Class overview <----

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Posted by: CachoDm.4639

CachoDm.4639

So I wanted to see what class could fit me the best and I want to see who can help me out by over viewing the classes so if you are familiar with one of them please help me out I want kinda an overview as this one https://forum-en.gw2archive.eu/forum/professions/thief/The-Truth-About-Thieves/first#post1097280

So, I’ve heard a lot of people discussing the thief class and the balance. My main has always been a warrior, but I decided to try a thief to give some fair feedback. Also, keep in mind that this will not apply to all thieves. It is just an average. Certain players are very skilled, but that doesn’t mean it is indicative of the class. Anyway, here is what I’ve found.
General Comments: The thief excels attacking opponents who are not ready for it. A thief will die in any fair 1 v 1. In fact, thieves are typically my first target as a warrior since they die the easiest.
sPvP: This is the main area where the thief can be good. The reason is that a lot of people are more focused on glory farming or testing new classes than focusing on the PvP. It is a lot easier for a thief to catch people off guard and get a kill. Verdict: One of the top 3 classes.
tPvP: The thief really isn’t that great except against pug teams. Any team that actually has bunker defenders will laugh as a thief tries to backstab them or kill in some other way. Especially with the mobility gains for the other classes, the thief isn’t that great. Verdict: Bottom half of classes.
WvW: Most WvW is a zerg fest. Thieves are ok with the shortbow, but can’t really handle any of the dps that is usually involved. They can spec to handle it better, but then they lose a lot of DPS. The other time where they can get 1 v1 kills is if they find an opponent out of place. You know, those wondering around the map solo (not smart). A thief can do a decent job there, but it depends on finding a player who is running quickly to get in position with their zerg or just doesn’t understand what to do. Verdict: About an average class overall
Dungeons: I know this one has a lot of debate, but thieves are not that great. Sure, they have their blinds and stealth, but they die quickly. I think that I need to up downed thieves more than any other class in a dungeon. If they spec more for survivability, their DPS is horrible. Verdict: One of the bottom 2 classes.
Overall: Thieves certainly do not need any nerfs and likely could use some buffs in a few areas. In particular, I’d say slightly more damage with the shortbow and less endurance needed for dodging. That would help with some of the issues in dungeons and WvW. Burst damage is fine as is.

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: Predator.7321

Predator.7321

So basically you copied an overview from the thief sub forum and want an overview of that overview

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Posted by: CachoDm.4639

CachoDm.4639

No I want something like that but of other classes…

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: Aberrant.6749

Aberrant.6749

Hopefully this is what you’re looking for

They posted this a while back… I lost the link to it though >.<

Class balance philosophies

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

Guardian
The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

Ranger
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.

Mesmer
Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

Ele
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

Necro
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

Not as much detail as yours had about thief… but that’s what they are aiming for with each class.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Genesis.5169

Genesis.5169

Basically.
Walls of text are fun.

I didn’t read the post.
I do not plan to read to post.
Not until grammar find away in to that post.

But regarding the subject (which i am assuming because i didn’t read the post.)

Thiefs are fine fix the stealth bug.

Warriors are fine.

Ele’s are fine.

Guardians are fine. (maybe a nerf to their glass cannon spec there’s to much cannon and not enough glass.

Mesmers kind of a hard one i play a mesmer in pve we don’t bring much and in pvp we don’t bring much either but we are so hard to balance because we have so many tools ( Maybe increase some of our cds and give us more frontloaded damage or something)

Engineers fix them im not gonna get into why BUT THEY ARE HORRIBLE AT EVERYTHING.

Rangers/Necros same boat good at things pets are another story.

These forums are a joke its not for opinions or debate its just a safe place for people to cry at.

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Posted by: Illiander.8049

Illiander.8049

Warriors are pure ROFLStomp.

Glass Cannon Warriors are tougher and do more damage than anything else in the game. And you call them fine?

I have lvl 80 engineer, guardian and warrior, and the warrior in full berzerker gear is barely any squishier than the guardian in full soldier gear.

Now I don’t expect everyone to be brought up to the warrior level or for the warrior to be taken down a peg, as Warriors have always been ANets sacred cow, but don’t let them think it’s ok.

Playing on Gentoo.