Class balance.... Questions
And then you have necromancers, whos abilities are either bugged and flat out don’t work, work in a manner that is different from what the tooltip says, or the information on the tooltip is incorrect.
(edited by Kravick.4906)
I just think they need to re-look at class balance. All the classes are unique and can work, but I feel only some of them are working as intended right now. Warrior is super strong but all the classes should be super strong. So leave the classes that are strong alone and buff all the others.
Ranger/Warrior seem fine…. Elementalist as well, squishy but massive damage.
The other classes, not so much.
Here is an example:
Mesmer, there “class attribute” reduces shatter recharge rate…. Most situations, monsters die so fast, you have time for 1 illusion. (Like when youy run around doing events with a group of players)….And if you are against an elite, your attack speed (sceptor), your recharge rate (staff), are too long to get illusions out there to do good damage. It’s like you spend 20-30 seconds getting 3 illusions to press a button to finally do damage. Other classes can just press 1 button and they do good damage without “charging up” for 20-30 seconds. It’s ultra annoying. I LOVE the mesmer, but there skills needs a lot of tuning.
(edited by Raserei.8361)
Working as intended.
Learn to use more skills… weapon swap as well.
Dodging is important in this game.