Clarification on chill changes

Clarification on chill changes

in Guild Wars 2 Discussion

Posted by: Bacon.1835

Bacon.1835

So in the patch notes I saw this…

BALANCE, BUG-FIXING, POLISH
General

  • Chill condition now stacks to a maximum of 5.

Now I don’t care to know how this nerfs/buffs any particular class, nor do I care about the changes to chilling darkness (for the purposes of this thread). What I care to know is what this change actually means.

Stack to a maximum of 5….. what? seconds? apllications? stacks?

From in-game testing it’s obvious that it isn’t a stacking condition and neither is there a 5 second cap as I’m easily able to combo Spinal Shiver’s and Chilblains for over 5 seconds of chill. What exactly is this “maximum of 5” referring to?

Secondly, what prompted this change? Nobody saw this as an issue and it was never addressed in previous Red Posts. It was just a sudden, unexpected and unwarranted change.

Cheers

Clarification on chill changes

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Posted by: morrolan.9608

morrolan.9608

Anet seem to have a policy on not providing explanations for balance changes which is just so frustrating. Even putting a one liner in the patch notes would be something kitten .

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Clarification on chill changes

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Posted by: WEXXES.2378

WEXXES.2378

Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.

Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.

For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.

Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.

Clarification on chill changes

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Posted by: Bacon.1835

Bacon.1835

Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.

Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.

For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.

Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.

This clears up a lot of my confusion on the matter. Much appreciated.

Now if I could get a reason for the change I would be very satisfied.

Clarification on chill changes

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Posted by: Basandra Skye.4031

Basandra Skye.4031

Like most boons and conditions, those that only have 1 effect regardless of stacks will only stack in duration.

Chill used to stack to 9 ( I think) instances of duration, in which any more would not add more duration to it.

For example, 4s + 5s + 1s + 2s + 2s = 14s of chill out of 5 stacks maximum.

Most people who care about this are angry because after the 5th chill stack the rest you apply are ignored.

This clears up a lot of my confusion on the matter. Much appreciated.

Now if I could get a reason for the change I would be very satisfied.

Chill is a significantly strong skill not just because of it’s movement effect, but because it also slows down skill CD.

Clarification on chill changes

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Posted by: SirDrygan.1823

SirDrygan.1823

It’s a PvP issue that PvE got drag into. Nothing new.