Class Change?
I’ll agree that it is reasonably harmless in comparison to a race change (race changes should never happen), and it isn’t exactly outside of the lore either since we’ve observed characters changing professions within GW lore. I imagine if they were to introduce this it would be when they eventually release a new class.
I’ll agree that it is reasonably harmless in comparison to a race change (race changes should never happen), and it isn’t exactly outside of the lore either since we’ve observed characters changing professions within GW lore. I imagine if they were to introduce this it would be when they eventually release a new class.
Third heavy class?
Third heavy class.
I saw a thread exactly like this a few days ago.
It’s not going to happen simply because it causes a lot more problems and confusion than it solves.
Think of any gear you have equipped. Say that you have one character (an ele) and you have ascended gear on it and a legendary staff. You swap classes to warrior… what happens to your gear? Does it automatically turn heavy? You’ll no longer be able to use your legendary unless you level a new light class or a guard…
What about soulbound gear that wouldn’t be transferable between your old and new class?
When you use the kit would all of your equipment be deposited straight into your bags? Would you be naked, traitless, skill-less?
What if you haven’t unlocked every skill on that character, how does the game re-allocate your skills? What about champion-unlock traits?
My point isn’t that these questions are un-answerable. There are plenty of solutions to each of them, but the problem is, suddenly you’ll have a ridiculously detailed and confusing product to try to sell on the gem-store. I can assure you that many people would expect one thing and receive another, then get upset about it.
A lot of people might change from one class to another and then kick up a load of fuss because they dislike their new class. Chances are, the people that would use this product wouldn’t have a level 80 of the profession they’d change to and might expect something more of their profession so would’ve had little chance to properly “trial run” their new class and learn how to play it by levelling up normally.
I feel that if arena-net wanted to implement something like this, it would’ve been here very early on or from the start (like cosmetic kits). Or they would’ve included the possibility to change in the make-over kit. The problem is is that these changes aren’t just cosmetic and would affect gameplay significantly and (so far) A-net have steered clear of these kind of products in the gemstore.
I saw a thread exactly like this a few days ago.
It’s not going to happen simply because it causes a lot more problems and confusion than it solves.
Think of any gear you have equipped. Say that you have one character (an ele) and you have ascended gear on it and a legendary staff. You swap classes to warrior… what happens to your gear? Does it automatically turn heavy? You’ll no longer be able to use your legendary unless you level a new light class or a guard…
What about soulbound gear that wouldn’t be transferable between your old and new class?
When you use the kit would all of your equipment be deposited straight into your bags? Would you be naked, traitless, skill-less?
What if you haven’t unlocked every skill on that character, how does the game re-allocate your skills? What about champion-unlock traits?
My point isn’t that these questions are un-answerable. There are plenty of solutions to each of them, but the problem is, suddenly you’ll have a ridiculously detailed and confusing product to try to sell on the gem-store. I can assure you that many people would expect one thing and receive another, then get upset about it.
A lot of people might change from one class to another and then kick up a load of fuss because they dislike their new class. Chances are, the people that would use this product wouldn’t have a level 80 of the profession they’d change to and might expect something more of their profession so would’ve had little chance to properly “trial run” their new class and learn how to play it by levelling up normally.
I feel that if arena-net wanted to implement something like this, it would’ve been here very early on or from the start (like cosmetic kits). Or they would’ve included the possibility to change in the make-over kit. The problem is is that these changes aren’t just cosmetic and would affect gameplay significantly and (so far) A-net have steered clear of these kind of products in the gemstore.
The solutions to these issues are actually fairly simple.
Skill points: Refund all skill points used on skills. This does not include skill points that are gone due to trait buying/mystic forge use/etc.
Traits: Any unlocked trait on your current class is now unlocked on your new class. For example, train IV is still left unlocked. This is pretty simple. They have the same number.
Gear: Either change the gear over to match the new class or drop the gear all together. I’d like to assume if someone has a legendary or ascended gear on a class, they will likely be happy with that class already. With that in mind, exotic gear is fairly easy to get.
~Snip~
Traits: Any unlocked trait on your current class is now unlocked on your new class. For example, train IV is still left unlocked. This is pretty simple. They have the same number.
~Snip~
Wouldn’t quite work out to well, since you might have a trait that is unlocked via one method/story/map/boss, etc….but the corresponding trait on the new class is unlocked via another method/story/map/boss, etc.. In theory you could end up locking yourself out of a trait or traits just doing a straight across the board number unlock by number(as an example: Trait 4 on Class Y is unlocked by completing Zone G, but Trait 4 on Class W is unlocked by completing Zone Q, while Zone G unlocks Trait 6 on Class W…you have effectively prevented yourself from ever getting Trait 6).
I thought the traits unlocked like this:
Line 1, trait III: unlock at location X.
Across all classes, gotta do the same thing, for that trait number?
I haven’t bothered with the trait unlocking much, but that was my understanding?
I’m pretty sure traits won’t be much of an issue for class change. More than likely, anyone who would be able and willing to afford a class change would already know how to buy traits if all else fails.
As for soulbound armor, I’m wondering if there could perhaps be several tiers of class changing items:
Tier 1: Change to any other class with the same armor type (Warning: you may become unable to use certain soulbound weapons.)
Tier 2: Change to any other class in the game (Warning: you may become unable to use certain soulbound weapons and armor.)
I’m 100% for class change. I enjoyed the ability to change [at least half] my class on characters in GW1 and although I feel this shouldn’t be as easy to do in GW2, I still feel this would be a huge benefit to the bond between players and their ingame characters.
@InfernoHero: Like I said in my first post, finding solutions to the problems that this would bring up would be simple. Finding solutions that are fair wouldn’t be as simple.
Another problem would be describing the product as a tool-tip concisely. A-net would have to include all information about the product in the tool-tip, including what happens to your gear, traits, character creation choices, skills etc simply because they have to properly advertise/describe it so buyers are well informed.
But the problem is, all this would be much too confusing as it would take a lot of solutions to make this product water-tight. From how they’ve simplified the game and Trade post/gem store, an un-streamlined thing like this product is very unlikely, just because how complex it would be.
I’ll also repeat this: arena-net hasn’t sold anything on the gem-store that significantly changes gameplay (so far). Any upgrade they sell (e.g. character slot expansion, bank tab expansion) or service (.g. make-over kit) is basically just to increase choice and customisability choice rather than any permanent thing that re-directs the way you play.