Clarification on chill changes
Anet seem to have a policy on not providing explanations for balance changes which is just so frustrating. Even putting a one liner in the patch notes would be something kitten .
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.
Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.
For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.
Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.
Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.
Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.
For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.
Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.
This clears up a lot of my confusion on the matter. Much appreciated.
Now if I could get a reason for the change I would be very satisfied.
Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.
Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.
For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.
Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.
This clears up a lot of my confusion on the matter. Much appreciated.
Now if I could get a reason for the change I would be very satisfied.
Chill is a significantly strong skill not just because of it’s movement effect, but because it also slows down skill CD.
It’s a PvP issue that PvE got drag into. Nothing new.