Class overview <----
So basically you copied an overview from the thief sub forum and want an overview of that overview
No I want something like that but of other classes…
Hopefully this is what you’re looking for
They posted this a while back… I lost the link to it though >.<
Class balance philosophies
…
Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
Guardian
The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.
Ranger
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.
Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Mesmer
Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.
Ele
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.
Necro
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
Not as much detail as yours had about thief… but that’s what they are aiming for with each class.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Basically.
Walls of text are fun.
I didn’t read the post.
I do not plan to read to post.
Not until grammar find away in to that post.
But regarding the subject (which i am assuming because i didn’t read the post.)
Thiefs are fine fix the stealth bug.
Warriors are fine.
Ele’s are fine.
Guardians are fine. (maybe a nerf to their glass cannon spec there’s to much cannon and not enough glass.
Mesmers kind of a hard one i play a mesmer in pve we don’t bring much and in pvp we don’t bring much either but we are so hard to balance because we have so many tools ( Maybe increase some of our cds and give us more frontloaded damage or something)
Engineers fix them im not gonna get into why BUT THEY ARE HORRIBLE AT EVERYTHING.
Rangers/Necros same boat good at things pets are another story.
Warriors are pure ROFLStomp.
Glass Cannon Warriors are tougher and do more damage than anything else in the game. And you call them fine?
I have lvl 80 engineer, guardian and warrior, and the warrior in full berzerker gear is barely any squishier than the guardian in full soldier gear.
Now I don’t expect everyone to be brought up to the warrior level or for the warrior to be taken down a peg, as Warriors have always been ANets sacred cow, but don’t let them think it’s ok.