Citadel of flame, path 2.

Citadel of flame, path 2.

in Guild Wars 2 Discussion

Posted by: hharry.1967

hharry.1967

I actually liked the rework, but seriously, knock down from mobs NEEDS to go out, you can stand and kill the sneaky mob the first half but after that if theres no guardian in the party you just cant kill it and survive through all the knock downs spam its just too much, it was even easier before (doing it the right way, without wp rush).

Citadel of flame, path 2.

in Guild Wars 2 Discussion

Posted by: hharry.1967

hharry.1967

No one else found the knock down spam a little bit too much?

Citadel of flame, path 2.

in Guild Wars 2 Discussion

Posted by: John Widdin.9618

John Widdin.9618

Stability, dodge, stunbreaks

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

Citadel of flame, path 2.

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Posted by: Gisei.5749

Gisei.5749

It’s called preparing for the situation. Now that you know knockdowns are incoming, spec yourself to defend against them.

~Sorrow’s Furnace~
Guardian