NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
Cleric/Soldier/Magi/Givers/Dire etc. prefixes
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
on your way please remove HP. 1 HP is all we need.Dodge is all that matters.-
(?)
on your way please remove HP. 1 HP is all we need.Dodge is all that matters.-
(?)
Is your sig a clever ruse jabbing at bad zerkers being suspect for 1-shots?
[LOD]
(edited by Young Somalia.1706)
Here to say, PvE gear used in WvW.
I like to use only gold for gearing for wvw, so removing their availability from the PvE market would remove this access to all other players that do the same.
/closed
smack..Wut?…smack…smack…
“remove the build variety because people don’t play the way I want the to play!”. Stop crying, find a zerker elitist guild and be a happy puppy.
I vote we remove them all. Who needs stats anyway… seen plenty of people playing this game naked to prove that point.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
So… should we start opening threads “Assasin gear is OP!” now? or wait for it? or should we just jump to “Knight gear is OP!”.-
Point is, its not the gear itself that is too good but the content too bad that in the equation of risk vs reward; there is too little risk for too much reward.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
See the issue here is if they remove zerkers, group “A” cries
If they remove the others, group “B” cries
Remove them all, then simply tell everyone to go shove it. Issue solved!
But no, seriously, the issue with zerker is how well the attribute scale together. Adjust that, or tweak the others to be more synergistic and it could potentially solve most of the issue as well. (They would still need to fix the condition capping somehow. Although, it sort of works the way conditions and hexes worked in GW1 so…. that might take a lot of reworking)
Zerker removed, Assassin’s takes its place.
Assassin’s removed, Valk takes its place.
Valk removes, Cav takes its place.
Cav removed, Knight’s takes its place.
…
…
…Soldier’s removed, Sentinel takes its place.
Sentinel’s removed. Everyone’s naked.
Seems like a good process to me.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
So… should we start opening threads “Assasin gear is OP!” now? or wait for it? or should we just jump to “Knight gear is OP!”.-
Point is, its not the gear itself that is too good but the content too bad that in the equation of risk vs reward; there is too little risk for too much reward.
I hope not (on the Knight’s gear is OP). Hopefully once they get rid of zerkers then the people who have been fouling the forums with “zerker only” posts will get the hint and leave the rest of us alone.
Things like this is obvious that people are mistaking effect for cause.
Things like this is obvious that people are mistaking effect for cause.
How so?
Things like this is obvious that people are mistaking effect for cause.
How so?
The notion that the problem is stat combinations as opposed to easy encounters littered with incredibly predictable AI thus the pointlessness of running anything other than gear/builds to maximise your damage once you know when to dodge.
I’m pretty sure if bosses were alot more unpredictable most people currently running zerkers would build for more defense. If it doesnt result in increased build diversity atleast we’ll have more difficult PvE content.
(edited by sinzer.4018)
WARNING: The responses in this thread are made by people who do not understand satire. These are the type of people who will link an onion article to facebook and reply how outraged they are. You have been warned.
http://www.twitch.tv/coronaas
What’s satire?
Things like this is obvious that people are mistaking effect for cause.
How so?
The notion that the problem is stat combinations as opposed to easy encounters littered with incredibly predictable AI thus the pointlessness of running anything other than gear/builds to maximise your damage once you know when to dodge.
I’m pretty sure if bosses were alot more unpredictable most people currently running zerkers would build for more defense. If it doesnt result in increased build diversity atleast we’ll have more difficult PvE content.
Here’s how I see it. People post threads saying “Zerker only.” In response,
I post “remove zerker.” At this point one of three things will probably happen. 1) I annoy them as much as they annoy me – win or 2) zerker actually gets nerfed, which would serve as a massive deterrent to posting those threads – win or 3) nothing happens except that I have amused myself for a bit – win.
(edited by TooBz.3065)
What’s satire?
It’s a Greek mythical animal, half goat half man.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
But the other sets are bad, pve wise. I don’t agree with OP, but it doesn’t mean that cleric, soldier, giver, dire etc are good in PvE. And, remove zerk and we’d use valks, assassin, cavalier or rampager, most likely assassin.
Inb4 “but they’re good in WvW!” Yeah i’m aware of that, i’ll probably put dire gear on my warrior for the lulz while roaming, i’m not using it to pve tho.
Edit – I think i just got double trolled in a troll thread, neat.
It would be better if they removed zerkers.
Clearly zerker gear is OP. Otherwise, why would all the other sets be considered bad?
But the other sets are bad, pve wise. I don’t agree with OP, but it doesn’t mean that cleric, soldier, giver, dire etc are good in PvE. And, remove zerk and we’d use valks, assassin, cavalier or rampager, most likely assassin.
Inb4 “but they’re good in WvW!” Yeah i’m aware of that, i’ll probably put dire gear on my warrior for the lulz while roaming, i’m not using it to pve tho.
In all seriousness, if I were to re-balance the gear, I would make it so each piece has at most two offensive stats and one defensive stats or two defensive stats and one offensive stat. So no assassin or rampager either.
This would present an interesting question in terms of how to balance the different pieces, do you want power and precision, power and crit, precision and crit? how much of each?
If I were going to be a real pain, I would make it so if there were two offensive stats, they were minor stats and if there were two defensive stats they were minor. (Think knight gear).
But I’m not in charge and I run zerker’s also. But the more people talk about how you shouldn’t run anything else, the more I think it was a mistake to include it.
Edit: yes, I’m trolling a bit. But the idea isn’t entirely without merit. If only to obfuscate the best choice.
(edited by TooBz.3065)
Things like this is obvious that people are mistaking effect for cause.
How so?
The notion that the problem is stat combinations as opposed to easy encounters littered with incredibly predictable AI thus the pointlessness of running anything other than gear/builds to maximise your damage once you know when to dodge.
I’m pretty sure if bosses were alot more unpredictable most people currently running zerkers would build for more defense. If it doesnt result in increased build diversity atleast we’ll have more difficult PvE content.
Here’s how I see it. People post threads saying "Zerker only
, so I post “remove zerker” at this point one of three things will probably happen. 1) I annoy them as much as they annoy me – win or 2) zerker actually gets nerfed, which would serve as a massive deterrent to posting those threads – win or 3) nothing happens except that I have amused myself for a bit – win.
Oh yeah of course. I think the whole “zerker only” is ridiculous. The game isn’t hard anyway. I take lowbies in dungeons. All i ask of people is to have a laugh.
I dont like number 2 though. I just want it so only the best of players can get away with building for pure damage.
btw
What’s satire?
It’s a Greek mythical animal, half goat half man.
that is awesome!
Heh, so you want people to play with one hand? Game is already easy enough that you don’t need passive defences.
Guys, really?
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
What’s satire?
Guys, really?
Well hey, you make a stupid thread, expect stupid responses.
Point is, its not the gear itself that is too good but the content too bad that in the equation of risk vs reward; there is too little risk for too much reward.
I think it’s a combination of a couple things. The one above (where there is no particularly greater risk of damage in most PvE content that makes Vitality and Toughness worthwhile)…
… as well as other potential stats not particularly being up to snuff. Healing Power is largely worthless, and I’d argue by design (as giving Healing Power too much bite could potentially creating a “healing” class that Arena.net doesn’t want to create), but at the same time, having no healing power doesn’t really hurt your self-heal either.
Condition damage (Rampager’s or Rabid) at least purely on it’s own isn’t a horrible option (and in rare cases is superior to Berserker), but those situations are extremely rare, and loses a vast amount of its effectiveness once more than 2 or 3 players are involved… which is a bit of a problem in a game that encourages group play.