Do you think that anet did a good job representing the typical MMO archetypes in GW2?
Warrior
The Brute
The brute used to be the main tank in the game, that is, until the Paladins arrived. Brutes are technically the Berserkers, Champions, Warriors, Barbarians, and Knights we know and love. They have high HP and pack a whole lot of PAIN. They are also capable of wearing the highest form of armor in terms of defense, but lack magic defense most of the time. Brutes are always better than spell casters in terms of PVP (despite their lack of knowledge). All they need to do is hack and slash, eventually taking the flag emerging victorious. They don’t really have to be buff, just as long as they fit the description. Take pain and deliver MORE PAIN. That’s all that matters.
Thief
The Thief
Rogues, Assassins (Shadow Dancer) or whatever you call them, the Thiefs specialize in both ranged and melee combat. Some games separate these two specialties to make way for more classes, but know that they all belong to one specific archetype. Thieves used to specialize in daggers only, but are now able to actually wield two swords similar to the Brutes. While the Brutes take damage and hit for double the pain, thieves rely on dodging and evasion due to their incompetence when it comes to vitality. Thieves also have the ability to trigger stealth, making them formidable foes, and just as the name suggests, good robbers.
Elementalist
The Mage
Mages are masters of magic, and the class with the fewest variety in names (Archmage, Enchanter, perhaps). They can cast bolts of lightning along with fireballs that usually finish the job. Mages are limited to the lowest armor set possibly due to their excellent range and magic trickery. One problem with mages is that they really can’t afford to take a hit but, due to their massive damage that can surpass even the highest warriors, they have become VIPs in the field of battle. They can literally burn your kitten off, so don’t mess with them. Due to their diverse choices when it comes to elements, mages have been separated into different forms of spellcasters. Not that I blame them, for mages have a unique feel for each element.
Necromancer
The Necromancer/Black Mage
Necromancers are mainly mages who practice the forbidden arts in order to become stronger. They have the ability to raise the dead, as well as summon demons from the depths of the netherworld. They are also capable of using magic, but are limited to spells that usually hurt them in return. With high risks come high rewards, or something like that. Almost all classes associated with the Necromancer have the ability to drain life, making them the kitten Dastardly of the class archetypes. Much like mages, Necromancers (or Warlocks, Dark Casters, Shadowmage, etcetera) also suck at defense and need to be protected due to their small lifebar. It’s worth it though.
Guardian
The Holy Knight
Whether you call them Paladins, Crusaders, or Holy Knights, these dudes are one of the feared (if not the most) among the class archetypes. They can heal, deal damage, and smite evil whenever they see fit. It’s the ‘good’ (or holy, or light) that drives them, usually from a religious point of view, makes them nearly unstoppable. These guys are undeniably the cheapest class in the game; however, it is also this form of cheapness that makes them formidable tanks when raiding with a party. With ever present sword and shield, they’ll charge into battle without hesitation