Cinematics
I remember during beta, those scenes with the 2 characters talking looked much the same, but had signs over them saying that they were unfinished and being worked on.
Then the game shipped, and they remained mostly the same, but the signs were gone.
A.Net can put money into Cinematics or game play. Look at SWTOR – that was all Cinematics not game play.
It is hard to have both when they are both drains on finances and resources.
I can simply agree here only.
I really hope, even if it means alot of work, that once we get to the next step of the Personal Story, that from that point on the story of our characters will be again told and shown to us in the Style of GW1 with cinematics, that show us all of the environment, all of the other interactive NPCs in our near and so on, what happens right now at the spot where your characters are in theor personal story.
What we have now is just cheap and boring and has nothing to do with “art”, what was once a reason, whyx GW2 is how it is, which maybe coutns for the Dungeon Cinematics and the 2D art cinematics auf our personal story, that we saw when somethign important happens
We saw, that Anet can improve the way and style how they presentate us cinematics in GW2 by alot within the Livign Story Season 1
We saw some very gorgeous cinematics in that time of a quality, that I would have wished me alot, that the cinematics of our personal story would have been of the same quality like those and that all our character communication in our story would haven been implemented either into these cinematics, or that discussions with our characters would be just in ingame graphic shown, like the discussion we had with all of the other important npcs liek Braham, Rox, Marjory, Kasmeer and Taimi in their “Hideout”-Tavern basically
That was good, and tons of better, that those lame boring non moving 2 characters each time that stand in front of each other with the uncreative ugly background pictures always in the back that created absolutely no rp flair, no immersion and you saw never what happened around you, while you were talking with those characters.
Also nearly 0 mimics and gestics, what made those discussions seem like, 2 robots talk to each other >.>.
This is somethign I very much hope gets improved retroactivey, that Anet completely overworks the first Personal Story Presentation together with the start of the next Personal Story, that should begin directly with the massively improvements.
The GW1 Style Missions are also something, that absolutely need to return within the Personal Story, that you can meet on tasks, that you simply can’t do alone, where you absolutely need like 7-9 other players with you, so that you can fulfill at the time time in those missions multiple different taskas at the same time for example by splitting up and where you can get extra rewards for fullfilling several Bonus Missions, that if you do them, lets you get increased Money, Karma, Exp Rewards and better quality item rewards or gives you some special extra items as rewards, that you wouldn’t have received otherwise.
But the personal story just needs also especially in other points massive overhauls, like the whole battle against zhaitan, a complete different story branch, that leads to the point, that you never meat on trahearne, so a basically complete second branch with complete different missions that tell your story, how it would be, when Trahearne would play never a role in it or a total different role …
Personal Story needs to become for those changes finally resetable, so that the game receives also better replayability (use an Amnesia Stone and it resets your personal Story progress, so that you can repeat it and make maybe different decisions on your next run, those stones could be sold then in the Gemstore for like 300-500 Gems or so)
Later cinematics, as in the ones from the living world content, don’t use the same type of cinematics that the personal story does. I can understand why Anet did this.
They make one set of cinematics for everyone in the Living World. There were far too many combinations of personal story for them to do this in time and in budget.
I seriously suspect the personal story is a done deal that isn’t going to change much, with the possibly exception of the storymode Arah dungeon.
Look up some of the newer cinematics on youtube and you’ll see Anet has already moved away from these.
Hopefully that links straight to Mr. Oswald’s comments last month about how they are working on changing cinematics in game.
As people before me mentioned, the issue is already being worked on. When it comes to the 2-man-scenes already in the game, those won’t change otherwise, just newer content will have new cinematics.
A.Net can put money into Cinematics or game play. Look at SWTOR – that was all Cinematics not game play.
It is hard to have both when they are both drains on finances and resources.
Yet they managed to do it for GW 1, your post here is flawed I am sorry to say….
A.Net can put money into Cinematics or game play. Look at SWTOR – that was all Cinematics not game play.
It is hard to have both when they are both drains on finances and resources.
Yet they managed to do it for GW 1, your post here is flawed I am sorry to say….
Actually you can’t really compare. In Guild Wars 1, everyone had the same story. So you had, say in Prophecies, 25 scenes, all up, and everyone saw the same scene.
What you have here at launch is 50 personal story quests PER PERSON, but not 50 personal story quests that are the same. There are literally hundreds of personal story quests.
So Prophecies usually had 2 cinematics for every mission or roughly all up 50 cinematics.
Guild Wars 2 would have required hundreds and hundreds of cinematics. Three for each race for the first 10 levels means 15 cinematics just till you get to level 10 (minimum I believe there are forks in the road even there), and then another 15 by the time you get to level 20.
It’s not cost effective to create that many cinematics. SWToR is by far the most expensive MMO ever made, and a lot of the money went to voice acting and cinematics.
I know lots of people like to say they did this in Guild Wars 1 so it should be possible here, but that’s simply not always the case. Aside from that, I’m pretty sure a lot of the stuff done during the Guild Wars 1 era was a lot cheaper as well. I’m pretty sure the price of voice acting in games has gone through the roof.