get to a point of making an excel chart so our Chrono skills don’t overlap and become half as effective?” I agree charts are great, and if they help you figure out how to be more efficient with dps numbers and rotations, all is great. But this? This is a chart so we use our skills and specific order so they don’t kitten each other! I am being penalized simply because I’m playing too fast or in a different cooldown order!
Many will ask, “What’s wrong with playing slower?” “Why must you play so fast to a degree your skills suffer diminishing returns?”
The thing is, that’s precisely the reason why I loved this game, its fast combat system. The fact that only Boon classes are subject to diminishing returns is unbearable to me. I don’t see thieves or Eles hitting arbitrary damage caps simply because someone decided that THEY SHALL NOT PASS over 30k dps for example.
Before the patch I could play fast, dodge, watch the boss, appreciate mechanics, do my thing, help, res a downed player, use my cooldowns when I knew were good and useful to keep the quickness love going. But now after this patch, the feeling of knowing that if i blew a cooldown half a second too early it might be useless is just too overwhelming. It sucks the fun out of this game, I feel like have to slow myself down and start ticking numbers in my head, I feel like I have to play with my eyes plastered to the cooldown timers ticking down so I have a small cue to know that its safe to cast something else.
This might have sounded like a Rant for some, and I apologize for it, but I had to take this out of my chest and express how I feel in hopes someone will notice and fix this… It’s the first time since HoT released that i feel i don’t want to raid anymore, and its the first time i feel I want to quit the game because I can’t play Chrono how I want to play it. I don’t want to have to start making excel graphs and play like a robot…
TLDR: The 5 max boon cap has made playing Chrono feel like a bother. Skills have a huge risk all the time of suffering diminishing returns despite you blowing your full cooldown. The cap feels restrictive, unintuitive and forces the gameplay to be slower and more calculated so you don’t overstack your boons.