Class unique weapon

Class unique weapon

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Posted by: revox.8273

revox.8273

Warrior – access to 2 handed axe ( like in orriginal class highlight wallpaper)
Thief – smaller version of 2 handed greatsword (some kind of short katana)
Ranger –
Elementalist -
Revenant -
Necromancer -
Engineer -
Guardian -
Mesmer -
give some ideas on weapons for other classes

Class unique weapon

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Posted by: Lightsbane.9012

Lightsbane.9012

i can’t agree with this, for the simple fact i would love to see some class use greataxe the way a mesmer uses greatsword

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Class unique weapon

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Posted by: Nike.2631

Nike.2631

While fun to daydream about, understand that ANet’s not really into doing vast amounts of work for very little pay off – introducing even 1 new weapon type requires dozens (plural) of new models to fill in the many, many weapon sets with that new weapon. If that’s too much work when a new weapon could potentially be used by 4-6 classes (maybe more as Elite Specs continue to arrive) it’s way, way, WAY too much work to only benefit a single profession .

Necromancer: Scythe
Elementalist: Orb
Guardian: Tome
Engineer could have a slingshot .
Thief: Hand claws
Ranger: Whip
Revenant: Cestus
Mesmer: floating Cards/Talismans

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Class unique weapon

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Posted by: Agemnon.4608

Agemnon.4608

What would a greataxe offer mechanically that can’t also be done with a greatsword or maybe hammer? I think some greatsword skins should be greataxes. Since we had three legendary greatswords in the base game maybe one of the HoT legendary greatswords can be a T-Rex themed greataxe with the other greatsword skin being a guitar with rifts as you swing and have pyrotechnic footsteps?

Greataxes as skins for hammers or greatswords would be good enough while introducing a whole other weaponset would create even more balancing issues.

Class unique weapon

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Posted by: revox.8273

revox.8273

What would a greataxe offer mechanically that can’t also be done with a greatsword or maybe hammer? I think some greatsword skins should be greataxes. Since we had three legendary greatswords in the base game maybe one of the HoT legendary greatswords can be a T-Rex themed greataxe with the other greatsword skin being a guitar with rifts as you swing and have pyrotechnic footsteps?

Greataxes as skins for hammers or greatswords would be good enough while introducing a whole other weaponset would create even more balancing issues.

a weapon that combiness CC and pure Dps
just imagine number 3 from GS on a greataxe and backbreaker from hammer in one weapon for example

this will be fun in some future expansion

also, Nike, i like the slingshot

(edited by revox.8273)

Class unique weapon

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Posted by: Lightsbane.9012

Lightsbane.9012

What would a greataxe offer mechanically that can’t also be done with a greatsword or maybe hammer? I think some greatsword skins should be greataxes. Since we had three legendary greatswords in the base game maybe one of the HoT legendary greatswords can be a T-Rex themed greataxe with the other greatsword skin being a guitar with rifts as you swing and have pyrotechnic footsteps?

Greataxes as skins for hammers or greatswords would be good enough while introducing a whole other weaponset would create even more balancing issues.

a spectral greataxe on a necromancer sir. think a bit on that.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Class unique weapon

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Posted by: Guardian Of Tyria.6397

Guardian Of Tyria.6397

While fun to daydream about, understand that ANet’s not really into doing vast amounts of work for very little pay off – introducing even 1 new weapon type requires dozens (plural) of new models to fill in the many, many weapon sets with that new weapon. If that’s too much work when a new weapon could potentially be used by 4-6 classes (maybe more as Elite Specs continue to arrive) it’s way, way, WAY too much work to only benefit a single profession .

Necromancer: Scythe
Elementalist: Orb
Guardian: Tome
Engineer could have a slingshot .
Thief: Hand claws
Ranger: Whip
Revenant: Cestus
Mesmer: floating Cards/Talismans

The only two on your list that would be difficult to implement would be mesmer and ranger.

Necromancer: Scythe (there is a scythe skin for staff already)
Elementalist: Orb (anomaly is a [focus?] skin that is basically an orb)
Guardian: Tome (guardians already had a elite that dealt with tomes, though the work to have it on their person would add more time since it was floating with the skill)
Engineer could have a slingshot (Engineers can already have a slingshot, there is a toy sling shot skin for pistol)
Thief: Hand claws (add some blade extension on some of the gloves and use dagger animations)

Revenant: Cestus (Cestus is a “battle gauntlet” so basically just a different skin for gloves)

Class unique weapon

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Posted by: Arkanthor.2307

Arkanthor.2307

The slingshot one is actually a shortbow skin.

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.

(edited by Arkanthor.2307)

Class unique weapon

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Posted by: Linken.6345

Linken.6345

What would a greataxe offer mechanically that can’t also be done with a greatsword or maybe hammer? I think some greatsword skins should be greataxes. Since we had three legendary greatswords in the base game maybe one of the HoT legendary greatswords can be a T-Rex themed greataxe with the other greatsword skin being a guitar with rifts as you swing and have pyrotechnic footsteps?

Greataxes as skins for hammers or greatswords would be good enough while introducing a whole other weaponset would create even more balancing issues.

This has already been answered several times.
What warrior needs are a 2h condition melee weapon, 2h axe could be that giving them poison, bleed, maybe even confusion and when combined with berserker burning effect.

Class unique weapon

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Posted by: revox.8273

revox.8273

warr greataxe as hybrid weapon? interesting
thief still needs ranged dps… YES >> crossbow for thief

but as nike said, this type of implementation takes alot of time and effort and for now we can dream about this

but still, i think that every class needs unique weapons cuz now u see mesmers, reapers,warrs…etc. using GS and if all of them put outfits…yeah

Class unique weapon

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

adding more weapons types is something id be on board with but not limiting them to say only this profession can ever have it

Most wanted in game additions: Beastiary, readable books

Class unique weapon

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Posted by: Drakz.7051

Drakz.7051

How about we get a spiritual successor to Dervish? xD

I would love more weapon types but I am sure they’d rather put in more black lion chest skins you’ll hardly get any of unless you loaded and or lucky xD

I had this idea of a magic type class using a scepter or focus as a melee wep, for a ele maybe a blade or weapon head made of each element, or the spear for rev on land like the revenant finisher xD

Or you know, Dervish successor, not Dervish for lore reasons but still I really wanna play this class again in gw 2 >_<