Class balance.... Questions

Class balance.... Questions

in Guild Wars 2 Discussion

Posted by: Raserei.8361

Raserei.8361

From what I’ve seen so far…. The classes are very unique BUT there damage and mitigation ratio’s are not balanced.

For example:

A warrior can do the same or more damage than a thief. Both melee characters (Or ranged)….

A mesmer does far less damage than an elementalist and needs to “charge up” the illusions to do damage.

A hunter, owns a pet (who sucks but still), there ranged damage is equal or greater than a thief/warrior who must melee.

Then you factor armor… Light/medium/heavy…. It seems backwards….

1.) Mesmer has light armor, must attack to get illusions (who get 1 shot by the way)….

2.) Warrior has heavy armor, tons of buffs, regen, and very high damage/stuns….

3.) Ranger gets a pet plus they get ranged and do equal or more damage than a thief/warrior

4.) Thief gets leather armor, does less damage than a warrior, and gets stealth which lasts like 3 seconds and doesn’t really accomplish much in mass pvp.

Can’t deny that WvW is the majority of late game. So why not just roll a class that can spam AoE from a distance or have higher defense and do more damage…. Right now, Elementalists/Rangers/Warriors/Necromancers seem to be the most popular classes. Hide behind pets and attack at range or nuke from a distance or just have better defense, high dmg, and nuke…

Thief/Mesmer seem to need a buff of some sort.

1.) Mesmer with damage and faster illusions short cooldown of there detonation. (F1)

2.) Thief with survivability and/or damage. If I wear leather armor, I should deal more damage than a warrior. That’s the tradeoff. Stealth is only good for escaping death in PvE. Can’t escape PvP in 3 seconds.

I don’t have much experience with guardian/engineer so I can’t comment.

Class balance.... Questions

in Guild Wars 2 Discussion

Posted by: Kravick.4906

Kravick.4906

And then you have necromancers, whos abilities are either bugged and flat out don’t work, work in a manner that is different from what the tooltip says, or the information on the tooltip is incorrect.

Stuff goes here.

(edited by Kravick.4906)

Class balance.... Questions

in Guild Wars 2 Discussion

Posted by: Raserei.8361

Raserei.8361

I just think they need to re-look at class balance. All the classes are unique and can work, but I feel only some of them are working as intended right now. Warrior is super strong but all the classes should be super strong. So leave the classes that are strong alone and buff all the others.

Ranger/Warrior seem fine…. Elementalist as well, squishy but massive damage.

The other classes, not so much.

Here is an example:

Mesmer, there “class attribute” reduces shatter recharge rate…. Most situations, monsters die so fast, you have time for 1 illusion. (Like when youy run around doing events with a group of players)….And if you are against an elite, your attack speed (sceptor), your recharge rate (staff), are too long to get illusions out there to do good damage. It’s like you spend 20-30 seconds getting 3 illusions to press a button to finally do damage. Other classes can just press 1 button and they do good damage without “charging up” for 20-30 seconds. It’s ultra annoying. I LOVE the mesmer, but there skills needs a lot of tuning.

(edited by Raserei.8361)

Class balance.... Questions

in Guild Wars 2 Discussion

Posted by: HykCraft.4610

HykCraft.4610

Working as intended.

Learn to use more skills… weapon swap as well.

Dodging is important in this game.

Sorrow’s Furnace US